(If this isn't in the right area, my mistake- I thought the subject fitting.)
Hello, all,
As evident as it may be that I am a first-time poster, I've come to the experts of AI with a humble request: could anyone offer me advisory on the best way to take a 2-man, 6-hero build into the Fissure of Woe? My goal is to conquer the place, not farm, as I've never beaten the place and would love to see myself victorious over it sometime soon.
Notes:
- I am reasonably sure that any move that I may need for my heroes is within my means, but I lack some critical PVE skills (namely Save Yourselves!, some GW:EN skills, etc). My Elementalist lacks any PVE skill, really, whereas my Warrior has access to Norn PVE, Sunspear PVE, Lightbringer PVE and a handful of Ebon Vanguard and Deldrimor moves (the latter two being low-ranked).
- I've two characters that can reach the Fissure: a Warrior and an Elementalist. My team mate would definitely be a Warrior, but I haven't a preference for which is advised for my use.
- The heroes wouldn't be able to use any of the rare, really powerful weapons, just maxed damage and whatever useful upgrades that I can obtain. Same goes for armor and etc, just maxed with the common, but good runes and insignias.
The reason that I am asking for such advice is really quite simple- there are so many good builds that I can't decide what to take. Three Paragons and three Sabway Necros is tempting, but I don't know of the optimal builds from the old favorites. Honestly, I'm a terrible Guild Wars player whose improvement in the game across 2.5 years of gameplay has been nominal, and I want the moveset that would accomodate me the best.
I would post movesets for a theorized team, but there are so many options that I feel it's simpler to see what advice it is that I receive.
Thanks for any and all suggestions that come forth.
S

