As everyone has pretty much said, MoI is insanely overpowered.
Here's why:
MoI creates two problems. The obvious problem is that at only 10% of their durations, most enchantments and stances are utterly worthless. [[Guardian], one of the most beloved Monk skills in all PvP formats, is reduced to lasting less than a second for its 5 energy cost. Longer last prots, such as [[Protective Spirit] may last a whopping 2 seconds at high Protection Prayers. As far as stances go, think of how useless a .3 second [[Dash] would be? Even stances without recharge times such as [[Frenzy] are made worthless due to the prohibitive energy cost of maintaining them. With all this said, it should be obvious that this skill is far too powerful/
The other problem is that Monks, who have traditionally relied mostly on prots for keeping a party alive, now have this skill used against them to great effect. Since the release of Nightfall, there has been a shift from prot builds to red-bar-go-up builds that eschew most prots in lieu of unbalanced healing skills. These bars take less skill to play, and as a result, it's very difficult to find a competent Monk these days in any PvP format. Sure, old players go and make this problem worse, but new players aren't getting any better by playing pure healing builds. MoI is just making this worse, and causing a further shift in the meta away from skill-based play.
On a side note, thank you for using sensible poll options such as Yes and No. Most OPs here seem to believe that by making biased and absurd poll options, everyone thinks they are cool. So thank you for keeping things sensible
