Ive tried thinking of some ideas for some games my guild or my friends could play like dodgeball. Capture the flag scrimmage sounded good but then remembered you return their flag once you touch it xD
So Im asking if you all have some ideas or have done such games with your guild
Guild Games/Events
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One of the guildhalls has a very nice large open area that I wanted to play touch football with my guild.
The ball was just an item, any item would do, and you pass it via trade. Throwing was done by giving the "ball" to somebody during the huddle then calling the name, you had 3 steamboats to make the call. If you didn't call a name once they performed a certain emote (can't recall which we one) 3 times you lost your down or turned over the ball.
Simply engaging in a trade with the player carrying the item was a "tag".
You need some honest people to play but it can be quite fun. Best of luck to you.
The ball was just an item, any item would do, and you pass it via trade. Throwing was done by giving the "ball" to somebody during the huddle then calling the name, you had 3 steamboats to make the call. If you didn't call a name once they performed a certain emote (can't recall which we one) 3 times you lost your down or turned over the ball.
Simply engaging in a trade with the player carrying the item was a "tag".
You need some honest people to play but it can be quite fun. Best of luck to you.
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Quote:
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After clearing the FoW or the UW, (or the whole DoA!), have all players but you wait together in a specific spot. You run somewhere and drop a reward - an ecto or a couple of shards would be suitable. Once it's dropped, they are allowed to move, and the first to reach it - gets it!
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E/Me, Distortion, blinds and at least one interrupt that lengthens recharge. The end.
The real problem is that 1v1 (given skill and intelligent building) is an RPS-style game of Build Wars where an anti-ranger caster loses to an anti-caster character, which loses to the ranger, which loses to the anti-ranger caster.
The real problem is that 1v1 (given skill and intelligent building) is an RPS-style game of Build Wars where an anti-ranger caster loses to an anti-caster character, which loses to the ranger, which loses to the anti-ranger caster.
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hey guys i just had a new and exciting idea for a game to play with friends in guild wars. i came up with this idea while trolling some stupid thread about condition removal so you know its good.
ok here's the rules:
here's the bulid for everyone:
N/Me
12+1+3 curses
10+3 or 11+3 death magic
8 or 6 domination
important: 0 soul reaping. you can change this for variants though.
optional: +health if you want it to take longer, more useless sup runes if you want it to take less time
[plague signet][foul feast][complicate][rotting flesh][poisoned heart]
ok now here's how you set it up:
everyone ball's the shit up out of each other. just get as many people as possible in as little space as possible. after narrowly avoiding the event horizon of the black hole you just created, have everyone cast rotting flesh on someone from the other team and then poisoned heart. this way everyone will have both conditions on them and everyone will suffer the initial degen from poisoned heart.
ok now here's how you play:
for 15 seconds or so (you can adjust this if it's not long enough/too long) only use foul feast and plague signet. this is to ensure that the condition stacks build up enough duration not to run out later. also, you can't use plague signet unless you're the only person on your team with a condition. this means that you'll have to clean up any disease that gets spread by careless positioning and you can't just have 8 stacks and pass them around instead of 1.
after you've built up sufficient condition duration everyone can start using complicate and this is where the real game finally begins.
unfortunately i have no friends in guild wars due to my unpleasant disposition and the fact that i don't play guild wars so i will not be testing this game type. if any of you are bored enough to test this out please post here so i can drink your tears when you QQ about how much of your time my shitty game wasted.
ok here's the rules:
here's the bulid for everyone:
N/Me
12+1+3 curses
10+3 or 11+3 death magic
8 or 6 domination
important: 0 soul reaping. you can change this for variants though.
optional: +health if you want it to take longer, more useless sup runes if you want it to take less time
[plague signet][foul feast][complicate][rotting flesh][poisoned heart]
ok now here's how you set it up:
everyone ball's the shit up out of each other. just get as many people as possible in as little space as possible. after narrowly avoiding the event horizon of the black hole you just created, have everyone cast rotting flesh on someone from the other team and then poisoned heart. this way everyone will have both conditions on them and everyone will suffer the initial degen from poisoned heart.
ok now here's how you play:
for 15 seconds or so (you can adjust this if it's not long enough/too long) only use foul feast and plague signet. this is to ensure that the condition stacks build up enough duration not to run out later. also, you can't use plague signet unless you're the only person on your team with a condition. this means that you'll have to clean up any disease that gets spread by careless positioning and you can't just have 8 stacks and pass them around instead of 1.
after you've built up sufficient condition duration everyone can start using complicate and this is where the real game finally begins.
unfortunately i have no friends in guild wars due to my unpleasant disposition and the fact that i don't play guild wars so i will not be testing this game type. if any of you are bored enough to test this out please post here so i can drink your tears when you QQ about how much of your time my shitty game wasted.


