If you farm excessively, does drop quality decrease? I have a friend who swears that the game will adjust your drops if you've been farming the same area repeatedly, but I can't seem to find any reference to this on the wiki or in forums. I've heard talk of areas being overfarmed in general, and so the drop rate for everybody goes down, but I haven't seen people confirming it on a personal level.
It seems to me like he may be right, I've seen a difference in gold drop rates when I've been doing it for a while compared to when I've been away, but maybe it's luck and I'm imagining it?
Excessive farming?
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Currently it is solely a matter of opinion. As far as I've seen, nobody has actually posted any statistics, that can actually be reproduced, supporting either point of view.
In my farming time, and I have over 100 million experience between my two main farming characters, someday it does seem this way, and other days, it doesn't. I accept the possibility of "anti-farming code" but haven't seen it in a manner that I can track, show and reproduce.
In my farming time, and I have over 100 million experience between my two main farming characters, someday it does seem this way, and other days, it doesn't. I accept the possibility of "anti-farming code" but haven't seen it in a manner that I can track, show and reproduce.
U
this was posted about 5-6 months ago
http://guildwars.wikia.com/wiki/Loot
I believe it too be true as I remember farming years ago and that nice little box would pop up indicating I had killed them too many times. It was my understanding ,with the advent of HM, that the infamous "anti-farming" code went out the window and was replaced with the now infamous "loot scaling" where you will get 1/8th of the drops there by making it just as easy to travel with a full group of players.
http://guildwars.wikia.com/wiki/Loot
I believe it too be true as I remember farming years ago and that nice little box would pop up indicating I had killed them too many times. It was my understanding ,with the advent of HM, that the infamous "anti-farming" code went out the window and was replaced with the now infamous "loot scaling" where you will get 1/8th of the drops there by making it just as easy to travel with a full group of players.
Quote:
Originally Posted by Lord Diviner
.
I haven't counted the drops but there are a few 'quickie' farms I do when bored or just to spend a little time with something different and...The drop quality definetly go down. ALOT! This usually happens after several passes on a small area. Fewer gold items and less gold though tome drops seem stable.
Taking the character into regular game mode, doing some exploring or re-doing a mission seems to help restore drops for the next run which will be in a day or so. This may also be just because there was no farming activity for a pre-determined time.
I haven't counted the drops but there are a few 'quickie' farms I do when bored or just to spend a little time with something different and...The drop quality definetly go down. ALOT! This usually happens after several passes on a small area. Fewer gold items and less gold though tome drops seem stable.
Taking the character into regular game mode, doing some exploring or re-doing a mission seems to help restore drops for the next run which will be in a day or so. This may also be just because there was no farming activity for a pre-determined time.
i
Quote:
Originally Posted by Antares Ascending
.
I haven't counted the drops but there are a few 'quickie' farms I do when bored or just to spend a little time with something different and...The drop quality definetly go down. ALOT! This usually happens after several passes on a small area. Fewer gold items and less gold though tome drops seem stable.
Taking the character into regular game mode, doing some exploring or re-doing a mission seems to help restore drops for the next run which will be in a day or so. This may also be just because there was no farming activity for a pre-determined time. Ah yes, this seems to reflect my experience.
I've been wondering, if there is indeed an anti-farm code in place, what exactly causes it to ease up. Whether it's just simply a set time of expiration, or time spent in-game doing something else besides farming. And if it's the latter, if the time must be spent on the farming character, or if you can pass that time with any character on the account. My farmer hasn't done much exploring since he started farming, and it kind of seems like my drops aren't improving even as I take other characters through the campaigns.
I also was trying to do the "leeching" thing (which I have little experience with) with a guild member, and noticed that the drops were much worse with her tagging along, and got better after she left. This got me wondering if it might affect me if there is an anti-farm code affecting a party member.
I haven't counted the drops but there are a few 'quickie' farms I do when bored or just to spend a little time with something different and...The drop quality definetly go down. ALOT! This usually happens after several passes on a small area. Fewer gold items and less gold though tome drops seem stable.
Taking the character into regular game mode, doing some exploring or re-doing a mission seems to help restore drops for the next run which will be in a day or so. This may also be just because there was no farming activity for a pre-determined time. Ah yes, this seems to reflect my experience.
I've been wondering, if there is indeed an anti-farm code in place, what exactly causes it to ease up. Whether it's just simply a set time of expiration, or time spent in-game doing something else besides farming. And if it's the latter, if the time must be spent on the farming character, or if you can pass that time with any character on the account. My farmer hasn't done much exploring since he started farming, and it kind of seems like my drops aren't improving even as I take other characters through the campaigns.
I also was trying to do the "leeching" thing (which I have little experience with) with a guild member, and noticed that the drops were much worse with her tagging along, and got better after she left. This got me wondering if it might affect me if there is an anti-farm code affecting a party member.
i
Quote:
Originally Posted by UndeadRoadkill
Ah yes, this seems to reflect my experience.
I've been wondering, if there is indeed an anti-farm code in place, what exactly causes it to ease up. Whether it's just simply a set time of expiration, or time spent in-game doing something else besides farming. And if it's the latter, if the time must be spent on the farming character, or if you can pass that time with any character on the account. My farmer hasn't done much exploring since he started farming, and it kind of seems like my drops aren't improving even as I take other characters through the campaigns.
I also was trying to do the "leeching" thing (which I have little experience with) with a guild member, and noticed that the drops were much worse with her tagging along, and got better after she left. This got me wondering if it might affect me if there is an anti-farm code affecting a party member. ok heres the deal, if you are with a full party your drop rates will almost never decrease no matter how many times you clear or vanquish a place, but you will get less drops since you are in a party...
and if your with a partner, your drops will be split in half, but the drop rates wont decrease for a bit longer.
I've been wondering, if there is indeed an anti-farm code in place, what exactly causes it to ease up. Whether it's just simply a set time of expiration, or time spent in-game doing something else besides farming. And if it's the latter, if the time must be spent on the farming character, or if you can pass that time with any character on the account. My farmer hasn't done much exploring since he started farming, and it kind of seems like my drops aren't improving even as I take other characters through the campaigns.
I also was trying to do the "leeching" thing (which I have little experience with) with a guild member, and noticed that the drops were much worse with her tagging along, and got better after she left. This got me wondering if it might affect me if there is an anti-farm code affecting a party member. ok heres the deal, if you are with a full party your drop rates will almost never decrease no matter how many times you clear or vanquish a place, but you will get less drops since you are in a party...
and if your with a partner, your drops will be split in half, but the drop rates wont decrease for a bit longer.
r
Gotta love percentages, they offer opportunities for some crazy theories...
I know guildies and I have all received equally good and bad drops around our 1000th runs killing the Broodmother (compared to runs 1-10 of the weekend), without logging off or taking any sort of break to do missions and 'refresh' drops.
But believe whatever you want :-)
I believed dying my armor green last SPD helped my drops, lol
I know guildies and I have all received equally good and bad drops around our 1000th runs killing the Broodmother (compared to runs 1-10 of the weekend), without logging off or taking any sort of break to do missions and 'refresh' drops.
But believe whatever you want :-)
I believed dying my armor green last SPD helped my drops, lol
U
lol... also have friends who swear by anti farm code influencing drops when 'overfarming'.
From personal exp: there is no anti farm code just pure randomness.
I could get crap for 10 raptor runs then suddenly 5 golds + black dye in one run... and that type of trend continues as long as I'm farming that spot.
I've also noticed that Golds seem to drop better during event weekends, especially when kegging. Raptors, however, seem to yield pretty much the same golds/hour irrespective of events. (pure speculation, from personal exp only)
From personal exp: there is no anti farm code just pure randomness.
I could get crap for 10 raptor runs then suddenly 5 golds + black dye in one run... and that type of trend continues as long as I'm farming that spot.
I've also noticed that Golds seem to drop better during event weekends, especially when kegging. Raptors, however, seem to yield pretty much the same golds/hour irrespective of events. (pure speculation, from personal exp only)
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S
The misconception with any farming is damn loot scaling - specially when the word drops is used.
I find doing repeated runs either gives you in the longrun more crappy items - only exception is trophies which often drops less than anything else.But as many other have noticed if you take the chr somewhere else and "rest" that zone for a few hrs the drops do get slightly better.
Players trying to work out the actual drop routine is like quantum physics - but im sure even anet dont know the exact drop routine as its probably a simple random code and we kno random cant be worked out.Code it to pick a number between 1 and 10 million and you try guessing the number - could take 1 day to pick the number or a few yrs.
If anet did know the secret then also they wont say - not because players would kill the economy but bots would again be back on the scene bigtime and they kill the economy.
I think of the farming code like real life - you hunt one place too much and the animals reduce in numbers - give it time and they will increase and you have better bounty.
I find doing repeated runs either gives you in the longrun more crappy items - only exception is trophies which often drops less than anything else.But as many other have noticed if you take the chr somewhere else and "rest" that zone for a few hrs the drops do get slightly better.
Players trying to work out the actual drop routine is like quantum physics - but im sure even anet dont know the exact drop routine as its probably a simple random code and we kno random cant be worked out.Code it to pick a number between 1 and 10 million and you try guessing the number - could take 1 day to pick the number or a few yrs.
If anet did know the secret then also they wont say - not because players would kill the economy but bots would again be back on the scene bigtime and they kill the economy.
I think of the farming code like real life - you hunt one place too much and the animals reduce in numbers - give it time and they will increase and you have better bounty.
Quote:
Originally Posted by Spiritz
Players trying to work out the actual drop routine is like quantum physics - but im sure even anet dont know the exact drop routine as its probably a simple random code and we kno random cant be worked out.Code it to pick a number between 1 and 10 million and you try guessing the number - could take 1 day to pick the number or a few yrs.
If anet did know the secret then also they wont say - not because players would kill the economy but bots would again be back on the scene bigtime and they kill the economy. I like to try to understand how that code works :P (and i dont like Physics :P). Btw, Anet does know the code, the only thing that is unknown is what random number is generated, but it is just a variable and means nothing but a condition trigger to call one part or another in their code ^^.
I am sure that it is on the style of:
If anet did know the secret then also they wont say - not because players would kill the economy but bots would again be back on the scene bigtime and they kill the economy. I like to try to understand how that code works :P (and i dont like Physics :P). Btw, Anet does know the code, the only thing that is unknown is what random number is generated, but it is just a variable and means nothing but a condition trigger to call one part or another in their code ^^.
I am sure that it is on the style of:
Code:
OnEnemyDiesTriggerHandler(enemyID){
randomNumber = calculateRandom(1,x);
if (randomNumber < 10){
dropTome(enemyID.getProfession());
}
else{
if (randomNumber >10 and randomNumber <50){
dropUniqueItem(enemyId.getUniqueID());
}
else{
dropGold(calculateRandom(100,120);
}
}
}
It scares a bit!
(Yes, i am a programmer wannabe :P)
And if anyone magically finds when a boss is going to drop a tome (for example) and you must reenter 100 times to get 1 assured time (magically found) bots wont use it, becaus the time rezoning means less crap drops gotten and i bet is better for them sell lot of crap things than spam WTS XXX elite tome on kamadan. This could only alter tome prices between normal players (in my example) :PF
Drop rates do decline over time. eg. raptor farm would regularly yield 1 or 2 golds per run, often more. Now I can get maybe 1 gold in 5 or worse.
As for loot scaling, that was one whopping big lie from ANet. Its directly linked to rate of kill and affects full parties just as much as solo. eg. Do an Urgoz run, full 12 man party in 2 hours and you will need multiple salvage kits to cater for your drops, do it in 40 minutes and you won't even get half an inventory full.
Another thing anyone can try to prove for themselves, go into an area you can farm, wipe out 10, 20, 30 etc monsters in a few seconds and you get full loot scaling about 1 drop in 8. Now do exactly the same farm but kill one monster every 30 seconds and you will get a drop from 80-90% of the monsters, ie. no loot scaling at all.
As for loot scaling, that was one whopping big lie from ANet. Its directly linked to rate of kill and affects full parties just as much as solo. eg. Do an Urgoz run, full 12 man party in 2 hours and you will need multiple salvage kits to cater for your drops, do it in 40 minutes and you won't even get half an inventory full.
Another thing anyone can try to prove for themselves, go into an area you can farm, wipe out 10, 20, 30 etc monsters in a few seconds and you get full loot scaling about 1 drop in 8. Now do exactly the same farm but kill one monster every 30 seconds and you will get a drop from 80-90% of the monsters, ie. no loot scaling at all.
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