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BlueXIV's Commissions
8 pages • Page 8
Quote:
Originally Posted by BlueXIV
(For best results, view while listening to this)
Edit: Yes, that tiny necro in the bottom-right corner is Shala. lololol That. Is. Epic.
Waiting for my commission to get your attention. It'll be epic no matter what.
Edit: Yes, that tiny necro in the bottom-right corner is Shala. lololol That. Is. Epic.
Waiting for my commission to get your attention. It'll be epic no matter what.
Quote:
Originally Posted by king_trouble
I wouldn't mind commisioning you, but before I do I would like to know. What is your opinions on a group picture?
I don't mind group pictures at all, but as you can see, I'm a bit busy right now with so many commissions lined up X_X. It might be a while til I can get to yours unless you win an auction
k
Small update (with no pictures D
. I finally got a composition I like for her necro, except... well it's a bit too epic. If I do choose to do this, it might take me atleast another week to finish up because of all the details D:
I was pretty busy with my work this week, so I didn't get much of a chance to do anything... hopefully this weekend, I can finalize a color sketch...
I AM SOO SLOW D:
I think I am having so much trouble with my commissions because everyone is requesting wallpaper size. While the size isn't really an issue, the landscape format is.
It's really hard to focus on one character in a landscape composition :\ I scrapped a lot of good compositions just because they were vertical. I think doing landscapes just isn't very conducive for character art haha.
I'm not really sure what to do about this, but...
w/e
Edit: After this one, I am going to be changing my price format. The payment options will be time based instead of size/detail based. Basically, you will be paying for a limit on how much time you are willing to pay for a piece. I'll clock myself, and if I take less time, I'll only charge you for the time i used. Sounds fair?
. I finally got a composition I like for her necro, except... well it's a bit too epic. If I do choose to do this, it might take me atleast another week to finish up because of all the details D:I was pretty busy with my work this week, so I didn't get much of a chance to do anything... hopefully this weekend, I can finalize a color sketch...
I AM SOO SLOW D:
I think I am having so much trouble with my commissions because everyone is requesting wallpaper size. While the size isn't really an issue, the landscape format is.
It's really hard to focus on one character in a landscape composition :\ I scrapped a lot of good compositions just because they were vertical. I think doing landscapes just isn't very conducive for character art haha.
I'm not really sure what to do about this, but...
w/e
Edit: After this one, I am going to be changing my price format. The payment options will be time based instead of size/detail based. Basically, you will be paying for a limit on how much time you are willing to pay for a piece. I'll clock myself, and if I take less time, I'll only charge you for the time i used. Sounds fair?
Quote:
Originally Posted by YunSooJin
dont offer it
:P hahahaha
OR
change your prices to encourage less of the larger work. Changing prices probably wouldn't affect commissioners much; we're all pretty much made of money.
Quote:
dont offer it:P hahahaha
OR
change your prices to encourage less of the larger work. Changing prices probably wouldn't affect commissioners much; we're all pretty much made of money.
Quote:
Quote:
Originally Posted by YunSooJin
If it takes BlueXIV that much time to do a commission, and if his/her art is of high enough quality, then it makes sense to raise the bar in order to prevent being swamped by commissions.
Fair enough.
Quote: Furthermore, it also makes sense for Blue to raise prices if people are willing to pay it. I also disagree with your sentiment that everyone here is made of money - I definitely think many are not, although there are a few who are rich. If Blue was charging 800-1 mil a commission, would you be so quick to buy one?
I'm not that fortunate, as it would seem. But there's the fact that the arts are more of a luxury. Even with high rates, quality artists face mass demand.
If it takes BlueXIV that much time to do a commission, and if his/her art is of high enough quality, then it makes sense to raise the bar in order to prevent being swamped by commissions.
Fair enough.Quote: Furthermore, it also makes sense for Blue to raise prices if people are willing to pay it. I also disagree with your sentiment that everyone here is made of money - I definitely think many are not, although there are a few who are rich. If Blue was charging 800-1 mil a commission, would you be so quick to buy one?
I'm not that fortunate, as it would seem. But there's the fact that the arts are more of a luxury. Even with high rates, quality artists face mass demand.Quote:
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Your second statement is also false. Although quality is important, there comes a point where the returns from time invested is not really acceptable. Indeed, it is not a given that there is a strict linear relationship between time invested and quality.
I was thinking a bit more realistically, but that's what I get for speaking loosely. Quote:
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The truest of all facts is this:
The one with the money is king.
If you charge too high, you lose. If you charge too low, you get swamped. I'd understand no more than doubling the wallpaper (especially CG) pricing. Due to it being the hardest. I only requested it because I need a new background.
Find me a good enough background, I'll go one size down.
The one with the money is king.
If you charge too high, you lose. If you charge too low, you get swamped. I'd understand no more than doubling the wallpaper (especially CG) pricing. Due to it being the hardest. I only requested it because I need a new background.
Find me a good enough background, I'll go one size down.Nah it's not really the size that is the problem, since most of the things I do is actually at a higher resolution than I give. The main problem is the landscape composition. I've actually spent like 3-4 hours so far just fiddling with composition and scrapping pieces because they either didn't fit, was compositionally unsound, or didn't showcase the characters.
Anyhow, I don't really want to raise the prices too much, because I find some of the characters with no money are actually the coolest to draw. My worst nightmare is to draw someone with chaosgloves/obbyarmor/tormentedshield/voltaicspear because it looks like pretty much everyone else :\
I'm just fiddling around with the idea of prices right now, nothing set in stone yet.
Anyhow, I don't really want to raise the prices too much, because I find some of the characters with no money are actually the coolest to draw. My worst nightmare is to draw someone with chaosgloves/obbyarmor/tormentedshield/voltaicspear because it looks like pretty much everyone else :\
I'm just fiddling around with the idea of prices right now, nothing set in stone yet.
It's a lot easier to do environments than character showcase for me too and all too often I have to scrap the [great] idea because the character ends up playing second fiddle, either being too small or not showing off its most flattering pose [rofl].
80% of the time it takes for me to do a commission is just me sitting around puttering with the poses and composition. It really is quite annoying.
80% of the time it takes for me to do a commission is just me sitting around puttering with the poses and composition. It really is quite annoying.

i can't help it that the holiday was already planned 