Used in UW and for hydras.
Aura of Chaos
N/mo
Blood: 11 (8+3)
Death: 16 (12 + 1 + 3)
soul reaping: 3 (+3)
protection: 10
Required: 20% sword/axe/staff, -50 offhand item, 55hp, a wand
Skills:
1 Balthazars spirit
2 essence bond
3 protective
4 Aura of the Lich
5 blood renewal
6 dark aura
7 dark pact
8 touch of agony
activate 1 and 2 Once you reach full health, get closer to the aatxes to the left (not too close) and activate 3,4,5. Use your wand to attack the closest aatxe, while your attack is still in mid-air walk backwards and position yourself between the two spirits, slightly to the left. If done correctly, the aatxes will get stuck, a nightmare will remove you enchants and you can wand him to death. Put 1 and 2 back on, at full health activate 4,6,3,5 and engage the aatxes. Use 5 as soon as you can, every time. use 7 and 8 when it is safe to do so. Use 5 and 6 only after using 7 and 8 (to make them run off). You can do this for every skill, afraid blood renewal will get interrupted? use 7 and 8 before using blood renewal. Your routine should be similar to this:
(NM is dead, you did 1,2 and 4,6,5,3 and attacked)
7,8,5,7,8,3,7,8,5,7,8,3,7,8,4,7,8,5,7,8,3,7,8,6
alternate the spirit, renewal, lich and dark aura after 7 and 8 for maximum safety. If you find yourself short of time, use BR and dark aura without using 7 and 8 first. They should be fine.
I might be wrong with this, did it from memory. Just cram as many 7ns and 8s in between 5es as you can without interfering with 5. [
VERY IMPORTANT]
use your longer spells after casting 7 and 8 this will make the aatxes run away, giving you time to use them without interruptions.
[VERY IMPORTANT]
5 regen from blood renewal is enough to fight off 3 aatxes while bleeding.
After killing the first group, there will no longer be the need to use the ghosts. All the other nighmares should spawn when you get near aatxes, not when you engage them. Simply get close to the other groups and walk away, the nightmare will follow you can you can wand it to death, put you enchants back up and engage the aatxes.
Once you kill all the aatxes, you kill the grasping darknesses. The are insanely easy. I don't think an explanation is needed here.
Smites, this is where it gets interesting (more ectos and golds)
They dont have enchant removal, or interruptions. just stand there, using the above routine. You will have no problems.
Coldfires.
Coldfires, are easy. Use the routine, but make sure you move away when they cast maelstrom.
I suggest you stay away from the chamber until the very end. Honestly, I have never made it that far. (only made this build 2 days ago)
Any suggestions/comments?
G


