Top 3 Least Popular Classes
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fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
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Ironically those are some of the most powerful classes. @Kagome: Ritualists are completly unique, nothing in common with mesmers, and hardly anything in common with Necromancers, They're unpopular because they're more complex then other classes. Not like your traditional spell caster, even though their channeling spikes are fairly potent, they're more like a support class. They probably have the most in common with Paragons (Being near spirits/being in earshot). My ritualist, can single target heal for 110 with [Mend Body and Soul] while removing up to three conditions (I usually have [Recuperation], [Recovery], and [Life] up), Plus +30 per second, not removable weapon spell [Spirit Light Weapon], add to that 6 health regen (If not taking damage) and shortened conditions, on top of that a full party heal (Once Life dies) for 140 (If it stays alive it's full duration and is pretty easy to do with [Summon Spirits]
Mesmers are also an incredible class, also very deadly, and also difficult to master. They can essentially turn any sort of abilities that their enemy has against them. Like the Ritualist, complicated to master.
Paragons, No clue why these were brought up, I see TONS of them. Not only do they have incredible shouts with numerous effects, most of which are instant-1.5 second cast, they affect everyone in earshot (which is usually the whole party) Plus shouts stack. In a lot of team farming builds they are essential, my paragon can provide the whole team with ridiculous armor, healing, and energy regeneration, while at the same time I dish out some decent damage and gain energy for my shouts.
Even though the Mesmer and Ritualist might be somewhat uncommon, they are not at all in any way bad classes, they're just somewhat difficult to master.
Mesmers are also an incredible class, also very deadly, and also difficult to master. They can essentially turn any sort of abilities that their enemy has against them. Like the Ritualist, complicated to master.
Paragons, No clue why these were brought up, I see TONS of them. Not only do they have incredible shouts with numerous effects, most of which are instant-1.5 second cast, they affect everyone in earshot (which is usually the whole party) Plus shouts stack. In a lot of team farming builds they are essential, my paragon can provide the whole team with ridiculous armor, healing, and energy regeneration, while at the same time I dish out some decent damage and gain energy for my shouts.
Even though the Mesmer and Ritualist might be somewhat uncommon, they are not at all in any way bad classes, they're just somewhat difficult to master.
Joe Fierce
Wilds Pathfinder
LF High End PvE Guild that's not filled with elitists.
R/
Joined Feb 2007
agreed.
Rit is the jack, master of none.
name the good and most prominent rit builds, we'll stick with pve ones to be simple here:
spirits strength volley splinter.
spirits strength sin
supportive heals and spirits.
in the end they are just trying to do a job that's already been fufilled by someone else on the team.
and the job that's supposed to be "unique" to them, is weapon spells and spirit spamming, something a necro does a million times better on any given day.
=useable but functionally useless in when compared to other classes that do the same job.
I bolded the parts that gave me a giggle, and will address them in order
1. Rits are completely unique eh? whats the two rit only kindof jobs, the two things rit brought to the game: weapon spells, check, supportive non-ranger spirits, check.
Unique? hmm lets see, weapon spells are generally used to reduce damage yes? prot monk anyone?
yes weapon spells are non-removable, which is gravy, but lets face it, NECROS ARE DO THE SAME THING BETTAR.
2. more complex than other classes? "mkay i'm learning a rit here bob"
"alright, i place the spirits in range, not clustered and out of danger spots, but in range"
"alright, got it bob"
"alright now i be learning the weap spealz, apply them, done, oh i'mma mix it up with an offensive weapon spell like splinter...apply to melee class, done"
3.not removable weapon spells. well, you got me there, necro still does it better though.
4. mesmers are hard to master, hmm, hexes, check, intterrupts, check, anti caster, check, anti melee, check, priority targets, check.
i wouldn't call ANYthing in this game difficult to master, but i guess for a starter player or someone whose only been around a year, i guess i can agree with you there. gotta know all the game mechanics to play one efficiently, you got me there.
5. back to the difficult to master thing eh?
the part about paras, yes, greatly agree, paragons own.
this isn't an attack on you, but simply why i agree or disagree with your statements and isn't meant to be personally offensive in any way.
Rit is the jack, master of none.
name the good and most prominent rit builds, we'll stick with pve ones to be simple here:
spirits strength volley splinter.
spirits strength sin
supportive heals and spirits.
in the end they are just trying to do a job that's already been fufilled by someone else on the team.
and the job that's supposed to be "unique" to them, is weapon spells and spirit spamming, something a necro does a million times better on any given day.
=useable but functionally useless in when compared to other classes that do the same job.
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Ironically those are some of the most powerful classes. @Kagome: Ritualists are completly unique, nothing in common with mesmers, and hardly anything in common with Necromancers, They're unpopular because they're more complex then other classes. Not like your traditional spell caster, even though their channeling spikes are fairly potent, they're more like a support class. They probably have the most in common with Paragons (Being near spirits/being in earshot). My ritualist, can single target heal for 110 with [Mend Body and Soul] while removing up to three conditions (I usually have [Recuperation], [Recovery], and [Life] up), Plus +30 per second, not removable weapon spell [Spirit Light Weapon], add to that 6 health regen (If not taking damage) and shortened conditions, on top of that a full party heal (Once Life dies) for 140 (If it stays alive it's full duration and is pretty easy to do with [Summon Spirits]
Mesmers are also an incredible class, also very deadly, and also difficult to master. They can essentially turn any sort of abilities that their enemy has against them. Like the Ritualist, complicated to master. Paragons, No clue why these were brought up, I see TONS of them. Not only do they have incredible shouts with numerous effects, most of which are instant-1.5 second cast, they affect everyone in earshot (which is usually the whole party) Plus shouts stack. In a lot of team farming builds they are essential, my paragon can provide the whole team with ridiculous armor, healing, and energy regeneration, while at the same time I dish out some decent damage and gain energy for my shouts. Even though the Mesmer and Ritualist might be somewhat uncommon, they are not at all in any way bad classes, they're just somewhat difficult to master. |
1. Rits are completely unique eh? whats the two rit only kindof jobs, the two things rit brought to the game: weapon spells, check, supportive non-ranger spirits, check.
Unique? hmm lets see, weapon spells are generally used to reduce damage yes? prot monk anyone?
yes weapon spells are non-removable, which is gravy, but lets face it, NECROS ARE DO THE SAME THING BETTAR.
2. more complex than other classes? "mkay i'm learning a rit here bob"
"alright, i place the spirits in range, not clustered and out of danger spots, but in range"
"alright, got it bob"
"alright now i be learning the weap spealz, apply them, done, oh i'mma mix it up with an offensive weapon spell like splinter...apply to melee class, done"
3.not removable weapon spells. well, you got me there, necro still does it better though.
4. mesmers are hard to master, hmm, hexes, check, intterrupts, check, anti caster, check, anti melee, check, priority targets, check.
i wouldn't call ANYthing in this game difficult to master, but i guess for a starter player or someone whose only been around a year, i guess i can agree with you there. gotta know all the game mechanics to play one efficiently, you got me there.
5. back to the difficult to master thing eh?
the part about paras, yes, greatly agree, paragons own.
this isn't an attack on you, but simply why i agree or disagree with your statements and isn't meant to be personally offensive in any way.
V
H
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agreed.
Rit is the jack, master of none. spirits strength volley splinter. spirits strength sin supportive heals and spirits. in the end they are just trying to do a job that's already been fufilled by someone else on the team. and the job that's supposed to be "unique" to them, is weapon spells and spirit spamming, something a necro does a million times better on any given day. =useable but functionally useless in when compared to other classes that do the same job. |
g
Joe Fierce
Wilds Pathfinder
LF High End PvE Guild that's not filled with elitists.
R/
Joined Feb 2007
yeh slowerpoke, and it makes no sense, because three of the four you listed, no matter how unpopular do have a place in pve or pvp in which they excell, the only exception is the rit, it's terrible anywhere.
before i get reamed for my opinion any further, i'd like to make it well known, that I USED to be a primary ritualist, back before anet completely maimed the class.
So, yes i'm bitter, but for good reason, which is supported by the fact that many other people don't dig the rit any longer for the same reasons.
before i get reamed for my opinion any further, i'd like to make it well known, that I USED to be a primary ritualist, back before anet completely maimed the class.
So, yes i'm bitter, but for good reason, which is supported by the fact that many other people don't dig the rit any longer for the same reasons.
g
I would guess Paragon and Mesmer are generally unpopular with the majority.
I don't think there is a third class anywhere as disliked as those two.
Sadly people don't know what they are missing when it comes to mesmer.
When Factions came out I was told 2 things
Don't play a Ritualist all their skills take forever to recharge and only an idiot would choose to play an Assassin over a Warrior.
With Nightfall the classes were actually liked at first, Dervishes were the new running class and had a number of builds that were popular.
With the paragon it was nothing but praise for the class and the skills.
Time marches on
Ritualists are popular now people actually know how to play them and in some eyes have almost replaced Monks and Necros.
Assassins are almost essential for some tasks and if you have some eye of the north skills are very good indeed.
Paragons are down the drain due to skill nerfs or so some say.
Dervishes still popular but not as much as they used to be.
I still think its because firstly many still don't know how to use the new classes and secondly the game is perfectly playable with the core classes.
However much some want change and new classes they are really much more comfortable with what they know best.
However given that we are told that pve is just so easy and people want more of a challenge maybe playing with a character class you consider not as good could be that challenge.
I don't think there is a third class anywhere as disliked as those two.
Sadly people don't know what they are missing when it comes to mesmer.
When Factions came out I was told 2 things
Don't play a Ritualist all their skills take forever to recharge and only an idiot would choose to play an Assassin over a Warrior.
With Nightfall the classes were actually liked at first, Dervishes were the new running class and had a number of builds that were popular.
With the paragon it was nothing but praise for the class and the skills.
Time marches on
Ritualists are popular now people actually know how to play them and in some eyes have almost replaced Monks and Necros.
Assassins are almost essential for some tasks and if you have some eye of the north skills are very good indeed.
Paragons are down the drain due to skill nerfs or so some say.
Dervishes still popular but not as much as they used to be.
I still think its because firstly many still don't know how to use the new classes and secondly the game is perfectly playable with the core classes.
However much some want change and new classes they are really much more comfortable with what they know best.
However given that we are told that pve is just so easy and people want more of a challenge maybe playing with a character class you consider not as good could be that challenge.
If this is PvE only then id have to say its the ritualist in the top slot, then dervish, and finaly mesmer.
Each are good etc bla bla bla, however in order of most FAVOURED classes, warriors are the general tank, eles blow stuff up, rangers have broad head arrow/splinter volley, monks heal, necros minions & ss is godly, assassins have MB/DB, paragons have imbagon.
The reason I put dervish up there is because I dont see dervish's anywhere used in party's really. The only derv build really used is orders from what i can tell.
EDIT: Why the hell do people keep mentioning paragons... those things are among the MOST favoured amongst high ends. Imbagons has IMBA in its name for a reason
Each are good etc bla bla bla, however in order of most FAVOURED classes, warriors are the general tank, eles blow stuff up, rangers have broad head arrow/splinter volley, monks heal, necros minions & ss is godly, assassins have MB/DB, paragons have imbagon.
The reason I put dervish up there is because I dont see dervish's anywhere used in party's really. The only derv build really used is orders from what i can tell.
EDIT: Why the hell do people keep mentioning paragons... those things are among the MOST favoured amongst high ends. Imbagons has IMBA in its name for a reason
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no flame war, i'm just saying that anything a rit can do, another class can do better, thus making it useless.
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Well, that is an opinion you can have, but I don't think you have anything real to base it on. I really enjoy playing my Rit and she kicks ass in spite of your comments. When I play a healer build it works perfectly fine especially since you can combine healing with damage reflection giving you an offensive edge at the same time. When I play my Ritu as a splinter barrager for example I prefer using her over my Ranger as she does it better. Even a straight channeling build can do massive lightning damage, especially since all the big spells can hit multiple targets and there are excellent e-management skills in that line as well.
If you really want to talk about a class that has very little use anymore, then take the warrior. Other than perhaps the terra tank build, which actually for most area's can be done better by earth ele's anyway there is nothing a warrior can do that other classes can't do better. I find I only really use my warrior for running people in Tyria anymore. It didn't use to be that way but with the dervishes and sins and the added earth spells for the ele, the warrior has become basically an unnecessary class. And yet, it's still one of the most popular classes out there. When I go in PvE area's with henchies and heroes I find I rarely use a warrior anymore...I really only use Jora but not cause she is a warrior

I suppose most people like the simple and straightforward classes and builds and that automatically puts Rits, Para's and Mesmers in the difficult corner but for a good number of people that makes them more interesting. They certainly are for me and therefore are my fave classes.
My least favourite classes to play, although I do have them, are the ranger, ele and warrior, because, well, they bore me more easily. It's more of a been there done that feeling really. The ele is good at being a Nuker for example. It's functional but not really fun.
Still, I know other people love them and that's fair enough. I think the diversity is great so more people can get into different things they like. Just too bad that because people don't get certain classes they are not easily accepted in pve groups.
But even yesterday we played Ring of Fire with 2 Rit healers, me being one of them and we got the mission and bonus perfectly fine. When I play my Rit healer in pvp it works great. Sure, in some situations monks work better but that's a good thing isn't it?
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If you really want to talk about a class that has very little use anymore, then take the warrior. Other than perhaps the terra tank build, which actually for most area's can be done better by earth ele's anyway there is nothing a warrior can do that other classes can't do better. I find I only really use my warrior for running people in Tyria anymore. It didn't use to be that way but with the dervishes and sins and the added earth spells for the ele, the warrior has become basically an unnecessary class. And yet, it's still one of the most popular classes out there. When I go in PvE area's with henchies and heroes I find I rarely use a warrior anymore...I really only use Jora but not cause she is a warrior
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| I suppose most people like the simple and straightforward classes and builds and that automatically puts Rits, Para's and Mesmers in the difficult corner but for a good number of people that makes them more interesting. They certainly are for me and therefore are my fave classes. |
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| My least favourite classes to play, although I do have them, are the ranger, ele and warrior, because, well, they bore me more easily. It's more of a been there done that feeling really. The ele is good at being a Nuker for example. It's functional but not really fun. |
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| But even yesterday we played Ring of Fire with 2 Rit healers, me being one of them and we got the mission and bonus perfectly fine. When I play my Rit healer in pvp it works great. Sure, in some situations monks work better but that's a good thing isn't it? |



