Update - Thursday, February 5, 2009
2 pages • Page 2
p
D
Glad to see they reworded Frozen soil. For some reason the description (but not the actual skill) was changed before to say that it only affected "resurrection spells" which would imply stuff like res sig would work through it (res sig still didn't work through it, they just changed the wording incorrectly, not the functionality).
Its nice to know such a minor detail that was pointed out on a guru thread was noticed and fixed.
Its nice to know such a minor detail that was pointed out on a guru thread was noticed and fixed.
Quote:
|
AT least Izzy knows what is wrong with Guild Wars, but I think his way of going about fixing PwK best exemplifies his sheer misunderstanding of the game. People don't run PwK because of the armor bonus. They run it because of its cheap party heal and because it lasts a long time.
|
They really need to finish changing alot of skills they changed, LC and chilblains do not act like all other types of aoe. When the target dies, the spells fail to cast when compared to all previous aoe, which goes though even if target dies. I'm sure there alot of other skills that were not completely changed, but being primary necro, these are the 2 that stick out like a sore thumb.
Quote:
|
They really need to finish changing alot of skills they changed, LC and chilblains do not act like all other types of aoe. When the target dies, the spells fail to cast when compared to all previous aoe, which goes though even if target dies. I'm sure there alot of other skills that were not completely changed, but being primary necro, these are the 2 that stick out like a sore thumb.
|
Hehe not really, but when you factor in the amount of players you could hit with lingering+suffering over a time period greatly adds up, even with the -2 degen removed between the two now decreases overall health degen throughout a match. What really put the nail in the coffin was the nerf to sig hum, pretty much the only way hexes or even condi degen can create pressure. Mark was pretty dumb in getting buffed to what it was but in the end the majority of the meta had tools to counter it, warding at the stand and or pnh monks. All this update did in the grand scheme of things was remove build options. Oh do I wish we could go back to last April. It's updates like these when I really start to question the previous motives of updates and current, you buff pressure one month then nerf it, while whole other extremely more stagnant and broken 8v8 builds run rampant, yea yea rawrspike.
Quote:
|
* Mark of Insecurity: now disables your non-Assassin skills for 10 seconds.
|
Quote:
|
* Signet of Humility: now disables your non-Mesmer skills for 10 seconds.
|
Quote:
|
[edit] Necromancer
* Faintheartedness: reduced Health degeneration to 0..3. * Lingering Curse: reduced Health degeneration to 0..3. * Suffering: reduced Health degeneration to 0..3. |
Eek, nasty nurf, they must hate rits in GvG big time. Can't really comment on that because I fail to see how PwK is a huge problem.
Gud nerf, toned down yet not destroyed.
Rangers need damage nurfs though, RoJ wasn't fixed (it's bugged y'know). And I agree with echoman that these nurfs only limit cool options.
LC just changed like I said, but the major hit is Signet of Humility which I didn't expect.
The change of Signet of Humility not only stopped some common M/E, M/N, M/Mo builds but also made it impossible to use by non-mes primary class. There must be a better way imo.
For example, it disable all of your non-primary skills for 10 sec, maybe...
PnH needs to be tuned down a bit.
5e, 0.25s, 7r, self-targetable is superb.
BTW, nothing changes to WW?
The change of Signet of Humility not only stopped some common M/E, M/N, M/Mo builds but also made it impossible to use by non-mes primary class. There must be a better way imo.
For example, it disable all of your non-primary skills for 10 sec, maybe...
PnH needs to be tuned down a bit.
5e, 0.25s, 7r, self-targetable is superb.
BTW, nothing changes to WW?



