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Everlasting Summoning Stones
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Sounds good, but with restrictions:
Lasts only 10-15 minutes rather than 30 minutes.
Cannot be dropped while you have Summoning Sickness on you.
The first will make the player have to choose between using a stone to have an ally for a longer period of time, while the second will prevent a team for using the same stone more than once every 60 minutes.
Lasts only 10-15 minutes rather than 30 minutes.
Cannot be dropped while you have Summoning Sickness on you.
The first will make the player have to choose between using a stone to have an ally for a longer period of time, while the second will prevent a team for using the same stone more than once every 60 minutes.
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Sounds good, but with restrictions:
Lasts only 10-15 minutes rather than 30 minutes. Cannot be dropped while you have Summoning Sickness on you. The first will make the player have to choose between using a stone to have an ally for a longer period of time, while the second will prevent a team for using the same stone more than once every 60 minutes. |
Hmm... True, but then again I'm sure a lot of people wouldn't trust trading around a single stone to multiple people, unless you're in a guild group or some such, but then you really don't need an ally anyway :P
Summoning stones are a nice addition,tbh i would picture the whole summoning process in another way,although the way it is atm it also creates a gold sink,but imagine summonings like pets and rangers,so instead of having to craft stones we would have 1 or 2 skills (pve only that take up pve only skill slots)like the ranger has[comfort animal]and [charm animal] but for the summons,1 skill alows u to bring the summon and the other skill to res the summon after 30 mins,or just 1 skill that alows u to summon and res it after 30 mins.So when u go in an explorable area u take the corresponding skill for the summon and there u go,this would be also the way i imagine pets for rangers,but that would require an entire rework of the beast mastery attribute skill line,instead of having pet attacks just give each pet its own skill bar.
P.S:I am not sure if i posted this in the correct forum,so i please ask the mods to reallocate it.
P.S:I am not sure if i posted this in the correct forum,so i please ask the mods to reallocate it.
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Originally Posted by Daisuko
Hmm... True, but then again I'm sure a lot of people wouldn't trust trading around a single stone to multiple people, unless you're in a guild group or some such, but then you really don't need an ally anyway :P
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Originally Posted by Megas XLR
To be fair, tonics don't add any benefit while this adds a +1 to the party.
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Originally Posted by legacyofkain85
Summoning stones are a nice addition,tbh i would picture the whole summoning process in another way,although the way it is atm it also creates a gold sink,but imagine summonings like pets and rangers,so instead of having to craft stones we would have 1 or 2 skills (pve only that take up pve only skill slots)like the ranger has[comfort animal]and [charm animal] but for the summons,1 skill alows u to bring the summon and the other skill to res the summon after 30 mins,or just 1 skill that alows u to summon and res it after 30 mins.So when u go in an explorable area u take the corresponding skill for the summon and there u go,this would be also the way i imagine pets for rangers,but that would require an entire rework of the beast mastery attribute skill line,instead of having pet attacks just give each pet its own skill bar.
P.S:I am not sure if i posted this in the correct forum,so i please ask the mods to reallocate it. |
To be honest, if you think that summons are so overpowered that an everlasting one would make the game too easy, then you clearly haven't heard of heroes.
Summoning stones are just for fun. I haven't met a person who uses them seriously. The monsters are crap, the builds they have are crap and all they do is some minor additonal damage or healing.
If you and your heroes rely on this one summon in order to get through a vanquish/mission/quest, then I think you need to uninstall. >_>
Summoning stones are just for fun. I haven't met a person who uses them seriously. The monsters are crap, the builds they have are crap and all they do is some minor additonal damage or healing.
If you and your heroes rely on this one summon in order to get through a vanquish/mission/quest, then I think you need to uninstall. >_>
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To be honest, if you think that summons are so overpowered that an everlasting one would make the game too easy, then you clearly haven't heard of heroes.
Summoning stones are just for fun. I haven't met a person who uses them seriously. The monsters are crap, the builds they have are crap and all they do is some minor additonal damage or healing. If you and your heroes rely on this one summon in order to get through a vanquish/mission/quest, then I think you need to uninstall. >_> |
Actually i heard that some of the really fast FoW runs used a gaki to heal.
And i remember seing a 9-10 min (dont remember time) Screenie of an UW run where the vale used an Oni....
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Originally Posted by Raccoon
To be honest, if you think that summons are so overpowered that an everlasting one would make the game too easy, then you clearly haven't heard of heroes.
Summoning stones are just for fun. I haven't met a person who uses them seriously. The monsters are crap, the builds they have are crap and all they do is some minor additonal damage or healing. If you and your heroes rely on this one summon in order to get through a vanquish/mission/quest, then I think you need to uninstall. >_> |
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Originally Posted by Official Wiki
14 Domination Magic, 10 Illusion Magic.
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I also recall it having [[Power Drain] when I randomed this one a couple days ago while doing Blood Washes Blood. This thing is nasty, with 2 interrupts, Shatter Hex for Hex Removal, Energy Burn for some not bad armor-ignoring damage, and enough defense to easily stay alive. It attacks at I believe Shortbow range, and so stays out of trouble most of the time. Personally, I'd rather have one of these than most henchmen. And unless you are running a gimmick build with your heroes, I find some of these summons similar in power to what your heroes will bring. Sure you can't customize them or flag them, but they also don't take drops.
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I would love to have a merch I can whip out while vanquishing and doing dungeons.
