E/a uwsc?
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E/A's used to do the run before Shadow Form was nerfed so that only primary Assassins could maintain it.
You need a minimum of 15 Shadow Arts, combined with a 20% enchanting mod and the 20% recharge reduction from an essence in order to maintain Shadow Form correctly.
Pros of E/A's:
- Faster.
- Aeromancer Armor means you can tank more Charged.
- More energy, less of a need to manage energy.
Cons of E/A's:
- Can't maintain SF if your party's crap and can't do the clear under one set, so if you're Pugging, you'll get flamed at. This is because the grail gives you +1 to your SF attribute, and if you don't have 15 in Shadow Arts you won't be able to perma.
- Pugs are morons and think only A/E's can do it, as ElnoreVarda stated.
Conclusion? Only use E/A if you're forming a group, you have an outstanding reputation or if you're going with guildies.
Edit: In case you didn't know, you can, in the same way, do N/A, Mo/A for pits.
You need a minimum of 15 Shadow Arts, combined with a 20% enchanting mod and the 20% recharge reduction from an essence in order to maintain Shadow Form correctly.
Pros of E/A's:
- Faster.
- Aeromancer Armor means you can tank more Charged.
- More energy, less of a need to manage energy.
Cons of E/A's:
- Can't maintain SF if your party's crap and can't do the clear under one set, so if you're Pugging, you'll get flamed at. This is because the grail gives you +1 to your SF attribute, and if you don't have 15 in Shadow Arts you won't be able to perma.
- Pugs are morons and think only A/E's can do it, as ElnoreVarda stated.
Conclusion? Only use E/A if you're forming a group, you have an outstanding reputation or if you're going with guildies.
Edit: In case you didn't know, you can, in the same way, do N/A, Mo/A for pits.
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