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Originally Posted by Hudson
However whenever I fight with my warrior who is level 5 it seems like I just spend a lot of time chasing mobs around that dont focus on me and attack everyone else.
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The mobs do have a tendency to focus on the weaker players and healers first, and sometimes it's not possible to pull agro. The best thing to do is kill it before it can take down your healer. When I play warrior I focus on the mobs that are beating on the spell casters first,
especially if that spell caster is my healer.
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What is the goal of this game? Do most people simply level fast to 20 and farm Eye of The North? Am I just too much of an MMO explorer to see that this game may not fit my style?
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That really depends. Some people play PvE just to unlock skills and such for PvP. I'm not really a PvP fan, and don't really feel like being called a noob all the time while I try to figure it out, so I do the majority of my playing in PvE. I've done all the campaigns on my main, now I usually focus on titles, or dungeon running, or amassing a large collection of elite armor. :P
Right now I would recommend just running the campaign your character originated in, doing all the quests, getting your character past level eight. Once you've done that you can do the other campaigns, or give PvP a try.
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I have all 3 expansions and never finished any of them and it seems whenever I get back into it I putter out and cannot level fast enough.
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You don't really
need to level fast. My first character was a Prophecies character, and it took me ages to get her to lvl 20, but my lvl was never too low that I couldn't handle what ever area I was in at the time. Again, just focus on the storyline and side quests and I think you'll find the game a lot more enjoyable.
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But Koss doesnt really tank. I try to send him in to attack and he takes a while to react and the mobs just run all over and attack my healer and all I do is chuck spears and occasionally buff with the fire anthem.
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Koss won't attack unless you have him set to gaurd and send him into a mob, or if you attack something first. Usually the hero AI will focus on whatever you're attacking, which is a good thing, because mobs die faster when everyone is focusing on it. For example, if you're dead, the hero/hench will just go about attacking random crap, and you usually just get to sit there watching them beat on stuff while hardly ever taking anything down and shouting at your healer to just rez you already.
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I guess what I am saying is I just dont get grouping in this game and need some advice. Usually I take a healer, Koss and some random DPS henchmen because I hear they take loot and I dont want too many with me.
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I know everyone else has already said it, but ALWAYS take a full party with you. The loot is scaled so you would get as much as you would with a party full of humans, but if you're dead all the time it's really not going to matter how much is dropping.
Also, I've never had to worry about money for armor or weapons at lower lvls. When I get to an outpost with higher AC and armor I've always got enough money, and usually enough mats to get it. That's another area where GW is different from WoW, max armor and weapons are easy to get at lvl 20 (or even before), and they don't cost a lot. Most elite armor sets aren't even that difficult to get.
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I can only get 4 total henchmen and my Paragon is ranged. So the attackers go in and I just chuck spears at whatever Koss is attacking.
However, I have trouble seeing what debuffs are on MOBS because all it has is a down arrow. There seems to be no agro control at all. I guess I am not really sure how to play this game
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Actually you can see what type of debuff a mob has by looking at their bar, even if you can't see exactly which skill caused it. A brown down arrow means some sort of condition like blind or weakness, a pinkish/red bar means they're bleeding, a bright pink bar means they've got a degen, a green bar means they've been poisoned or diseased, a pink down arrow means they've been cursed or hexed, and a gray bar means they have a deep wound and they're max hit points have been lowered. Also, if a mob has been blinded, it looks like they've got dirt spilling out of their eyes, if they're bleeding you can see the blood spray, etc.
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Is the goal to solo? I have never talked to another human being in this game so what is everyone doing? solo'ing to 20?
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I wouldn't say it's the specific goal of the game. They've got it set up so that you can play by yourself with heros/hench, or with a group of humans. Grouping isn't as popular as it used to be, however, so if you want to play with other humans your best bet is to join a guild.
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How do people do their quests? By this I mean as a new player should I ignore collectors? Should I blow through everything and only do Primary Story Line? When you go out questing how do you form your party?
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Personally, when I'm running a campaign I do the primary quests, side quests, and do the missions. You lvl up a lot faster that way, and the quests usually have monetary rewards, in Prophecies you can get a lot of skills for free by doing the side quests, and in Factions and Nightfall you get things like battle commendations, which you can turn in for things like identification and salvage kits, keys, etc.
As for forming a party, unless I'm doing a mish where I might need a specialized party (lots of interrupts, etc), I usually have a standard build that consists of a hero warrior, a hero prot. monk, and a minion master. Then I take a hench ele, hench warrior, hench healer, and whoever else I feel like dragging along at the time. In some areas, however, a MM is useless, in that case I either spec my necro to do something else, or I take along one of my Ele hero's.
That gets me through most areas, however, if you keep getting your ass handed to you, it's best to know why so you can change up your skills, heros skills, and take different hench to better deal with it.
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Am I making this game harder than it should be? I seem to die a lot because my healer gets mobbed. What is my role as a paragon? Pretty much every battle I just sit in back and throw spears and do an occasional buff.
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Probably.

I see that you're taking along mostly attack skills on yourself and your warrior hero, which seems like it would be be a good thing. The more attacks you can do the better, right? But I find it helpful to take along at least one defensive skill to take some pressure off your healer. They've got a limited amount of energy and an entire party to keep alive.
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I think I am a little lost at the mechanics of this game and I am getting very frustrated. I like to explore and see all the areas but I know that this game right now is all about "cheating" and power leveling to 20 and ignoring everything
Maybe this just isnt the game for me?
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For some people it is, but it's not necessary. Power leveling is NOT a requirement, and you can quite easily play through the game without having to worry about your lvl if you go through it like you're meant to. I will admit that the lower levels kind of suck because you don't have as many skills to choose from, but once you leave the noob island (and you should be lvl 20, or darn close to by the time that happens), it's much more fun. The starting areas are meant to be just that, starting areas so that you can figure out what you're doing.
Multi quote didn't work for me, for some reason, but you'd asked in a later post if you need a secondary profession and if it's worth going continent hopping at lvl 10 because you were interested in playing a warrior/assassin...
You don't need to use your secondary profession, but you need to have one. I'm not quite sure how it works in Factions and Nightfall, but in Proph. you can't even take your characters over the wall unless you have a secondary profession.
I don't really think that it's worth using at lower levels because you don't have the ability points to go around, or a lot of skill points to be going out and buying a lot of skills.
At first you can only take a secondary campaign from the professions available in the campaign you're playing in. However, later on you'll be able to switch your secondary profession to anything you like, and then you can change to W/A. In nightfall you can do this after completing the "Hunted" primary quest (the one you get right after completing the Consulate Docks mission), in Factions it's after doing the Nahpui Quarter mission, and in Prophecies it's after completing the Arguary Rock mission. It costs 500 gold to unlock a profession at the profession changer, and once it's unlocked you can change it to your secondary profession in a town or outpost by opening the skill box and selecting your secondary from the drop-down menu.
Hope that helps a little.