The majority of the community sucks (or does it?)

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Fril Estelin
Fril Estelin
So Serious...
#1
Disclaimer 1: leave out flaming out this thread, only post if you've read all the posts in the thread and write carefully yours. Please.

Disclaimer 2: I'm not flaming anyone, not attacking anyone, I'm simply asking questions with the genuine intention to contribute to what I believe is an important topic. (I personally know people who're great at teaching how the game works)


The title summarises an idea very wide-spread that you can often read on Guru. This thread's purpose is to question and challenge this idea:

1) Are GW players really that bad?

2) Could it be that they haven't been taught how to play the game correctly? Maybe they missed resources like GW wiki, PvX and Guru (without even going into the "cookie cutter build" mentality)? Or they didn't have the time, given that it's a game and they don't want to invest much time in it?

3) Isn't it rather so-called "good players" that are bad at teaching how the game works? (not helped by lack of in-game good tutorials on many aspects of the game)

This thread may even lead us to the old-and-classic discussion on "skill" and "noobs" (as opposed to "newbies"). I guess. But I wonder if people can be critic of themselves and their approach and go beyond such prejudiced views... unless it's completely true of course!
Cacheelma
Cacheelma
Desert Nomad
#2
GW players I knew weren't bad at all.

Of course they all left long before I did. Apparently good players are also smart (smarter than me, as it took me longer).
Auron of Neon
Auron of Neon
cool story bro
#3
Yes, people are bad at the game. Nobody managed to beat doa until pvpers went in and showed 'em how to do it, then everyone copied that one build and refused to use anything else.

It's partly that they never learned how to play - there is a huge learning curve in PvE content. It goes from stupidly easy grindy PvE (nightfall campaign, for example - none of the monsters are particularly hard, but you do the same kind of quests over and over and never really learn anything from it).

Then all of a sudden, once you beat abaddon, you're thrown into DoA or Hard Mode, both of which are *leagues* harder than the normal PvE campaign, with no explanation of it whatsoever. People try to bring their mending whammos into hard mode and DoA and get obliterated - then instead of getting better and learning to change their build, they whine to ANet about the area being too hard.

(In terms of DoA, they're sort of right - the design is a huge joke and I can't believe ANet actually put it in the game).

And the PvE-to-PvP tutorials are notoriously lacking. You learn a bit about Heroes' Ascent from the crystal desert in Tyria, but that's about it - nothing tells you to go to the battle isles and start Random Arenas. You're just supposed to read ANet's mind and find it yourself.

So yeah, the majority of the community does suck. This is really evidenced by ANet putting in huge crutches for them - ridiculously overpowered PvE skills, ridiculously broken consumables, and paragons. The community whined and whined about the elite areas being too hard, so ANet made the areas easier by giving players Godmode instead of teaching them how to play the game.

Reason #18397512435 why Guild Wars sucks now.
Wolf2581
Wolf2581
Frost Gate Guardian
#4
1) Short answer: yes.

2) What are the criteria of correct gameplay?

3) Probably, but at no fault of their own. Experience is the key in all aspects of the game, even the fundamentals.
bungusmaximus
bungusmaximus
Forge Runner
#5
Quote:
Originally Posted by Auron of Neon View Post
Text...
You forgot to mention that most places are deserted now. I personally learned a lot from more seasoned players. This works well provided there ARE seasoned players around. As for the rest, epic truth /closethread :P
Kattar
Kattar
EXCESSIVE FLUTTERCUSSING
#6
Agreed with Auron.

And the jump from PvE to PvP...it used to be easier. If you don't run the right builds now or play with the right people, you aren't getting into high(er) end. Vets should teach new-comers, but that doesn't happen, and I can't blame people who know what they're doing for not taking the time to show PvEr's how to PvP.

The gap has widened so much that the veteran players basically have to teach newbs how to play the game all over again. That takes patience beyond almost anything else in the game.
bungusmaximus
bungusmaximus
Forge Runner
#7
Yup, an when yu jump in right now you're at too much of a disadvantage to catch up with the people that have been playing since proph release.
Kattar
Kattar
EXCESSIVE FLUTTERCUSSING
#8
Quote:
Yup, an when yu jump in right now you're at too much of a disadvantage to catch up with the people that have been playing since proph release.
Exactly. Which leads to the, "Screw this, I'm going back AB!" response.

It's understandable though.
pumpkin pie
pumpkin pie
Furnace Stoker
#9
The answers are No to all 3.

You forgot one question thou, Are people lazy to play the game and the answer is yes :P a lot of the thing in the game can be done if you are "not lazy" to do it. and does not need any special skills to complete actually. this is supported by my own experience of playing in sorrow furnace, i use to get wipe out, sometime even in simple situation but now i can sweep thru sorrow furnace wtih my h/h lol easy, cos i've done it thousands of time. so, yeah! its laziness. not suckiness.
kupp
kupp
Jungle Guide
#10
Quote:
Originally Posted by Auron of Neon View Post
Yes, people are bad at the game. Nobody managed to beat doa until pvpers went in and showed 'em how to do it, then everyone copied that one build and refused to use anything else.

It's partly that they never learned how to play - there is a huge learning curve in PvE content. It goes from stupidly easy grindy PvE (nightfall campaign, for example - none of the monsters are particularly hard, but you do the same kind of quests over and over and never really learn anything from it).

Then all of a sudden, once you beat abaddon, you're thrown into DoA or Hard Mode, both of which are *leagues* harder than the normal PvE campaign, with no explanation of it whatsoever. People try to bring their mending whammos into hard mode and DoA and get obliterated - then instead of getting better and learning to change their build, they whine to ANet about the area being too hard.

(In terms of DoA, they're sort of right - the design is a huge joke and I can't believe ANet actually put it in the game).

And the PvE-to-PvP tutorials are notoriously lacking. You learn a bit about Heroes' Ascent from the crystal desert in Tyria, but that's about it - nothing tells you to go to the battle isles and start Random Arenas. You're just supposed to read ANet's mind and find it yourself.

So yeah, the majority of the community does suck. This is really evidenced by ANet putting in huge crutches for them - ridiculously overpowered PvE skills, ridiculously broken consumables, and paragons. The community whined and whined about the elite areas being too hard, so ANet made the areas easier by giving players Godmode instead of teaching them how to play the game.

Reason #18397512435 why Guild Wars sucks now.
I have to agree with what this user said, mostly. I'll add one thing though: lazyness. It's not that they can't learn, but when their 1-2-3 retarded build fails, I honestly believe that most of these bad players don't bother thinking, and trying things on their own. Either quit the game, whine and do nothing about it, or either turn to PvX and blindly copy what they see, or those buffed 1-2-3 retarded builds, aka 'the' pve builds. But, to get into topic:

1) Probably more than half, yes. But not all stay that way, and those that don't I wouldn't even consider bad players. Just unexperienced.

2) Since time to play the game is something so relative, I'll go with the first part: if they haven't been taught, they should learn it themselves. I finished Prophecies long ago with a crappy armor and build, with no Elite and henchmen. My own brain cells got me through it, and I had no idea PvX or guru existed back then.

3) Again, they shouldn't rely on others to pull them through the game, asking for help and helping others isn't in any way wrong, be it with their builds, equipment, and general tips, it's all great. But through my own experience, most of them will either ignore what you're saying, or, out of pride or whatever, tell you to shove it if you ask them to completely scrap their build. That just makes me ignore most of them...

Sort of a rant here, but hey.
Fril Estelin
Fril Estelin
So Serious...
#11
Quote:
Originally Posted by Katsumi View Post
It's understandable though.
The exact opposite is also understandable. People QQ that the community sucks, yet, as you said, vets (may) spend less time "teaching" (well, maybe not, pointing in the right direction?) new players. It's a positive contribution to the community that ensures that there's a flow of fresh new "good" players (if we agree on a notion of "good" that is basic, i.e. basic elements of the game mechanics, not complete understanding of the fine details). Teaching players challenges you to pass on the knowledge and then create new opponents (or allies). PvP is dying because of, indeed, the extremely long history of metas and knowledge that player accumulated, and overall little has been taught (I know guilds like KiSu are making great efforts towards that, yet they've reached their physical limits if I understand correctly).

I can understand people being fed up of noobs/kids who not only make no effort to learn (some are already doing it at school, but I digress!) but also become aggressive and stupid when (politely) told that something is completely wrong with what they're doing. Let's leave this case aside because it's not interesting, these guys have to grow up or change their behaviour.

I'm more talking about all those players that will accept criticism and will listen to vets/experienced players. Are the vets/experienced players doing a good job of passing on the knowledge? Is Wiki/PvX officially responsible of that teaching job? If you answer yes, I'll have to disagree because these tools are quite bad tools (as the "cookie cutter build" mentality can show). Teaching is a process, not a product. Plus, in PvP the history of what happened and why is important in understanding the meta, and that can't be taught from Observer mode or reading Gladiator's Arena.

I hope this thread can go beyond the viewpoints expressed so far, which are all relevant I guess (inspired from in-game experiences?). I'm not blaming anyone, nor am I asking for whose fault it is. I'm also not saying it is our sole responsibility, I suggested in the OP that Anet have also a huge part of this responsibility. Nevertheless, I'm almost arguing that they're not the only one.

Quote:
Originally Posted by kupp View Post
2) Since time to play the game is something so relative, I'll go with the first part: if they haven't been taught, they should learn it themselves. I finished Prophecies long ago with a crappy armor and build, with no Elite and henchmen. My own brain cells got me through it, and I had no idea PvX or guru existed back then.

3) Again, they shouldn't rely on others to pull them through the game, asking for help and helping others isn't in any way wrong, be it with their builds, equipment, and general tips, it's all great. But through my own experience, most of them will either ignore what you're saying, or, out of pride or whatever, tell you to shove it if you ask them to completely scrap their build. That just makes me ignore most of them...
Completely true! (as I just said above, I'm leaving noobs out of the equation, or lese this thread will end up in a big QQ about noobss, we can't help them if they can't help themselves) Yet it's vets/experienced players that QQ here about suckyness.

(aside note: I teach mathematics to non-scientists, and they suck at maths; yet part of the responsibility is with their teachers; the other part if with them of course; now back on-topic)
Divinus Stella
Divinus Stella
Desert Nomad
#12
I don't think GW is worse than any other game it just attracts a more casual crowd who aren't as serious about winning.

If you play any of the steam games or popular RTS games like Warcraft or the Age of Empires series you will notice just as many awful players but its not so bad when your playing against them, you notice them a hell of a lot more when you have to play alongside them.

I played Age of Empires 2 for a long time in public games and never really improved beyond the opposition but after a while i started playing ladder matches against intelligent players and worked my way up, it wasnt until played a couple of public games after that i realised how retarded the majority of the player base was.
The same applies to all FPS games, you don't appreciate how bad people actually are until you've got into private matches.
p
pingu666
Jungle Guide
#13
the game is more complex and expansive since propocies remmber...
4 new proffesions
probably double the skills for each core character type
new conditions, hexes
much more diverse locations
we also didnt have the ability to see others skills, the noobs have always been around, heck i was deffinatily one, probably still am xD
i also used to think i wasnt good enough todo the "elite" area's of the game, but im now doing them

pvp probably does teach you alot, if you want to win. competitive environments do that.
glacialphoenix
glacialphoenix
Desert Nomad
#14
1) I think expectations have risen, because people have more experience. If you've been doing something for three years, you're supposed to learn something from it. If you're new, you're expected to try to learn. (I wouldn't call a newbie who isn't quite up to par yet bad per se. I would call a newbie who refused to learn bad.)

2) If you refuse to learn, of course you're going to be a bad player. If you don't think you need to improve, you're going to stagnate. Beating the game does not a good player make. Especially not today, considering you can beat it in NM. Wiki is great if you're trying to find out something specific - but it should not be a crutch. If you don't get it the first time, stfu and try again.

There was a thread here about how much help you can afford to give before it becomes a crutch. The people who persistently beg better players for cash, runs, equip etc? Are almost guaranteed to be the bad players, because they're not learning. Joining the game late is not an excuse.

3) Well, I met some lovely people who gave me tips and advice... but nobody can really 'teach' you the way the game works. You can help out, and point out flaws in builds and why - but it's still experience that counts.
Kattar
Kattar
EXCESSIVE FLUTTERCUSSING
#15
Quote:
I'm more talking about all those players that will accept criticism and will listen to vets/experienced players. Are the vets/experienced players doing a good job of passing on the knowledge?
I agree. But the players that are willing to accept criticism are also the quieter players who move on when yelled at to do something and just do it. They may come to forums like this, but they don't post as much more than likely. This is the vast majority of mediocre to good PvPers. They play because they like to play, not because they have to win.

That's the mindset that's really the problem in PvP - people want to win, they don't want to learn. Learning takes more effort. Goes back to the laziness that was mentioned earlier. But it's not just that. If you're constantly being dominated in PvP, even with different builds and different characters, can you expect people to keep coming back?
B
Bug John
Krytan Explorer
#16
Quote:
Originally Posted by bungusmaximus View Post
Yup, an when yu jump in right now you're at too much of a disadvantage to catch up with the people that have been playing since proph release.
QFT

it's always hard to catch up when a game has been out for so long


there are still a few groups of experienced players willing to teach others and newcomers willing to be good at the game


but there is a huge number of dumb players : most people don't act rationally in real life (happens to anyone to make dumb things, the only difference is actually how often it happens ), would you expect them to be different in GW ? ( and I think it's even worse on GW for various reasons)


in pve, you don't need that much practice to understand the basics : how the monsters AI works (danger circle, how they chose their targets, what makes them scatter...), what skills you have to use to be successful, which build makes your profession most useful for a group in a defined area

more advanced things can be found by yourself or shared across the community : farming builds, farming places, AI tricks (left wall...), good heroes builds (sabway, discordway...)

even a casual player can access all this knowledge easily (forums, wiki, guild, friends...), even if he doesn't need it

remember a few years ago when thunderhead keep was said to be so difficult ?
pugs failed horribly there, after a few tries, I decided to take a full henchmen team (no heroes at that time) and give it a try
guess what ? henchmen all agreed that camping the king was the best option, no leeroy to rush to the gates and die alone, I even figured out by myself that this mission was actually easier with the bonus
even now, you can find people that firmly believe that splitting to guard both gates is the best option there... and I'm not talking about newcomers


pvp is globally the same, it's all about knowing what you have to do and doing it well, except it requires more brains as you're facing real opponents, so you have to anticipate and adapt strategies
stanzhao
stanzhao
Frost Gate Guardian
#17
i pretty much think its a bit of people lacking experience and people are given things to easy in one area, and then left to get shafted in another.

i didnt start playing GW until after the release of factions. i only knew one person who played it which was my brother, who barely played it anyways. so i basically just went through the game with h/h, and a few pugs. and this was back when you couldnt ping your build.

i didnt know pvx or wiki existed, i just bought skills and made a build. and while this probably made me seem 'nooby' at first, it made my learning curve a lot easier. because i was forced into understanding game mechanics, and build manipulation quicker. i was forced to test and try builds in order to get myself through missions and quests.

where now, if you have any problems, pvx - wiki, (which is even in the game to make life easier) grab a build, and just use it. do you need to understand how it works? of course not. rock beats scissors, scissors beat paper, paper beats rock. thats basically all pvx is. and thats all you need to understand.

there is no need to understand how the game works. which is a shame. you do have really good players, who can take a skill set of their own after looking at the foes in the area and just roll through it. understanding how a build works.

where most of the pve community just loads up an overpowered build and goes. that is why there is so much QQing when anet nerfs a skill. because it completely throws a pver who doesnt know any better.

so yes... the pve community does suck to a certain extent. and thats why the argument always comes in that only the people who played the game from the very beginning can be any good at it, because they were forced to learn things properly.
Rocky Raccoon
Rocky Raccoon
Desert Nomad
#18
I really don't think it matters if people suck at the game or not. The premise of a game is to have fun, if people play the game and have fun doing so what does it matter if they aren't "PRO" doing so.
Shadowfox1125
Shadowfox1125
Forge Runner
#19
Quote:
The majority of the community sucks (or does it?)
It's exactly as Katsumi says. They don't want to learn nor do they listen. They assume their builds are efficient and jeer at players running "cookie cutter" builds, citing lack of creativity. However, builds are cookie cutter for a reason; they are the most efficient for the task at hand. With this reasoning, it's no wonder that the game is heavily dominated by PvE'rs. Take a look at a couple of the threads in the Warrior subforum.

Clear example: http://guildwarsguru.com/forum/showt...0345924&page=3
Gun Pierson
Gun Pierson
Forge Runner
#20
I believe there are several stages of learning involved. Some people learn faster than others.

What time you joined the series is important too. Veterans who were around since release gradually learned the aspects of the game and new ones when new classes and features were introduced. Versus someone who jumped in late, has a lot of things to learn at once.

Motivation to play can be different too. Some may look for competition and know all spells and game mechanics while others may just be around to have some casual fun.

Experience and exercise are also elements to consider. The Time a player has invested and so on. The other players/playstyles he encounters. Wiki, guru etc.

The willingness to learn and get better at the game. Which sometimes means unlearn what you have learned.

I trained and coached 3 players since release. I used a personal one on one approach (several hours a week) to explain all the game mechanics and builds and stuff. It took around a year per person before he/she could somewhat play the game on a decent level and without any further help. I saw three different personalities. Each has his/her strong and weak points.