Quote:
Originally Posted by lord_shar

Sins were quite weak when Factions initially hit the market. Given their melee attack skills combined with caster-grade armor and Afflicted corpse explosions, it was little wonder that they gained a glass-cannon reputation. Their best elite available at that time: Flourish, since Moebius Strike was still an 8-sec cooldown skill with a hit requirement. Perma-Shadow was still non-existent.
Fast-forward a few skill rebalances. Moebius strike and Death Blossom now have 2-sec recharge lengths. Aftercast still didn't exist. The Shadow-Burst build was very strong. It wasn't long before "nerf the sin" became a regular mantra from many non-sin players. This was eventually done to maintain game balance.
The present-day sin isn't the consistent 1-combo killer that it used to be, but it's still fun to play regardless. Yes, it was poorly implemented from the start, but that doesn't mean that it should be forgotten altogether, especially in GW2. It is strange how the sin started as a suicidal ninja, then transitioned to a pvp spike monster, and finally the current king of hard-mode solo-farming. It's been a long trip.
hit it right on the nail with this one.
when fact came out, sins were the last prof i thought i would try out. but by the time nf and eotn came(not including nerf city's new residents), the assassin gameplay styles started opening my eyes.
its true ppl that suck with them want em nerfed b/c face it, they suck. but the fact of the matter is, sins play a crucial role in gw ive learned. able to kill ANYONE within secs has made game balance more difficult to achieve, besides the fact mesmers never get nerfed only buffed which is fucn stupid.
I KNOW in gw2 sins will still be here bc they bring a diff msg to gw. the sin class will live forever so long ppl like me give them hope.
