Well, i have been wondering about this dungeon recently. It contains nice skins, cool looking greens and so on. Is it farmable? If so, by 600/smite/qz/whatever? Can someone post the build to do this with minimum difficulty?
Thanks in advance
Frostmaw's Burrows?
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Zidane Ortef
Site Contributor
Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]
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Joined Dec 2006
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yeah follow that guide i wrote up that someone kindly linked to above 
tricky but very fun and profitable if you don't fail haha. I never actually had enough time to master it as I quit a few weeks after I discovered it, but my guess is that a master of the run can get it to 40 minutes or so.
If you aren't a leetsauce 600/smite, it's pretty farmable in 45-50minutes with a real team of at least 2 humans. If you or friend can run either an imbagon or permasin (or both)... the entire thing is a cakewalk. Perma can perfectly ball and block everything except the bats. Imbagon provides survivability to handle the nasty spikes from bats, drakes, wurms, etc. Team build should go something like: tank (perma or war or derv or something similar) + imbagon + n/rt healer + n/mo divert hexes spirit bond protter + HB monk + 3 damage dealers either nukes, mes, or barragers. If a human runs any of the heal bars they can take pain inverter.
Key to frostmaw is survivability. There is NOTHING in the entire dungeon that can heal itself. So you win, and you win easily, if your team is built to withstand all the damage. Also, pain inverter kills the wurm bosses instantly.
Good luck

tricky but very fun and profitable if you don't fail haha. I never actually had enough time to master it as I quit a few weeks after I discovered it, but my guess is that a master of the run can get it to 40 minutes or so.
If you aren't a leetsauce 600/smite, it's pretty farmable in 45-50minutes with a real team of at least 2 humans. If you or friend can run either an imbagon or permasin (or both)... the entire thing is a cakewalk. Perma can perfectly ball and block everything except the bats. Imbagon provides survivability to handle the nasty spikes from bats, drakes, wurms, etc. Team build should go something like: tank (perma or war or derv or something similar) + imbagon + n/rt healer + n/mo divert hexes spirit bond protter + HB monk + 3 damage dealers either nukes, mes, or barragers. If a human runs any of the heal bars they can take pain inverter.
Key to frostmaw is survivability. There is NOTHING in the entire dungeon that can heal itself. So you win, and you win easily, if your team is built to withstand all the damage. Also, pain inverter kills the wurm bosses instantly.
Good luck
v
Quote:
Originally Posted by Sacratus Ignis
tricky but very fun and profitable if you don't fail haha. I never actually had enough time to master it as I quit a few weeks after I discovered it, but my guess is that a master of the run can get it to 40 minutes or so.
Our first succesful try took us more than 2h xDDDD
S
lol i figured I didnt need to spell EVERYTHING out entirely. There are a few different ways to take the bats with the 600/smite team. I preferred sending in the RoJ over and over to exhaust them since insta UA rez means no lost time. Once RoJ has gone in a few times, 600 can easily tank them (and use the npcs to help tank) while the RoJ helps finish them off. Derv bomber also rapes them more quickly than the RoJ does bc of the concentrated instaspike dmg...
impressive btw balt that you guys got it to 30mins
I'd expect nothing less of you guys in SCAR. Though my guess is that the 25-30 mins is a full rayway team and not 3 man.
impressive btw balt that you guys got it to 30mins
I'd expect nothing less of you guys in SCAR. Though my guess is that the 25-30 mins is a full rayway team and not 3 man.Z
OK, I have been 600/smiting for a good while now, I almost always use hero for a smiter as most humans I find are too unreliable.... I have 2 questions regarding this farm. 1) Can someone please kindly post a RoJ smiter build for Frostmaw's, ( I have searched but found nothing, I do know RoJ is Ray of Judgement) and 2)What to do if as soon as you enter the dungeon the drakes start to rape you before you have any kind of chance to get set up. Any and all info would be greatly appreciated and worth a free run or two when I get this figured out. Thnx in advance.
S
1) well, if you have a human RoJ... then
mo/mes, RoJ, arcane echo, mindbender, pain inverter, smite hex, smite condition, remove hex, and your favorite pve skill. I forget if ebon honor helps dmg on RoJ.
If RoJ is hero, go mo/e for glyph of swiftness + RoJ with the smite hex/smite cond and some other cond and hex removal spammable skills.
2) just rezone...
mo/mes, RoJ, arcane echo, mindbender, pain inverter, smite hex, smite condition, remove hex, and your favorite pve skill. I forget if ebon honor helps dmg on RoJ.
If RoJ is hero, go mo/e for glyph of swiftness + RoJ with the smite hex/smite cond and some other cond and hex removal spammable skills.
2) just rezone...
k
