[Dev Update] - 11 December 2008

7 pages Page 3
Lykan
Lykan
Forge Runner
#41
Quote:
Originally Posted by Shadowfox1125 View Post
Uh.. so Bull's Charge isn't an elite version of Bull's Strike?
lol, how to win a thread.
ajc2123
ajc2123
Desert Nomad
#42
actually, if the AoE damage isnt armor ignoring, it is going to suck, if it is, I would really consider using it.

Talking about Hundred blades still...forgot to mention that lol
Apollo Smile
Apollo Smile
Wilds Pathfinder
#43
Nice skill update. I already can see some really fun builds to make with these.
Tramp
Tramp
Furnace Stoker
#44
Fixed a bug that caused drunk effects to fade after zoning.... YES! I finally dodged a nerf bullet and just finished my title! My luck might be changing after all! I might not have to farm for 24/7 for 14 days straight to get a stupid polar bear drop now... I can sense it coming my way... I might get to enjoy the winter festival instead.
BoondockSaint
BoondockSaint
Lion's Arch Merchant
#45
Great update, will be expecting some nerfs in the future though.

The [aura of the lich] change I think was a good one. In ab MM were very tough to take down if they were backed by a monk and no one had multiple enchantment removal, cough... rend cough... I am excited to try some of the warrior, ranger and mesmer elites in GvG, and some of the monk elites in RA and TA. Though the first thing I will be doing is some ab with my sin

EDIT: I guess you could say rend and spiking in general took an indirect nerf with the buff of that pargon skill, but we shall see if it sees play.
R
Rhamia Darigaz
Desert Nomad
#46
also OMG ELITE FRENZY
the potential for manly warrior builds has just skyrocketed

oh, also: primal frenzy heal sig yeye?
oh shit nvm they're both stances
Kwith
Kwith
Academy Page
#47
Quote:
Originally Posted by Shadowfox1125
And thank you Anet for completely killing Amatz. I mean, you could have reduced the faction per refugee to.. let's say 10 faction, but no, you'd rather kill it completely, making Amatz the desert town it once was. JQ will be swamped, with the FA turtle buffs in addition to the Amatz nerf.
Wow, the QQing started earlier than I expected. I figured we'd be well into page 2 before someone started crying.
Marverick
Marverick
Forge Runner
#48
eh, nothing good for Rangers...

Archer's Signet is pointless when the only condition worth extending comes from an elite... Apply Poison, Hunter's Shot are mentioned on the dev update? lol... as if you can't just shoot the person one more time. Concussion Shot... lasts... 15 seconds at 10 marks? 20 with 33% silencing? Yes, that definitely needs to be extended to 40 seconds...

Strike as One... well, if it weren't elite, it might be interesting to combine with Wastrel's Collapse for some spiking... no point teleporting pets around if they can't use an elite to kill stuff.
p
placebo overdose
Wilds Pathfinder
#49
[Archers Signet]+[Concussion Shot]+silencing=1 min daze...
Shadowfox1125
Shadowfox1125
Forge Runner
#50
Quote:
Originally Posted by Kwith View Post
Wow, the QQing started earlier than I expected. I figured we'd be well into page 2 before someone started crying.
I do what I can. However, I'm not alone, so it's all good. I'm interested in how they changed Incoming into a buffed version of Fallback.
C
Cobalt
Krytan Explorer
#51
They took one of the only two skills monks had to regen energy and turned in to a condition and hex remover.

We already have a plethora of condition and hex removers Anet you "G" damn idiots!
FengShuiDove
FengShuiDove
Forge Runner
#52
I can't really think of anything bad to say. I'm stoked about the buff to underused/underpowered elites and anxious to try some alternate builds.

That having been said, I won't be playing Monk in RA for a long while. For that style of PvP, these skills absolutely destroy Monk abilities to either defend or outheal.

Overall, thank you ANet. Will be interesting trying to form some builds around these.
D
Dante the Warlord
Desert Nomad
#53
I think I have made up my mind - Aura of the Lich is just basically Bone Horror, but with a +1 DM that you can keep continuously. IMHO I don't think its quiet as good as the old one (esp since healing will be a hassle now). It is probably great for minion bombers because you can create a lot of minions fast.
G
Grand Theft Ecto
Academy Page
#54
Quote:
Originally Posted by DoomFrost View Post
Double Dragon + Glyph of Elemental Power + 16 Fire Magic = 20 Fire Magic.

Hello big numbers.
sup rune (16) + Glyph (2) + double dragon (3) + pve elemental lord (1) + grail of might (1) + golden egg (1) + candy corn (1) + pve intensity (+25%) + 20% chance of (+1) weapon mod!

25, possibly 26 with 25% boost. Yellow numbers go!
A
A11Eur0
Furnace Stoker
#55
so that's 4 skills to get advantage from one elite.

then you have a rez and an e-management skill, so you have 2 slots available for actual damage.

Gimmick numbers work but not really.
Kerwyn Nasilan
Kerwyn Nasilan
Forge Runner
#56
Nother new update, probably fixing Cultists, and seems to be giving out more t reward points
Wild Rituals
Wild Rituals
Lion's Arch Merchant
#57
Bug fix for second update
U
Um Yeah
Frost Gate Guardian
#58
Didn't fix cultist's
MStarfire
MStarfire
Krytan Explorer
#59
If you want fun, go to Umbral Grotto and listen to all the Permasins QQ. Many of them still haven't figured it out and think their run is destroyed.
A
A11Eur0
Furnace Stoker
#60
Much harder to run VS farms now with the more frequent SF casting...because self-healing is pretty energy-intensive as it is, and longer stops = more damage from trample.