My buddy and I are two rangers running with the 3 Sabway Necs and 2 Monks + 1 extra MM, we saw in a previous thread how easy it was to run Slaver's with this build but we are failing miserably. Is it because we are two rangers and do not have high enough damage output? This seems to be our main problem. Are we doing something wrong or is there some technique that we have not got down. Thanks!
Need help with Sabway and Dungeon Running!
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Bring some daze. Consider to bring some [[Extend conditions] (its aoe now) or epidemic to spread the daze and then use [[volley] or [[barrage]. Bring some [[great dwarf weapon]. Drop the monks. Make one of those dudes a N/Mo protector. Drop the mms for that forgewight or keep one at most. Consider to make one hero a N/E with wards. Upgrade some of those sab elites to [[discord]. Spread heroes more. Consider some warrior dude running an earth shaker (although melee AI can be a bit funny).
In desperation scenario, one of you ranger can run [[save yourselves].
In desperation scenario, one of you ranger can run [[save yourselves].
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Quote:
Originally Posted by daisuko
don't use it. Bad build is bad.
failfailfail
failfailfail
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I ran discord necs + some hench. Have done 3 of them but have forge left, but I cant be arsed to do it really.
theres a screenie of what i was running for selvetarm I think it was(livia and Olias got the dp from the final fight). I didnt bring Frozen soil as I found it too restrictive for movement etc. Just go for the dreamers I believe who have perma res and you should be fine. Of course, you could take SY etc, but it isnt really needed.
theres a screenie of what i was running for selvetarm I think it was(livia and Olias got the dp from the final fight). I didnt bring Frozen soil as I found it too restrictive for movement etc. Just go for the dreamers I believe who have perma res and you should be fine. Of course, you could take SY etc, but it isnt really needed.
