I am curious of all the skills that heroes use well with low amounts of attribute points/ or non-attribute type skills. I am making this because usually I would have 1 or 2 leftover spots on my heroes skill bar that is open, so usually I would just fill the spot with a useful skill that does not require any attribute points.
Skills that've noticed that does not require much attribute points to be effective on heroes...
Probably the most common one: [Resurrection Signet]
Others would be: [cry of frustration], [power return], [remove hex]
Which other ones would be included in this list?
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I'll record the other skills mentioned by contributors.
[Resurrection Signet] [cry of frustration] [power return] [remove hex] [death pact signet] [grasping earth] [shield bash] [rend enchantments] [deep freeze] [Rip Enchantment] [Flesh of my Flesh] [glyph of lesser energy] [Wild Blow] [Distracting Blow] [Succor][Purge Signet] [Vengeance] [Resurrection Chant] [Epidemic] [Hexbreaker Aria]
NOTES:
[Rip Enchantment] Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 5...21...25 seconds. (outdated icon)
[Succor][Purge Signet] Use for pure adrenaline heroes.
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And since there are some skills that are in the grey area of whether they are effective or not, I'll put them under here...
[Web of Disruption] [antidote signet] [dismiss condition] [deadly riposte] [attacker's insight] [Bull's Strike]
NOTES:
[Web of Disruption] "Be careful giving this skill to heroes, as they treat it as a regular hex and will use it on enemies who aren't using any skills" -GWW
[antidote signet] Cleanse yourself of Poison, Disease, and Blindness, and one additional condition. (outdated icon)
[dismiss condition] "Heroes will use this skill more for the healing than the condition removal." -GWW
[deadly riposte] Requires about 5-6 tactics to be effective; sword requirement.
[attacker's insight] Needs about 4 points in Wind Prayer to become effective; heroes may not use this skill effectively.
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