Which secondary profession is most useful for Spirit's Strength builds?

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kazi_saki
kazi_saki
Lion's Arch Merchant
#1
I think that the three main professions that are used w/ Spirit's Strength are:
Rt/a
Rt/R
Rt/P

I'm wondering which of the three will be the best in maximizing SS?

I'm really really curious cuz I really love my SS rit and how it can go /D,/A,/P,/R easily

And do SS builds match or outperform/underperform their main prof counterparts?

Edited by Celestial Beaver: Changed thread title for clarity.
K
Killed u man
Forge Runner
#2
"Best" is personal opinion.

DPS:

The more hits U can land in a second, the higher your DPS will get. If you get +XX damage on those hits, your +XX damage will be more effective on something that its fast, rather than on something that hits slow.

Thus: (Wiki quote)

Daggers 1.33 seconds
Axe 1.33 seconds
Sword 1.33 seconds
Scythe 1.75 seconds
Hammer 1.75 seconds

Spear 1.5 seconds
Bow 2+ seconds

Daggers have the inherent ability to Dual Strike. Every time you Dual Strike, Spirit's Strenght will trigger twice, and thus be more effective than if you were to hit once.

This makes daggers the "best" choice if you're thinking purely about (ab-)using SS to it's max.

Axes/Swords are nice to have for some extra DPS comming from bleeding, DW and whatnot else. Also Distracting Blow, Strike, Chop, Bull's Strike, etc... are HIGHLY effective. (Bull's does BIG damage, regardless of not having strength, you'll hit 100+ easily)

Spears are nice, because spears are overpowered. Melee DPS is always messured on a target standing still. Thus the actual DPS for ANY melee weapon (Daggers, Hammer, sword, axe,...) does NOT reflect it's true DPS, as kiting can easily halve the number. With spears, however, kiting is harder (Strafing does occure, but not hardly as often as hits getting "kited" away).
Thus, even tough Spears seem a weaker choice, the actual DPS is about the same (if not higher) than melee options.

Bows are bad. It's that simply. Rangers, unless your name is pewpew, are not made for DPS, and thus adding a DPS skill to this, is pointless. Yes, you'll do a 50 damage distracting shot, and a 100+ damage sloths, but in overal, you're still not doing that much damage.
The only use I can see for /R, is either the overpowered interrupts (Savage and Dshot) and/or spike builds that have 3 of these spiking at the same time. (Bow's spike damage is redicilously high)

It's the same deal with Scythes. Average DPS is NOT that high, esp. not compared to daggers under SS, but the spike damage, once again, goes through the roof. Get 2 lucky crits, and you'll easily do 300+ damage.

Last but not least, my favorite:

/E:

Conjure flame the motherRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOa, and go totally imba using some Fire AoE.

[build prof=Ritualist/Elementalist][Spirit's Strength][Weapon of Aggression][Conjure Flame][Glyph of Lesser Energy][Meteor][Teinai's Heat][Searing Heat][Resurrection Signet][/build]

-68 DPS (about the same as warrior in Frenzy I think) wanding targets: CHECK
-Overpowered AoE (Searing, Tenai's): CHECK
-Armor ignoring damage: CHECK (SS)
-A whole lot of fun: CHECK

In the end, it's up to you. I pretty much mentioned everything these is to be mentioned, so it's up to you to decide what seems best/most fun
K
Keira Nightgale
Krytan Explorer
#3
Rt/war: Final thrust, Sun and moon slash, Protector strike,Flurry, Resilient weapon, Wielder's boon, ss and sight beyond sight that's the build I use for AB. Couple that with a shield, ghostforge insignia, and a +5armor sword pommel and u will have 107+ armor while under a condition, with protector strike you get a lot of adrenaline fast . I found this build a lot of time ago somewhere, credit to the original author.
Rothan Celt
Rothan Celt
Jungle Guide
#4
Rt/W
Or
Rt/P

I personaly dnt like SS and bows yet i like not having to follow your vic when he/she kites. Rt/War is fun to play and rather effective imo.
Shayne Hawke
Shayne Hawke
Departed from Tyria
#5
Rt/W are pretty basic and all around good, but getting in range to do something is somewhat dangerous, so I don't like them anymore.

Same goes for Rt/A, but since they can essentially spike a target, they're a viable option.

Rt/D takes too much work to maintain enchantments for damage to be reasonable.

Rt/R has always sounded stupid to me because I feel that a Nightmare Weapon bow spike would be more effective.

Rt/P is my favorite simply because it's still ranged and has a pretty good stream of attack.

Rt/E sounds like a very radical and fun idea that I'll have to test sometime.
dilan155
dilan155
Desert Nomad
#6
Rt/A is a very common one, the double strike daggers can give you some bog numbers, however going /p for ranged DPS thats similar to a warriors as well as being able to do burning, bleeding and DW seems better to me. i would say try each of them on master of damage and see for yourself.
zelgadissan
zelgadissan
Forge Runner
#7
My personal choice is Rt/P to stay somewhat out of range. I've heard a lot of people say Rt/A and I guess with Ghost Forge Insignias you'd have 75 armor, but I can't bring myself to play it for any serious amount of time.

I really have to check out that Rt/E, though.
wind fire and ice
wind fire and ice
Jungle Guide
#8
Rt/W and Rt/P are best.
/W build would be with a sword(sun and moon slash,sever->gash and soo on).
upier
upier
Grotto Attendant
#9
Quote: Originally Posted by Killed u man View Post Bows are bad. It's that simply. Rangers, unless your name is pewpew, are not made for DPS, and thus adding a DPS skill to this, is pointless. Yes, you'll do a 50 damage distracting shot, and a 100+ damage sloths, but in overal, you're still not doing that much damage.
The only use I can see for /R, is either the overpowered interrupts (Savage and Dshot) and/or spike builds that have 3 of these spiking at the same time. (Bow's spike damage is redicilously high)

Add in Orders + GFTE:


Ohh that was without Splinter ...
Double ohh - and if you are following the Riverside discussion - you'll know that the bow isn't customized
Triple ohh - my Norn title is the highest of the PvE lines - it's 6. Others are HEAVILY below - possibly somewhere around 3 ...
(Add Cracked for the heavy artillery later in the game.)


Also to keep in mind - going /warrior means you have access to SY!
illidan009
illidan009
Wilds Pathfinder
#10
upier are those 60AL targets? if so then it's pretty good...O_O
I'd recomment Rt/P nonetheless, just for the lulz.
Lishy
Lishy
Forge Runner
#11
Why is it that /r splinter volley hasn't been brought up yet? O-o
upier
upier
Grotto Attendant
#12
Quote: Originally Posted by illidan009 View Post upier are those 60AL targets? if so then it's pretty good...O_O Yeah, my guess is that they are.
Although, like I said in the other thread, I did hit for up to 180 in the DoA (on a single target of course!).

Quote:
Originally Posted by Kain Fz View Post
Why is it that /r splinter volley hasn't been brought up yet? O-o It was.
holy_won
holy_won
Pre-Searing Cadet
#13
Here's a screenshot of my ritualist doing about 2000 damage as Rt/R (Spirit's Strength, Splinter Weapon, I Am The Strongest, By Urals Hammer and Volley.

http://www.guildwarsguru.com/forum/s...php?t=10333544

If you are focused on killing mobs, then use Rt/R. If you are focused on killing single targets (such as a boss), then use Rt/P (Spirit's Strength, By Urals Hammer, I Am The Strongest). I don't like Rt/A as much since targets run everywhere and most Rt/A builds don't include a crippling attack skill. In addition, bear in mind the 60 AL of the Ritualist.

I've found that most of these builds have high energy requirements, but the high damage output is continued if you can figure out ways to recover energy.
Moonlit Azure
Moonlit Azure
Krytan Explorer
#15
Makes me want to ditch my ranger! Something I've been wanting to do for a long time but never could.

Too bad my ritualist is hardly far in Eotn. :|
FlamingMetroid
FlamingMetroid
Jungle Guide
#17
1) don't run spirit's strength builds
2) ?????
3) PROFIT
Nightow
Nightow
Forge Runner
#18
Quote: Originally Posted by holy_won View Post As fast as I kill mobs, it sure does help. By the time we hit the next mob is almost recharged or already recharged.

Too bad it doesn't work the way its described. Minions are allies and I have found that it doesn't seem to account for minions under 50% hp. Yeah, I read about the minion thing on the wiki. Makes you wonder if it's intentional. Anyways, I'll give it a shot next time.

Quote:
Originally Posted by FlamingMetroid View Post
1) don't run spirit's strength builds
2) ?????
3) PROFIT Pfft! That's like telling other players not to have fun. SS is for ritus who are tired of having to keep playing a hybrid bar or running a Deadly Arts elite that's well known in this part of the woods.

It's also the only half-way decent use for spawning power. =\
kazi_saki
kazi_saki
Lion's Arch Merchant
#19
Quote: Pfft! That's like telling other players not to have fun. SS is for ritus who are tired of having to keep playing a hybrid bar or running a Deadly Arts elite that's well known in this part of the woods.

It's also the only half-way decent use for spawning power. =\ woot woot! ftw!
ZenRgy
ZenRgy
Zookeeper
#20
Quote: Originally Posted by kazi_saki View Post Which secondary profession is most useful for Spirit's Strength builds? Cannot go in the same sentence.