I know there are some skills with pve-only versions that were buffed (or just not nerfed) for pve, but the vast majority of skills never saw any kind of pve-only buff.
I'm not asking that every skill be given a huge pve buff, because pve has been made easy enough already by the EoTN skills. What I'm asking is why haven't many skills who were designed for pvp use, and thus very limited in pve, been given some sort of attention? The majority of Mesmer skills could use some work, as well as a lot of paragon, ranger and i'd say elementalist (water magic). Is it just too much work to revise these skills, or was the point to let EoTN skills fill in the gap?
I just find it disappointing that in a game with so many different skills and possible combinations, that the actual number of good viable builds is quite low. I'm not saying you should be able to have an awesome build with 8 random skills, but I'd rather play a game where theres more variety.
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