This thread's purpose is to have Decapitate changed functionally so that it becomes a useful skill and remains balanced. I do not want to see all axe warriors running Decapitate, but would rather have it as another option to run on the axe bar. Someone told me that there is no need to fix skills that aren't imbalancing the game (for exaple, ED on a ranger was too strong so it was tweaked just a bit). I want Decapitate to become another option for axe warrior's simply because eviscerate is the only axe elite that can be used well. Yes I am aware of cleave and coward axe warrriors, but why not add to it. I believe this is the appropriate place to post this thread
If you switch out evicerate for decapitate in the standard w/e axe build, you will quickly realize that they aren't equals. Using 14 axe mastery, decap hits +47 (19 sec deep wound) and evicerate hits +29 (19 sec deep wound). It is simply a matter of damage. Evicerate does 18 less damage than decapitate and only has a chance of critical damage. Is that worth all your energy and adrenaline to do 18 more? The critical damage bonus guarantee is nice, but you will be dropping 2 times for evicerate chains than decapitate because of the adrenaline and energy loss. Overall, Evicerate is therefore better for pressure.
As far as spiking goes, yes decapitate hits a harder as an elite, but as many real warriors know, you need a follow up for the KO. The w/d idea is nice but you have to sac points into wind prayers which i don't think is as good as the evicerate build.
Okay there is a lot of things I can talk about for decapitate and why it is ineffective and why even though its spike damage is greater, evicerate still takes the cake.
I believe Decapitate and Evicerate should be similar to each other in the way that body blow and executioners strike are similiar. My idea is flawed probably because I have homework and am not focusing purely on fixing the skill but i believe something like this may work. Keep in mind when balancing a skill, I cannot stress this enough, you must focus on every aspect of PvP, NOT just HA, GvG, RA, AB and TA but levels of skill in those categories. You must consider gimmicks, Overpowered abilities and harmony with other skills. This is one reason why i hate when people attempt to change 20 skills in a single post because no way can you do 20 of these with the other skills alone." If you are going to suggest a skill change do it one at a time. The developers are very slow and careful when they update skills like this because they realize too much change at once will lead to a situation that you overlooked. Remember WoTA sins in that one big update? A/R A/D A/P.... etc you get it.
remember:
Evicerate: Elite Axe Attack. If Eviscerate hits, you strike for +1...25...31 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5...17...20 seconds. (8 adren)
My idea for Decapitate:
Decapitate: Elite Axe Attack. If this attack hits, you deal +3...14...17 damage and cause a Deep Wound for 5...17...20 seconds. If you strike a knocked down foe, you strike for an additional 3...14...17 damage. (8 adren)
I took into consideration exact damage and adrenaline cost as well.
Instead of discussing all the scenarios of why this will work, just post one in which you think it will not be balanced. One thing you should remember is TOP and i mean TOP warriors will take advantage of decapitate in GvG specifically because of the knockdown condition for bonus damage. If you have any constructive criticism or questions go nuts. I would love to hear feedback and if you feel my idea will damage the game in any way please respond.
Decapitate and how to fix it.
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I dunno. One of the more common bars you see for an Eviscerate warrior includes both Shock and Bull's, so they have multiple ways to do the KD. At the same time though, would you really force yourself to only spike on KD for three more damage?
Maybe I would if it was unblockable. Given the above suggestion, I'd still take Eviscerate.
Edit: like Shayne said though, it's definitely a better idea than what it is now.
Maybe I would if it was unblockable. Given the above suggestion, I'd still take Eviscerate.
Edit: like Shayne said though, it's definitely a better idea than what it is now.
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thats worse than evis as you said it. you gotta make it have a lot bigger damage on the conditional, give it the auto crit back, or dont change it at all. as it is now, everything being perfect, you get +3 damage, not worth it. id say, leave it as is except you keep your energy. that way you need a cancel stance that isnt rush, and cant spam shock and frenzy or youd be left vulnerable.
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that would be overpowered, it would be like crip slash on steroids. at the op's idea, you would need to add more conditional damage for it to be feasible.
I don't see anything wrong with [[Decapitate] as it is right now. If you don't like losing all the energy, use [[Zealous Renewal] or swap to a -5 energy weapon when using Decapitate and then swap back to a normal weapon. You could even use [[Ether Signet]. If you're worried about the adrenaline, use it with [[Burst of Aggression].
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Thats fine , make it unblockable and there u go , good skill . Otherwise make victims skills disabled for 2....6 secs would be great ( kinda like stun effect ).
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If all of you would love it changed to this, it might be because all of you would start using it, which is what i do not want. I want diversity, so if 1/2 of you would use this and the other half would find evis more useful because that +3 (or +4 or 5 w/e its a theory skill change) is not useful, then i have done my job well.
To the post above, Decapitate is a problem for pvp, ask anyone PVP CREDIBLE and mention bar compression, adaptation, or the fact that you have to bring a bunch of bad skills to barely make it work as a build.
Thanks for all comments, keep them up!
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That would be too powerful. It would be one more adren than evis for extra damg and a knockdown. Knockdowns are very powerful for warriors, and there is a reason no sword or axe skill causes knockdown. Imagine a bulls strike followed by the decapitate qknock you... and then shock!... and then dchop! It would be like knocklocking on a hammer warrior with better damage. The only way to stop this would be more blocking for monks meaning more mo/w's. I think this would apply to gvg's as well because you would need extra defense vs this kind of pressure. A for effort but it would be imbalanced towards evis and all the other axe elites.
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That would be too powerful. It would be one more adren than evis for extra damg and a knockdown. Knockdowns are very powerful for warriors, and there is a reason no sword or axe skill causes knockdown. Imagine a bulls strike followed by the decapitate qknock you... and then shock!... and then dchop! It would be like knocklocking on a hammer warrior with better damage. The only way to stop this would be more blocking for monks meaning more mo/w's. I think this would apply to gvg's as well because you would need extra defense vs this kind of pressure. A for effort but it would be imbalanced towards evis and all the other axe elites.
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