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next update?
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tbh im getting very bored of gw's atm, updates are taking ages and some of the skills that really need balancing arent being..... i mean they balance RoJ ok... that is one Smiting prayers skill, what about the other spells that have 20 secs + recharge times making them useless in PvE ? and for that matter completely unneeded i mean the ones tht do any real damage compared to ele's or necs are ... projectile spells -.-... and people say "Smiting prayers are crap because monks can heal so well!", they cant if thier divine favor is being sacrificed for Smiting prayers now can they!
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I propose for the next BIG update (e.g the Fall update), the focus should be entirely on revamping all unused/under-used skills to bring them all into the game. If functions need to be changed, then so be it.
Make the skills of Smiting Prayers, Blood Magic, Wilderness Survival, Tactics, the entire Ritualist line, Water Magic, Mesmer skills, etc, more useful and varied. Give the Mesmer more uniqueness rather than being a poor man's Necromancer in PvE. Maybe a Mesmer elite skill revolving around instant skill recharge, in Fact Casting?
E.g
"Arcane Languor - 5e, 30r, 1/4 cast:
This spell interrupts target foe's current action. If that action was a skill, that skill is interrupted, all your skills are recharged and you gain 0...15 energy. If you fail to interrupt a skill, you lose 30...10 energy"
Make the skills of Smiting Prayers, Blood Magic, Wilderness Survival, Tactics, the entire Ritualist line, Water Magic, Mesmer skills, etc, more useful and varied. Give the Mesmer more uniqueness rather than being a poor man's Necromancer in PvE. Maybe a Mesmer elite skill revolving around instant skill recharge, in Fact Casting?
E.g
"Arcane Languor - 5e, 30r, 1/4 cast:
This spell interrupts target foe's current action. If that action was a skill, that skill is interrupted, all your skills are recharged and you gain 0...15 energy. If you fail to interrupt a skill, you lose 30...10 energy"
Quote:
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I propose for the next BIG update (e.g the Fall update), the focus should be entirely on revamping all unused/under-used skills to bring them all into the game. If functions need to be changed, then so be it.
Make the skills of Smiting Prayers, Blood Magic, Wilderness Survival, Tactics, the entire Ritualist line, Water Magic, Mesmer skills, etc, more useful and varied. Give the Mesmer more uniqueness rather than being a poor man's Necromancer in PvE. Maybe a Mesmer elite skill revolving around instant skill recharge, in Fact Casting? E.g "Arcane Languor - 5e, 30r, 1/4 cast: This spell interrupts target foe's current action. If that action was a skill, that skill is interrupted, all your skills are recharged and you gain 0...15 energy. If you fail to interrupt a skill, you lose 30...10 energy" |
edit:Oh yeh and Regina said they aren't allowed to tell us when the next skill update will be during the massive QQ thread last week, more guesswork...
http://www.guildwars.com/gameplay/de...ttractions.php
"so during development we will be more open about our process and what we are working on."
Still waiting for the above to happen.....
"so during development we will be more open about our process and what we are working on."
Still waiting for the above to happen.....


