dunkoro and zhed builds

1 pages • Page 1
i sell junk
i sell junk
Academy Page
• #1
i need a good healing build for dunkoro and a good nuking/damage build for zhed.
T
Tyla
Emo Goth Italics
• #2
[word of healing][dwayna's kiss][signet of rejuvenation][aegis][shield of absorption][protective spirit][cure hex][glyph of lesser energy]

[savannah heat][teinai's heat][searing heat][fireball][glyph of lesser energy][splinter weapon][fire attunement][death pact signet]
Rothan Celt
Rothan Celt
Jungle Guide
• #4
go with what Tyla gave you both very simple and effective builds and yea u can swap out prot spirit for spirit bond. imo take out fireball and throw in R-Invocation or w/e its called... (the hex spell)
the savage nornbear
the savage nornbear
Wilds Pathfinder
• #5
[[mark of rodgort]? Tenai's and Searing cause burning by themselves.
T
Tyla
Emo Goth Italics
• #6
Spirit Bond on a hero Monk is pretty much asking for problems, and I'm not sure how efficiently the Ele will manage energy with Rodgorts' Invocation aswell.
r
removed
Academy Page
• #7
I use this and it's proven to be very effective, all the skills get used properly with almost no micro needed:

Dunkoro

[glimmer of light][words of comfort][dwayna's kiss][signet of rejuvenation][dismiss condition][vigorous spirit][channeling][renew life]

Zhed

[air attunement][elemental attunement][chain lightning][lightning hammer][lightning orb][enervating charge][lightning javelin][resurrection signet]

I know dual attunement is generally a no-no, but it works well on Zhed because he can keep spamming 25e Lightning Hammer, non-stop.
ac1inferno
ac1inferno
Desert Nomad
• #8
http://www.pvxwiki.com/wiki/Category...ng_hero_builds
Marty Silverblade
Marty Silverblade
Administrator
• #14
Quote: Originally Posted by avisotin View Post I keep Dunkoro as my healer and I bring Tahlk as a prot monk if the task requires it... never understood the need for mixed heal/prot builds. 2 heal/prot hybrids > 1 dedicated healer and 1 dedicated protter.
  • Hybrids means you can have 2 copies of [[Aegis] and other useful skills. 12/10/8 attribute splits give more benefit than 12/12. Is 4 more divine favor really going to make much difference (hint: no). Having a bunch of +health skills (for the healer) is pointless, a few decent heals (see Tyla's bar) is enough, and allows slots for hex/condition removal.
    Probably more reasons but I'm too lazy to remember them atm.

    EDIT:When you only need one monk, a hybrid is fine; you won't need to choose between a full prot or full healer.
  • Rothan Celt
    Rothan Celt
    Jungle Guide
    • #16
    heh Mark of Rodgort thats the one ;p

    Anyway that skill is a must in any fire build certainly a Heatbuild


    for a monk u could try

    [Skill] Smite Hex [/Skill] [skill] Smite Condition [/skill] [skill] Reversal of Damage [/skill] [skill] Zealots fire [/skill][skill] Castigation Signet [/skill] [skill] Ancestors rage [/skill] [skill] Splinter weapon [/skill] [skill] Smiters Boon [/skill]


    This monk build + monk henchmen pretty much covers NM in most areas and use a Heat nuker with [skill] Mark of Rodgort [/skill] with zels fire it spams burning. Of course if ur using splinter wep/ancestral rage on your ele then u can swap em out on your monk for..... [skill] Rip Enchantment [/skill] & [skill] Enfeebling blood [/skill] The build is only really for a dervish/warrior player but is very fun to use. Me and my friend ran the build posted above and the same but with the necro skills in Arbourstone. We cleared it in about 15minsish its a very fun effective build and works well with Mark of Rodgort I used somthing similar in Shards of Oor Hard mode worked like a charm with Ether reneawl ele spam smite
    Daesu
    Daesu
    Furnace Stoker
    • #18
    I try to avoid projectile spells that require a line of sight because heroes suck at determining LoS and they dont know how to walk around an obstacle when using a projectile attack.

    If you are going for a smiting build for your monk, this is what I used in Shards:

    [build prof=Mo/Me ins=10 smi=11 div=10][Mantra of Inscriptions][Signet of Judgment][Reversal of Damage][Bane Signet][Castigation Signet][Smite Hex][Smite Condition][Rebirth][/build]

    Disable Rebirth.
    T
    Tyla
    Emo Goth Italics
    • #19
    Quote: Originally Posted by avisotin View Post I keep Dunkoro as my healer and I bring Tahlk as a prot monk if the task requires it... never understood the need for mixed heal/prot builds. If you're going pure healer then most of the time, save HB you're going to be running a lot more heals than you will need.

    Quote: Originally Posted by -Lotus-
    11 prot
    11 heal
    8 divine I personally prefer 12 Heal, 10 Prot, 8 Divine considering heroes are quite pathetic at protting, unless there's a breakpoint at 12 worth hitting. I don't really use Monk heroes but I know that bar is quite efficient.
    Belonah15
    Belonah15
    Academy Page
    • #20
    I think before I answer the question, I need to read some assumptions into your question.
    - You ask for builds for Dunkoro and Zhed which means you do not have access to all the heroes and skills yet.
    - You are going to use these heroes in a 1+7 (1 person and 7 hero/hench) team in normal campaign mode.

    If the above are true I suggest:
    - Use the 2 hench healers, 1 healer like Mhenlo and a protector like Kihm. At that stage in the campaign you normally do not have access to the skills that make decent builds for hero healers.
    - Use your hero spots for damage dealing. Since you are a Wammo configure your heroes to be ranged attackers, and don't use Koss in your team. Use something like 2 ele and 1 ranger config.
    - Configure Zhed with some spike damage skills from Fire or Air, and some decent e-management as you will want him to keep the pressure going on the mobs.

    Lastly get Olias.