Solo trapper uw
1 pages • Page 1
In order to give this thread a more useful purpose than the OP, here is a build to solo trap in UW. If the OP ever posts a build, more input may be provided for that build.
[build prof=R name="UW Spike Trap" Wild=12+1+3 Expert=12+3][Dust Trap][Spike Trap][Flame Trap][Brambles][Storm Chaser][Trapper's Speed][Whirling Defense][Ebon Battle Standard of Honor][/build]
That kills Bladed Aatxe in Normal mode. Drop Spirit, Trap, Ward, Pull, Boom! [[Storm Chaser] is just to break aggro on your way to trapping spots or whatever. It may also help to pull in Hard mode. [[Whirling Defense] just speeds up pulling Smites, the Chamber, and whatnot. Brambles is an optional slot, but this build is designed for use with a Nature Ritual because the AI will break aggro from you to attack the spirit. So the key is to lay your traps such that your foe is standing on them when they switch targets to attack your spirit. I originally used Winnowing and Barbed Trap, but replaced them with Brambles to free up a slot for Whirling.
My Ranger's Vanguard Rank was only 3 when this build was first used.
Images below used the old build.
Ecto!
Clear the Chamber.
Hard Mode.
Ice Wastes cleared.
Forgotten Vale
There's a R/Me build in the sticky thread that should do the job, too.
Note: This build is no longer reliable in Hard mode after the Dhuum update. The health regeneration can often overcome the damage from the traps, and random Nightmare spawns prove more difficult. It is still effective in Normal mode.
[build prof=R name="UW Spike Trap" Wild=12+1+3 Expert=12+3][Dust Trap][Spike Trap][Flame Trap][Brambles][Storm Chaser][Trapper's Speed][Whirling Defense][Ebon Battle Standard of Honor][/build]
That kills Bladed Aatxe in Normal mode. Drop Spirit, Trap, Ward, Pull, Boom! [[Storm Chaser] is just to break aggro on your way to trapping spots or whatever. It may also help to pull in Hard mode. [[Whirling Defense] just speeds up pulling Smites, the Chamber, and whatnot. Brambles is an optional slot, but this build is designed for use with a Nature Ritual because the AI will break aggro from you to attack the spirit. So the key is to lay your traps such that your foe is standing on them when they switch targets to attack your spirit. I originally used Winnowing and Barbed Trap, but replaced them with Brambles to free up a slot for Whirling.
My Ranger's Vanguard Rank was only 3 when this build was first used.
Images below used the old build.
Ecto!
Clear the Chamber.
Hard Mode.
Ice Wastes cleared.
Forgotten Vale
There's a R/Me build in the sticky thread that should do the job, too.
Note: This build is no longer reliable in Hard mode after the Dhuum update. The health regeneration can often overcome the damage from the traps, and random Nightmare spawns prove more difficult. It is still effective in Normal mode.
