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Now the question. If they have never ever played GW wouldn't they still dominated WOW?
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Although I am simplifying it a lot...
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Now the question. If they have never ever played GW wouldn't they still dominated WOW?
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Does GW, at least in its original design, encourage skillful play ? Very much so.
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- Do you people even realize what the word "skill" means?
Do you suppose that when the original game featured ice elementals in icy environment, it would make sense to use fire magic for damage boost since the game was coded that way? And vice versa for lava monsters in lava areas. You only think the game needed skill because you were noob back then and things were relatively difficult for you. This game requires no skill. Spend some hours reading up mechanics and learning non-obvious stuff what "allies", "height advantage" and "armor rating" means. You'll beat up any competition. Good skill is good. Bad skill is bad. Once you have the winner skillbar you can autopilot through any level in game. |
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i'd love to see you "autopilot" on a dom mes, playing gvg in the top 50. come back to us after you've won a gold cape.
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- Sadly my Internet connection isn't good enough for that. Give me 7 heroes, I'll handle keyboard macro. Their Monk preprots, I'll unload a spike starting with Shatter Enchantment and ending 0.2 seconds later in dead enemy using the current most overpowered spike skills. If I'm exceptionally clever, I will spike target that isn't enchanted. How many targets can two monks protect? When heroes can steamroll through the game what does it say where the foundations of game lie? Nothing changes the fact that everything in the game works on simple equations. You might call calculating damage potentials skill, but I wouldn't. Which required more skill to you: IWAY or SWAY?
"No no no, that isn't True Skill. Use only skills and professions I approve." "My self-styled PvP expertise doesn't extend to Hero Battles, so I refuse to call it True PvP." |
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- Sadly my Internet connection isn't good enough for that. Give me 7 heroes, I'll handle keyboard macro. Their Monk preprots, I'll unload a spike starting with Shatter Enchantment and ending 0.2 seconds later in dead enemy using the current most overpowered spike skills. If I'm exceptionally clever, I will spike target that isn't enchanted. How many targets can two monks protect? When heroes can steamroll through the game what does it say where the foundations of game lie? Nothing changes the fact that everything in the game works on simple equations. You might call calculating damage potentials skill, but I wouldn't. Which required more skill to you: IWAY or SWAY?
"No no no, that isn't True Skill. Use only skills and professions I approve." "My self-styled PvP expertise doesn't extend to Hero Battles, so I refuse to call it True PvP." |
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lol
and how do you plan to run flags, deal with splits, or come anywhere near a gold cape with your 7 hero team? |
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also, you point out how easy it would be to kill the other team but fail to mention how easy it must then be for the other team to kill you.
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maybe you don't think the other team could kill you easily because they don't understand guild wars as well as you. but somebody so good at guild wars couldn't seriously expect to win a gold cape with a 7 hero team.
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Until you're #1 on the HB ladder from superior macro/micromanagement I refuse to believe anything that you're trying to convince us of.
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The massive eloquentness witnessed in this thread is quite astounding. :P
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- Suppose I was #1 in HB ladder. Then what? Don't you know that responding by questioning someone's achievements or status in community is fallacy called ad hominem?
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Uh-huh, no. It is you who are making extraordinary claims here and being told to 'put up or shut up'. Specifically, you claim that it takes just some hours to learn enough of the game to beat any competition. This is simply ludicrous and you are asked to either show us mere mortals that you have done it, or admit that you were spreading fertilizer.
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- Reading my post #33 helps.
- After reading post #33, you'll realize this isn't same thing. Same arguments can't be used for chess, because chess isn't 1) one-dimensional game, 2) game where hardware-induced problems play a role in success. Question is how difficult it would be to code chess-winning bot and how difficult it would be to code GW-winning bot. If chess-bot takes more time, chess is the kind of game that takes more brainpower to master. When you've read this message carefully you realize that no-one's position on any ladder makes any difference. |