Rather than nerf it into hell why not get creative and change it's mechanics for PvP if it's so bad? I lose respect for them when I learn this was done deliberately to shun anyone in PvP from using it, which was already blatantly obvious. I understand class and skill balance is... well... A balancing act, but don't drop a boulder on one side and leave it like that.
Smiter's Boon
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Rather than nerf it into hell why not get creative and change it's mechanics for PvP if it's so bad? I lose respect for them when I learn this was done deliberately to shun anyone in PvP from using it, which was already blatantly obvious. I understand class and skill balance is... well... A balancing act, but don't drop a boulder on one side and leave it like that.
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Izzy wanted it gone fast. The balance team couldn't come up with a reasonable change fast enough, so they killed it. They may consider trying to make it usable. With over a thousand skills in this game, smiter's boon really isn't a priority. They should try balancing the game now (like Lingering Curse, Warrior's Endurance, etc) before they try and make this skill usable in PvP.
In the end, making this skill was a mistake, and they really could care less.
I did see it and I do understand where you and they are coming from, I guess I just don't get people sometimes since it's been that way for a long time now. Not starting a great debate here, I guess if I were in their place I would have figured something different out besides killing it off completely for PvPers. Not that I'm a high-end PvPer, so I can't say that I've experienced it's OPness in the past.
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I did see it and I do understand where you and they are coming from, I guess I just don't get people sometimes since it's been that way for a long time now. Not starting a great debate here, I guess if I were in their place I would have figured something different out besides killing it off completely for PvPers. Not that I'm a high-end PvPer, so I can't say that I've experienced it's OPness in the past.
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Completely killing it was the only reasonable thing they could do. It needed to be gone, and they couldn't figure out a way to make it usable and not overpowered. Balancing a game with over a thousand skills isn't a walk in the park. They did what they had to do.
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Rather than nerf it into hell why not get creative and change it's mechanics for PvP if it's so bad? I lose respect for them when I learn this was done deliberately to shun anyone in PvP from using it, which was already blatantly obvious. I understand class and skill balance is... well... A balancing act, but don't drop a boulder on one side and leave it like that.
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Anyhow, I do like idea of it being restored with some "nerf" that adds element of skill to both using it and dealing with it.
(5e, 1/4c, 10r)
Enchantment Spell. For 10 seconds, your Smiting Prayers have double the Divine Favor bonus but whenever you would deal damage, you deal fire damage instead and whenever you receive damage you receive holy damage instead.
Go go, armor affected damage & fire shield sets for people on receiving end!
Go go, smiter now receiving more damage overall, easily convinced not to recast smiters boon on recharge by some pressure and easier to spike down.
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It was very overpowered.
Completely killing it was the only reasonable thing they could do. It needed to be gone, and they couldn't figure out a way to make it usable and not overpowered. Balancing a game with over a thousand skills isn't a walk in the park. They did what they had to do. |
Some skills have an effective-range and some are like light-switches. Effective-range skills can be balanced as small changes will tweak the line between useful and useless. Light-switch skills are either insanely useful or insanely useless. There is no between with them, there is no balancing them, just turning them on or turning them off. Smiter's Boon was turned off.
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Some skills have an effective-range and some are like light-switches. Effective-range skills can be balanced as small changes will tweak the line between useful and useless. Light-switch skills are either insanely useful or insanely useless. There is no between with them, there is no balancing them, just turning them on or turning them off. Smiter's Boon was turned off.
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I would disagree: SB had several variables that could have been used to tune it:
* Recharge
* Cost
* Duration
* Activation
* Even its effect (it does not have to be exactly double in smiters boon case ...)
* Adding malus effect to be played around by user / abused by opponent
However, that is slow process. Turning skills off is much faster. And easier. And its better to overnerf rather than undernerf.
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i don't think anyone disagrees that SB was overpowered, but nerfing it into oblivion just because "they couldn't figure out a way to make it usable and not overpowered" is a cop-out. it's their job to figure this stuff out. the player base has come up with dozens of good ideas for this skill, so i find it hard to believe that izzy/linsey/whoever couldn't come up with something better than removing the skill from pvp. it was simply lazy.
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[Frenzy], anyone?
I would disagree: SB had several variables that could have been used to tune it: * Recharge * Cost * Duration * Activation * Even its effect (it does not have to be exactly double in smiters boon case ...) * Adding malus effect to be played around by user / abused by opponent However, that is slow process. Turning skills off is much faster. And easier. And its better to overnerf rather than undernerf. |
[auspicious incantation] [glyph of renewal] [smiter's boon]
...Whats the problem?
Incarnation / Incantation....the above build was definitely hinted at - read between the lines and gogogogo ~
*Sarcasm Warning* - Added for your benefit, with love.
...Whats the problem?
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*Sarcasm Warning* - Added for your benefit, with love.
I think no one has a problem with it being removed from pvp like it was right before the MaT, BUT 6 month latter, and they skill being left in a broken state, it just a testimony of Anet's laziness. I think it time they did something with it, make it work like unyielding aura, have it work completely different in pvp and pve.
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| Doesn't it seem like more of a waste of time to nerf it like this than try and find a solution? |
Coming up with a change to make a very overpowered skill balanced, not overpowered yet still usable - much longer
What's the waste of time in this scenario?
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[auspicious incantation] [glyph of renewal] [smiter's boon]
...Whats the problem? |
Back OT; haven't they already had a few months to fix this though? Even changing the functionality is better than leaving it in game like this.

