>.> ah as I return. so does my obsession for buffs and nerfs >.>
So what to do?
I'm going to list 4 Assassin skills.
Buff Nerf or Leave them as they are
[skill]Spirit Walk [/skill]
Lawl, this skill is very situational, and even when the situations are in place, it is still not very useful.
However it can be a movement advantage at times, when the conditions are met.
[skill]Deadly Paradox[/skill]
A skill that caused numerous problems for a period of time, It was then murdered into the ground.
Some fear it's return, hoping it will stay dead for eternity, Others want it to return from the ashes....there may even be those who want it to suffer more 0_o. Finally there are those, who think it should be completely rehauled.
[skill]Black Spider Strike[/skill]
An offhand attack that allows Off hand- Dual - Offhand - Dual.
Like Blades of Steel this can enable for the Pack many attacks mentality.
It creates poison but has been nerfed from it's former glory. Despite this, the skill is still quite useful.
Is it still to powerful?
[skill]Hidden Caltrops[/skill]
A skill that until recently, was tossed aside and ignored. However due to a buff that happened it became quite a powerful and popular skill
Or perhaps it's not powerful enough?
Perhaps it's just fine where it is.
Skills that have already been done
We have done 4 assassin skills done already.
You do not have to agree with what I put, I simply put my own response.
What the general belief/opinion at that time was, if the general opinion is very similar, I might simply just give the general idea of what they were saying >.>
1.[skill]Shadow of Haste[/skill]
This skill used to be terrifying as it was well, so efficient after it was given a buff, now it was nerfed. However there was reason for the nerf.
Buff, Nerf or leave it as it is.
General belief: Buff
2.[skill]Jagged Strike [/skill]
A quick spammy weak application of bleed.
General Belief: buff, general buff wish is to add damage
3.[skill]Fox fangs[/skill]
A Faster activating, weaker, longer recharging version that lacks Stance removal version of Wild strike.
General belief: Buff, general buff wish is to increase damage
4.[skill]Blades of steel[/skill]
An attack that gets stronger with the amount of recharging attacks you have, it is generally considered to initiate degenerate play in assassins, by making them, or giving incentive to have a large chain on a bar.
General Belief: Leave it as it is.
This is just a small little deviation from your normal "sin" talk.
Buff nerf game >.>:
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Quote:
Originally Posted by theonetheonlybruce
[jagged strike] maybe nerf bleading duration a bit
ups?
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[skill]Blades of steel[/skill] Change/rework.
I'm tired of trying to cram in long attack chains; I much prefer three-attack chains because it leaves me more room for utility skills like shadowsteps and hexes/enchantments. If it could be reworked to be usable in a three attack chain and also more interesting (raw damage is nice but not as interesting/fun as other effects) I'd be very happy.
I'm tired of trying to cram in long attack chains; I much prefer three-attack chains because it leaves me more room for utility skills like shadowsteps and hexes/enchantments. If it could be reworked to be usable in a three attack chain and also more interesting (raw damage is nice but not as interesting/fun as other effects) I'd be very happy.
[[Shadow of Haste] is fine as it is. [[Jagged Strike] is fine as it is. [[Fox Fangs] needs something more to be able to be compared to [[Wild Strike]. Maybe lower recharge to 6 seconds; make Fox Fangs always cause a Critical hit, or have an improved chance to do so; "If Fox Fangs fails to hit, it recharges instantly."; "Fox Fangs interrupts the foe."; or "If target foe was under the effects of a Stance, Fox Fangs strikes for an additional +5...25 damage." [[Blades of Steel] is fine as it is.
Eh Bobby!
Don't want to ruin integrity or anything (though I doubt I will).
However.
Shadow of haste is nerfed because well, at one point it was so potent......well it wasn't a nice thing.
You could practically go anywhere with little consequence as long as you also had Dash on your bar, able to zip out of any situation.
By "buffing" it, you could bring this about again.
Blades of steel, gives reason to have a long attack chain.
By doing this the assassin class as a whole cannot properly develop, as they will remain in long attack chains.
These long attack chains then have to be balanced, and because of that short attack chains become even weaker.
The assassin proffession then is well forced to have long attack chains, or forfeit the dagger, as short chains simply become too weak, and inefficient.
Blades of steel also promotes the idea for lack of utility.
Blades of steel's requirement that usually has atleast 4 other attack skills to maximize it's damage, means to capitalize you need either high amounts of Dagger mastery. However generally no one sane would run that high level of Dagger mastery as it's a waste of HP/Attribute points.
Which then means the long attack chain is a necessity.
Because having maximized damage because important, people then want even more damage. They then add in more attacks, until they've essentially gimped themself to pressing buttons in a sequence.
This is simply a fault of BoA's requirement.
However BoA on the other hand, has seen changes, and the assassins game has also been tweaked that BOA, is not always an actual Damage problem.
Fox Fangs while generally inferior to Wild Strike, is faster, which allows for a rapid attack sequence.
>.> Just throwing some stuff out there you guys probably already knew this =P.
....oh and I said Eh bobby >.> I meant hey....but im too lazy to scroll and fix that.
Don't want to ruin integrity or anything (though I doubt I will).
However.
Shadow of haste is nerfed because well, at one point it was so potent......well it wasn't a nice thing.
You could practically go anywhere with little consequence as long as you also had Dash on your bar, able to zip out of any situation.
By "buffing" it, you could bring this about again.
Blades of steel, gives reason to have a long attack chain.
By doing this the assassin class as a whole cannot properly develop, as they will remain in long attack chains.
These long attack chains then have to be balanced, and because of that short attack chains become even weaker.
The assassin proffession then is well forced to have long attack chains, or forfeit the dagger, as short chains simply become too weak, and inefficient.
Blades of steel also promotes the idea for lack of utility.
Blades of steel's requirement that usually has atleast 4 other attack skills to maximize it's damage, means to capitalize you need either high amounts of Dagger mastery. However generally no one sane would run that high level of Dagger mastery as it's a waste of HP/Attribute points.
Which then means the long attack chain is a necessity.
Because having maximized damage because important, people then want even more damage. They then add in more attacks, until they've essentially gimped themself to pressing buttons in a sequence.
This is simply a fault of BoA's requirement.
However BoA on the other hand, has seen changes, and the assassins game has also been tweaked that BOA, is not always an actual Damage problem.
Fox Fangs while generally inferior to Wild Strike, is faster, which allows for a rapid attack sequence.
>.> Just throwing some stuff out there you guys probably already knew this =P.
....oh and I said Eh bobby >.> I meant hey....but im too lazy to scroll and fix that.
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[jagged strike]: Melee Attack. If this attack hits, you deal +1...10 damage and inflict Cracked Armour on the foe for 5...20 seconds. This skill counts as a lead attack.
E5/C0/R2
[fox fangs]: Off-hand attack. If this attack hits, you deal +5...40 damage. This attack cannot be blocked.
E5/C0.5/R8
E5/C0/R2
[fox fangs]: Off-hand attack. If this attack hits, you deal +5...40 damage. This attack cannot be blocked.
E5/C0.5/R8
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Some peoples concepts of balanced are amazingly bad Oo... guess they are just trying to further the proffessions they play so they pewpewmoarppl.
Anyways the topic:
[Shadow of haste] I agree with the rework if only for pvp (though i wouldnt think a change in pve is bad it just abuses mob AI to follow and you jump out..).... an alternative for dark escape perhaps? In its current form its just more 'shadowstep/teleport mechanic abuse' you take that an a cancel and jump around quite far... just change it and make it useful...
[Jagged Strike] Just a bad skill imo.... the fastest recharge on an offhand is 4 seconds (which is fast) so the 1 recharge on this is only good if you want to swtich targets or SPREAD STRONG BLEEDING PRESSURE?.. anyways imo 4 recharge and a **little** damage on top... it needs to compete with the golden fox.
[Fox Fangs] Buff damage, its meant to be an alternative to wild strike the bonus is the 1/2 to stop/lower interuppting imo... so different use or people will use wild strike anyways, any higher damage then that would be retarded.
[Blades of Steel] Completely agree that BoS pushes the pewpewsin combos like the old SP, even lowering the max damage isnt a huge nerf but -10/15? to the max and changing the adding up to make it a little more per dagger attack is better imo...
+15 per skill @ 14 dagger? then 3 skills recharge is max and its 90 damage rather then 120...
or just max +50 damage..
not sure on the numbers competely but those are raw ideas
Anyways the topic:
[Shadow of haste] I agree with the rework if only for pvp (though i wouldnt think a change in pve is bad it just abuses mob AI to follow and you jump out..).... an alternative for dark escape perhaps? In its current form its just more 'shadowstep/teleport mechanic abuse' you take that an a cancel and jump around quite far... just change it and make it useful...
[Jagged Strike] Just a bad skill imo.... the fastest recharge on an offhand is 4 seconds (which is fast) so the 1 recharge on this is only good if you want to swtich targets or SPREAD STRONG BLEEDING PRESSURE?.. anyways imo 4 recharge and a **little** damage on top... it needs to compete with the golden fox.
[Fox Fangs] Buff damage, its meant to be an alternative to wild strike the bonus is the 1/2 to stop/lower interuppting imo... so different use or people will use wild strike anyways, any higher damage then that would be retarded.
[Blades of Steel] Completely agree that BoS pushes the pewpewsin combos like the old SP, even lowering the max damage isnt a huge nerf but -10/15? to the max and changing the adding up to make it a little more per dagger attack is better imo...
+15 per skill @ 14 dagger? then 3 skills recharge is max and its 90 damage rather then 120...
or just max +50 damage..
not sure on the numbers competely but those are raw ideas
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[shadow of haste] - Lower recharge plx, age of the sinsplit has passed anyway kay kay.
[jagged strike] - Is now unblockable or is now dealing +damage and gives cracked armor.
[fox fangs] - Damage buff and recharge decrease to about 4 to bring it in line with wild strike.
[blades of steel] - Ossum skill, dont touch it.
mkay
[jagged strike] - Is now unblockable or is now dealing +damage and gives cracked armor.
[fox fangs] - Damage buff and recharge decrease to about 4 to bring it in line with wild strike.
[blades of steel] - Ossum skill, dont touch it.
mkay
M
To those saying [Blades of steel] forces you to run a long chain, keep in mind it counts itself so you only need 4 attack skills (counting Blades of Steel).
[Shadow of haste] Recharge to 30 seconds.
[Jagged Strike] Cracked armor + bleeding, recharge -> 3seconds
[Fox fangs] lower recharge to 5 seconds
[Blades of Steel] Leave as is
Quote: Originally Posted by X Cytherea X
[Shadow of haste] Recharge to 30 seconds.
[Jagged Strike] Cracked armor + bleeding, recharge -> 3seconds
[Fox fangs] lower recharge to 5 seconds
[Blades of Steel] Leave as is
Quote: Originally Posted by X Cytherea X
just lower the recharges of all these
[siphon speed][shadow prison][expose defenses][augury of death][shadow fang]
kthx I can agree with [Siphon speed] however the others should remain as they are.
[Siphon speed] Energy cost -> 10e Recharge -> 12s
[siphon speed][shadow prison][expose defenses][augury of death][shadow fang]
kthx I can agree with [Siphon speed] however the others should remain as they are.
[Siphon speed] Energy cost -> 10e Recharge -> 12s

