Rant: So does anyone actually group for dungeons?
2 pages • Page 2
Human players cause too many problems. Over agro, low skill, bad timing. That wouldn't be so bad if they would listen to those who do have a clue. They however don't. Add to that those with rage, overinflated egos, and mothers who make them get off the net before finishing what they start and you have a recipe for suck.
So that has caused me to only ever group with people I know and trust.
The only time I will pug is if I am randomly filling a NM book. (Happens from time to time as other friends need those missions.)
At that point, I will take people in town looking for groups and tell them to follow me, and listen to what I say. I don't have the time or willpower to fight the doodz on their own turf of stupidity. Anyone who cannot handle that I simply boot from the group and finish it with the rest. Those whom are decent and can learn from what I teach, I will gladly help in the future if they need it. Those who cannot, I will not.
So that has caused me to only ever group with people I know and trust.
The only time I will pug is if I am randomly filling a NM book. (Happens from time to time as other friends need those missions.)
At that point, I will take people in town looking for groups and tell them to follow me, and listen to what I say. I don't have the time or willpower to fight the doodz on their own turf of stupidity. Anyone who cannot handle that I simply boot from the group and finish it with the rest. Those whom are decent and can learn from what I teach, I will gladly help in the future if they need it. Those who cannot, I will not.
t
D
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The days of the PUG ended the day anet added heroes. There aren't any other reasons, and I don't think the importance of Anet's adding of heroes should be underplayed.
To remedy a vocal minority who didn't want to play a team game in a team, Anet alienated a happy majority who liked to play a team game in a team by adding henchmen that are 500% better. They claimed that people would still group with other players. They didn't. They found other games, moved to PvP, or H/H'd themselves and I believe this was one of the main reasons why. |
EDIT:
People didn't PUG often pre-Ursan because of Heroes, they only PUG'd for Ursan because it was overpowered and mind numbingly easy, it also didn't subscribe to the team aspect of the game since everyone becomes 1 profession with the same skills except for the Monks. And they would still discriminate when it came to Norn rank or your character class (because of Armor).
Fixed. People don't risk grouping with other players because they know exactly how their heroes are set up and will react to certain situations. People are unpredictable. The only reason people re-pugged for Ursan is because it was stupid imbalanced and heroes can't use it.
Anyway, totally on-topic - it's not just dungeons that people won't group for. It's anything.
Edit: lol at Necrid for typing the same thing I was.
Anyway, totally on-topic - it's not just dungeons that people won't group for. It's anything.
Edit: lol at Necrid for typing the same thing I was.
The only place you'll find pugs is in UW/FoW and it's the people that don't have acess (or for some reason don't want to) to a 2nd account and 6 heroes. That's it. You might find some others in DoA but that place is deserted ever since Ursan was nerfed. If you want to do these areas with humans, get on a decent guild and play with them.
A
So what ever happened to just having fun? Some of my best memories of GW is pugs- trying and winning, trying and failing. It was great fun and there were always groups.
Things changed when heroes were introduced and Ursan and the elitist attitude.
To bad really it was alot of fun once upon a time.
Been playing on and off again after about 18 months or so off and I would have to say it is mostly a single player game. I don't see much difference between GW and Oblivion anymore.
Hope you find groups I am very sure there are good people out there. At least I know I've met some of them
Pugs may not be > heroes but they were more fun with exceptions of course
Things changed when heroes were introduced and Ursan and the elitist attitude.
To bad really it was alot of fun once upon a time.
Been playing on and off again after about 18 months or so off and I would have to say it is mostly a single player game. I don't see much difference between GW and Oblivion anymore.
Hope you find groups I am very sure there are good people out there. At least I know I've met some of them
Pugs may not be > heroes but they were more fun with exceptions of course

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Eh...most people in guilds play H/H nowadays as well. The game is a single player game today.
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My guild (and I'm guessing several others) like to do things together. We are on teamspeak or ventrilo, and we get together every evening and choose a group activity like a dungeon or FoW clear or DoA, etc.
For us, the point of being in a guild is doing stuff together and making fun of each other and finding effective ways to build the team together, etc. H/H is only used to fill spots when not enough are online. We will often choose a random person in an outpost to bring along to fill a spot. Once in awhile we actually find one that knows what he's doing and we end up recruiting him/her.
I used to enjoy playing through the prophecies missions with random PUGs.
However, nowadays I rarely even bother looking for a PUG. For me, this started around the time nightfall came out, when I was working on maxing a survivor title (the hard way), didn't want to deal with the random PUG factor, and didn't want to cause a mission to fail for other people because I exited using F12 enter.
I think the addition of heroes is also a factor in the demise of PUGs, because heroes are more predictable, and typically make a more effective team than random PUG players. PUGs are also not really a viable option for grind titles such as legendary vanquisher.
Today, some areas of the game still offer opportunities to group with strangers, but it seems the groups in these areas are usually looking for a specific team build, and are not interested in "wasting time" experimenting too much.
However, nowadays I rarely even bother looking for a PUG. For me, this started around the time nightfall came out, when I was working on maxing a survivor title (the hard way), didn't want to deal with the random PUG factor, and didn't want to cause a mission to fail for other people because I exited using F12 enter.
I think the addition of heroes is also a factor in the demise of PUGs, because heroes are more predictable, and typically make a more effective team than random PUG players. PUGs are also not really a viable option for grind titles such as legendary vanquisher.
Today, some areas of the game still offer opportunities to group with strangers, but it seems the groups in these areas are usually looking for a specific team build, and are not interested in "wasting time" experimenting too much.
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I used to enjoy playing through the prophecies missions with random PUGs.
However, nowadays I rarely even bother looking for a PUG. For me, this started around the time nightfall came out, when I was working on maxing a survivor title (the hard way), didn't want to deal with the random PUG factor, and didn't want to cause a mission to fail for other people because I exited using F12 enter. I think the addition of heroes is also a factor in the demise of PUGs, because heroes are more predictable, and typically make a more effective team than random PUG players. PUGs are also not really a viable option for grind titles such as legendary vanquisher. Today, some areas of the game still offer opportunities to group with strangers, but it seems the groups in these areas are usually looking for a specific team build, and are not interested in "wasting time" experimenting too much. |
But when i reached nightfall, heroes over took people, theyre easier to command, dont call you a noob when you do die, and usually work much better than humans specially when it comes to lightning reflexes with skill interuption.
T
Everyone hit the nail on the head with this one. Heroes made GW a single player game and while I use them I also miss the time before heroes when it was required to go mostly human to complete quests/missions. In many ways, heroes were used as a crutch and players (especially new ones) just plugged in a build and had their way through the games without really learning their professions. Now when those same players attempt to get into a PUG, they either want a certain build from others before they'll team up or don't know how to adapt to others playing style.
My OP....I could be wrong.
My OP....I could be wrong.
This is what I usually do, or just full heroes / hench. As many others have said, the convenience of h/h surpasses most desire to play with other players, along with heroes generally being superior.
C
I could count the times I've actually pugged a dungeon on a hand thats missing 4 digits.
Seriously,I have a very short temper, and when it comes to the naivety of most pugs these days, I often find I'd be better off with H/H than anything else. Plus,I have a short tolerance for failure and the like, which I'm less prone to when I play with H/H.
Seriously,I have a very short temper, and when it comes to the naivety of most pugs these days, I often find I'd be better off with H/H than anything else. Plus,I have a short tolerance for failure and the like, which I'm less prone to when I play with H/H.

