I'm trying to create a physical damage hero team based more on adrenaline skills, for vanquishing areas like tyrian Twin serpent Lakes and others, where I think there are too many hexes to count on hex removers. Mana degen / mana burn is among the hexes.
I am writing this post asking for opinions about the team I got so far. I haven't tried it yet, it may be a stupid idea, that's why I am asking you. I got inspiration for the team from builds on pvx wiki and other threads here.
Player: W/Rt [enraging charge][flail][cleave][dismember][executioner's strike][cyclone axe][lion's comfort][death pact signet]
Koss: W/Rt [flail][enraging charge][earth shaker][crude swing][yeti smash][pulverizing smash][for great justice][death pact signet]
Pyre Fierceshot: R/W [volley][savage shot][distracting shot][sloth hunter's shot][optional][lightning reflexes][infuriating heat][resurrection signet]
Melonni: D/N [arcane zeal][order of pain][dark fury][mystic healing][dwayna's touch][vow of piety][watchful intervention][faithful intervention]
The ideea is to kill mobs fast with physical power from adrenaline skills, before life degen gets you. The team laks healing, I realise that, the other team members should take care of that (one monk I think will do). I am no expert, that's why I am asking you if any of the team members above should be changed, or some skills should be replaced with other skills.
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