DoA HM psyko-way

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KycooGhost
KycooGhost
Frost Gate Guardian
#41
Looks interesting, might give DoA a try now that there is a way for Ele's to have a shot at groups.
E
Enko
Forge Runner
#42
you guys have any screenshots of an hour and a half run?
Mr. Undisclosed
Mr. Undisclosed
I phail
#44
Quote: Originally Posted by obsidian ectoplasm View Post
well, for me when i normally logg on its around 2 in the morning US time, so id be lucky to find more than 2 people there, and if i do they are normally afk.

and i am not considering joining another guild, so to me DoA is dead.
Kinda missing the point of GUILD WARS
czfeng
czfeng
Lion's Arch Merchant
#46
best time: 3 areas down 1h10 with foundry left, died in 2nd room cos they spawn right on top of us lol, pissed me off
Shadowmoon
Shadowmoon
Wilds Pathfinder
#49
still major flaw in this build is room 2 foundry, you totally are helpless to the spawn, and you have no escape mechanism, anya, i'm really curious how your groups handle room 2, see how u have diffent builds than him.
Shadowmoon
Shadowmoon
Wilds Pathfinder
#51
ok so one of the groups will get aggro no matter what, see how i've never seen a spawn where both safe spots are actually safe, always one is screwed. Just wondering what your failure rate at this. We always gate jump to prevent wipes. Of course your casters are more hearty than our casters.
n
never__mind
Pre-Searing Cadet
#53
I like the idea of energy management ench and other enchs to synergise with symbiosis which I think is the main point psy is trying to make here.

I think using intensity isn't too bad since you're using consumables. If the second room is really that bad could also think about getting fridgid armor on those eles, should stop their sf a lot and perhaps that dwarven shout that stops everyone being knocked down temporarily cause of their meteors. Maybe a rt/me cryer with some v defensive spirits if you don't mind dropping one ele to make foundry room 2 a little safer and can still manage rit's energy (just a thought).

Would be nice maybe to fit something spammable like dwayna's sorrow into the build, as a cover ench for the eles if you use intensity etc. Maybe also, ether nightmare on one person instead of conjure since you only have 2 pve skills.

Anyway these are just ideas thrown out there, not flamebait.
Shadowmoon
Shadowmoon
Wilds Pathfinder
#54
I must say i like the idea of using 2 healer prot hybrids instead of a healer and a bonder that anya has suggested. Tank shouldn't be taking much damage because it a perma, and any extra damage prevented by bonds would be fixed by the extra healing. plus the mesmer caller, alwasy got aggro becuase it doesn't have the 1K health like the rest of the casters, so a pre prot would do him good.

I think using ether nightmare over conjure nightmare would be a mistake, i do understand it is a aoe hex, but its not as spamable, and has a 3 sec cast over a 1 sec cast.
Zodiac Meteor
Zodiac Meteor
Imma Firin Mah Rojway!
#55
I have a question. What would a 1HP BiP play in here? It could save an elite slot.

Arcane Echo
+Echo
+Cry of Pain
--------------
x3 Cry of Pain

That would be awesome. Make monsters go BOOM faster. Ha Ha, if that was true. The point is keep playing around with the build, who knows, you might find something better.
S
Senrath
Krytan Explorer
#56
Quote: Originally Posted by Zodiac Meteor View Post
I have a question. What would a 1HP BiP play in here? It could save an elite slot.

Arcane Echo
+Echo
+Cry of Pain
--------------
x3 Cry of Pain

That would be awesome. Make monsters go BOOM faster. Ha Ha, if that was true. The point is keep playing around with the build, who knows, you might find something better. No real point in that. Things usually go splat fast enough as it is.
h
high priestess anya
Frost Gate Guardian
#57
things do go BOOM too fast,i can see cop getting nerfed along side the "KD to death" warriors
My Lipgloss is Cool
My Lipgloss is Cool
Krytan Explorer
#58
CoP is the only play Mesmers ever get; a nerf to that would remove PvE mesmers from any play.