Ritualist revisited!
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There are no Proph skills for a ritualist and EoTN didn't add many skills that are all that outstanding. There are some really effective rit skills that unfortunately come from nightfall but your basic build is going to be mostly based off factions skills anyway.
Depending on whether you are trying to be a damage dealer or party support:
[energetic was lee sa] is not bad for a resto rit's e-management. [rejuvenation] can be a cheap low level party heal. [sundering weapon] and [weapon of renewal] are good for melee support.
I would say [soothing memories][spirit light][mend body and soul][spirit light weapon][rejuvenation][life][energetic was lee sa][flesh of my flesh] or even maybe swap out rejuv for something like [protective was kaolai] for a stronger party heal.
For damage stick with [ancestor's rage] [spirit rift] spike and throw in some [splinter weapon] and some other weapon spells of choice to boost your party.
If you do decide to get nightfall however RT/R [spirit's strength][volley][splinter weapon] or [weapon of aggression] is fun.
Depending on whether you are trying to be a damage dealer or party support:
[energetic was lee sa] is not bad for a resto rit's e-management. [rejuvenation] can be a cheap low level party heal. [sundering weapon] and [weapon of renewal] are good for melee support.
I would say [soothing memories][spirit light][mend body and soul][spirit light weapon][rejuvenation][life][energetic was lee sa][flesh of my flesh] or even maybe swap out rejuv for something like [protective was kaolai] for a stronger party heal.
For damage stick with [ancestor's rage] [spirit rift] spike and throw in some [splinter weapon] and some other weapon spells of choice to boost your party.
If you do decide to get nightfall however RT/R [spirit's strength][volley][splinter weapon] or [weapon of aggression] is fun.
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Originally Posted by FoxBat
PvE Resto Rits should generally be using [Attuned Was Songkai] or [Offering of Spirit] for infinite energy. The latter lets you sneak splinter weapon onto your bar too, which is pure pwn for the physicals in your party. There's also [Expel Hexes] if hexes are really a problem.
Yes but [Offering of Spirit] is Nightfall.
Wang Fu might want to consider [Assassin's Promise].
Wang Fu might want to consider [Assassin's Promise].
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[ancestor's rage][splinter weapon][weapon of warding][protective was kaolai][soothing memories][no skill][no skill][no skill]
Rits don't have much to offer in terms of elites when it comes to no Nightfall. You're probably going to have to rely on secondary skills in terms of elites.
Oh, and whatever you do, do not spam Weapon of Warding on recharge. Use it incredibly sparingly.
@Damian: Spirit Light Weapon is pretty meh. It's basically an elite Healing Breeze that's 5 energy cheaper and unremovable, but with a need for a spirit to even compete with Healing Breeze.
Rits don't have much to offer in terms of elites when it comes to no Nightfall. You're probably going to have to rely on secondary skills in terms of elites.
Oh, and whatever you do, do not spam Weapon of Warding on recharge. Use it incredibly sparingly.
@Damian: Spirit Light Weapon is pretty meh. It's basically an elite Healing Breeze that's 5 energy cheaper and unremovable, but with a need for a spirit to even compete with Healing Breeze.
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Originally Posted by Tyla
@Damian: Spirit Light Weapon is pretty meh. It's basically an elite Healing Breeze that's 5 energy cheaper and unremovable, but with a need for a spirit to even compete with Healing Breeze.
Thank you captain obvious, all factions rit elites are pretty meh. Maybe, if have a wonderful elite option that I'm not seeing then by all means I'll give you props. All I'm seeing though are 5 general skills and a stab at me.
Then again, you'll argue not matter what I say, but I know it's only because you love me. So here goes...
You need to meet two basic needs as a healing rit.
-High enough points in resto so you aren't casting rit versions of [orison of healing] and [mending] all the time.
-A way to manage energy
Effective e-man for a rit is either going to come from spawning power or a secondary. Most viable options being the ever popular [glyph of lesser energy] which works as long as you aren't interupted and doesn't work with binding rituals or [assassin's promise] which requires a moderate investment in deadly arts just to be worth it.
AP is not a bad option seeing as you don't need anything in spawning to run it and you can still have heavy investment in resto with points left over. One major drawback: You aren't controling damage output as a healing rit. If your target recieves a major healing spike after you have cast AP and your team isn't able to counter it, there is a good chance you just screwed your e-man for the next 45 sec. Which is why I don't like to run it.
Or you can go down the monk line for your elite but with no more than 12 points in any attribute, you are just a below par monk. Which bring us full circle. High enough points in resto and e-management.
With the maximum points in resto possible and other e-man possibilities flawed, there is little choice left but spawning power. You have [attuned was songkai] which has to be up all the time making any weapon mods useless or you have [energetic was lee sa]. Both needing heavy investment in spawning and not leaving much for a third attribute split to be at least effective enough to run an elite for that.
As we have already covered, factions rit elites are crap so the best we have to choose from now are [preservation][spirit light weapon][attuned was songkai][spirit channeling] or run no elite at all.
I hate random heals, I hate causing myself health degen, and I like my weapon mods. That being said, unstrippable 30+ health per sec is not so bad considering a healing rit should have at least one spirit up at all times while your team is fighting.
Thank you captain obvious, all factions rit elites are pretty meh. Maybe, if have a wonderful elite option that I'm not seeing then by all means I'll give you props. All I'm seeing though are 5 general skills and a stab at me.
Then again, you'll argue not matter what I say, but I know it's only because you love me. So here goes...
You need to meet two basic needs as a healing rit.
-High enough points in resto so you aren't casting rit versions of [orison of healing] and [mending] all the time.
-A way to manage energy
Effective e-man for a rit is either going to come from spawning power or a secondary. Most viable options being the ever popular [glyph of lesser energy] which works as long as you aren't interupted and doesn't work with binding rituals or [assassin's promise] which requires a moderate investment in deadly arts just to be worth it.
AP is not a bad option seeing as you don't need anything in spawning to run it and you can still have heavy investment in resto with points left over. One major drawback: You aren't controling damage output as a healing rit. If your target recieves a major healing spike after you have cast AP and your team isn't able to counter it, there is a good chance you just screwed your e-man for the next 45 sec. Which is why I don't like to run it.
Or you can go down the monk line for your elite but with no more than 12 points in any attribute, you are just a below par monk. Which bring us full circle. High enough points in resto and e-management.
With the maximum points in resto possible and other e-man possibilities flawed, there is little choice left but spawning power. You have [attuned was songkai] which has to be up all the time making any weapon mods useless or you have [energetic was lee sa]. Both needing heavy investment in spawning and not leaving much for a third attribute split to be at least effective enough to run an elite for that.
As we have already covered, factions rit elites are crap so the best we have to choose from now are [preservation][spirit light weapon][attuned was songkai][spirit channeling] or run no elite at all.
I hate random heals, I hate causing myself health degen, and I like my weapon mods. That being said, unstrippable 30+ health per sec is not so bad considering a healing rit should have at least one spirit up at all times while your team is fighting.
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Quote:
Originally Posted by Damian979
Thank you captain obvious, all factions rit elites are pretty meh. Maybe, if have a wonderful elite option that I'm not seeing then by all means I'll give you props. All I'm seeing though are 5 general skills and a stab at me.
That's because they are optional slots. Anything can go in there. Oh, by the way, I'm not "taking a stab at you", I'm merely explaining that it's bad. You're better off with no elite on that point.
Keeping this in mind, there are a few elite skills you could use.
[empathic removal][weapon of quickening][expel hexes][echo][assassin's promise][energy drain]
Yes, Assassin's Promise and Energy Drain have little to no synergy to that bar I posted, but they are infinitely more viable than Spirit Light Weapon.
Quote: You need to meet two basic needs as a healing rit.
-High enough points in resto so you aren't casting rit versions of [orison of healing] and [mending] all the time.
-A way to manage energy Considering the only two skill lines worth my attribute points in the Ritualist skill lines are Restoration and Channeling. That, and energy management would also be coming from the way you use your skills.
Quote: Effective e-man for a rit is either going to come from spawning power or a secondary. Most viable options being the ever popular [glyph of lesser energy] which works as long as you aren't interupted and doesn't work with binding rituals or [assassin's promise] which requires a moderate investment in deadly arts just to be worth it. This isn't PvP where interrupts are prioritised, binding rituals are mostly bad.
Keeping this in mind, there are a few elite skills you could use.
[empathic removal][weapon of quickening][expel hexes][echo][assassin's promise][energy drain]
Yes, Assassin's Promise and Energy Drain have little to no synergy to that bar I posted, but they are infinitely more viable than Spirit Light Weapon.
Quote: You need to meet two basic needs as a healing rit.
-High enough points in resto so you aren't casting rit versions of [orison of healing] and [mending] all the time.
-A way to manage energy Considering the only two skill lines worth my attribute points in the Ritualist skill lines are Restoration and Channeling. That, and energy management would also be coming from the way you use your skills.
Quote: Effective e-man for a rit is either going to come from spawning power or a secondary. Most viable options being the ever popular [glyph of lesser energy] which works as long as you aren't interupted and doesn't work with binding rituals or [assassin's promise] which requires a moderate investment in deadly arts just to be worth it. This isn't PvP where interrupts are prioritised, binding rituals are mostly bad.
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Or you can go down the monk line for your elite but with no more than 12 points in any attribute, you are just a below par monk. Which bring us full circle. High enough points in resto and e-management.
Ritualists have access to Splinter Weapon. Instead of heal / prot, Ritualists are more adept in damage / heal, with bringing a tiny bit of prot. Quote:
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Empathic Removal would be a nice alternative for an elite that wouldn't divert points that could be more useful elsewhere. I'm a man of my word and kudos.
There are a couple little details you missed though...
Quote: Originally Posted by Damian979 healing rit. The one particular build I suggested doesn't have anything to do with anything but keeping the party alive so....
Quote: Originally Posted by Tyla Ritualists have access to Splinter Weapon. Is irrelevant.And...
There are a couple little details you missed though...
Quote: Originally Posted by Damian979 healing rit. The one particular build I suggested doesn't have anything to do with anything but keeping the party alive so....
Quote: Originally Posted by Tyla Ritualists have access to Splinter Weapon. Is irrelevant.And...
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Originally Posted by Tyla
One or two wand hits kills spirits. Sorry, what were you saying about it?
being smart about placing spirits makes this irrelevant. [mend body and soul] and [spirit light] healing rit's best friends. I do however fail to see where a build that has zero management of energy, does a little damage, even less healing, and doesn't excel at either one would desireable in any situation. |
Damian - if you're making a rit that devotes your entire bar to healing, you've made a fail rit. Rits are arguably the most versatile class in the game in that they can heal through Restoration and deal respectable damage through Channeling at the same time. Not using both is just a waste.
BTW calling Splinter Weapon irrelevant is a bad way to prove a point.
BTW calling Splinter Weapon irrelevant is a bad way to prove a point.
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Originally Posted by zelgadissan
Damian - if you're making a rit that devotes your entire bar to healing, you've made a fail rit. Rits are arguably the most versatile class in the game in that they can heal through Restoration and deal respectable damage through Channeling at the same time. Not using both is just a waste.
BTW calling Splinter Weapon irrelevant is a bad way to prove a point. I make any bar with any class I play that's devoted to what the team needs. If it's damage, I prefer to have a build with oppressive amounts of damage not just enough to piss off a monster. If it's restoration, I prefer to have a bar that can keep an entire party up.
I have never had a team that needed someone that can't do a respectable amount of either.
btw comparing splinter weapon to a bar that obviously isn't made for damage IS irrelevant.
BTW calling Splinter Weapon irrelevant is a bad way to prove a point. I make any bar with any class I play that's devoted to what the team needs. If it's damage, I prefer to have a build with oppressive amounts of damage not just enough to piss off a monster. If it's restoration, I prefer to have a bar that can keep an entire party up.
I have never had a team that needed someone that can't do a respectable amount of either.
btw comparing splinter weapon to a bar that obviously isn't made for damage IS irrelevant.
Quote:
Originally Posted by Damian979
I make any bar with any class I play that's devoted to what the team needs.
So you go all-out healing, obviously. I lol'd
Quote: Originally Posted by Damian979 If it's damage, I prefer to have a build with oppressive amounts of damage not just enough to piss off a monster. ...what? AI doesn't rage.
Quote: Originally Posted by Damian979
Quote: Originally Posted by Damian979 If it's damage, I prefer to have a build with oppressive amounts of damage not just enough to piss off a monster. ...what? AI doesn't rage.

Quote: Originally Posted by Damian979
If it's restoration, I prefer to have a bar that can keep an entire party up.
re-roll a monk, they do it better, or roll a Necro
for great justice
for great justice
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Originally Posted by Damian979
I have never had a team that needed someone that can't do a respectable amount of either. btw comparing splinter weapon to a bar that obviously isn't made for damage IS irrelevant. The concept of 'party support' is obviously alien to you. Poor toon. ![]() |
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Will you boys quit teasing each other? :-p And keep the Necro-is-better junk in the Necro Forum, not here.
They did say one thing right, though. A Ritualist is not a specialist. Going fully ANYTHING is pretty much gimping yourself. More so when you don't have access to NF Heroes, and just the EOTN ones. If you want offensive-based builds, there's Splinter Barrage, Channeling/Resto, Echo VwK, various kinds of Spirit Spamming, and of course, Minion Bombing. Cover the gaps in your offense with Heroes/Henchies. Other than that, just experiment. You've got plenty of time until GW2 comes out, there's no hurry.
Rule #1 of Guild Wars: HAVE FUN!
They did say one thing right, though. A Ritualist is not a specialist. Going fully ANYTHING is pretty much gimping yourself. More so when you don't have access to NF Heroes, and just the EOTN ones. If you want offensive-based builds, there's Splinter Barrage, Channeling/Resto, Echo VwK, various kinds of Spirit Spamming, and of course, Minion Bombing. Cover the gaps in your offense with Heroes/Henchies. Other than that, just experiment. You've got plenty of time until GW2 comes out, there's no hurry.
Rule #1 of Guild Wars: HAVE FUN!
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Quote:
Originally Posted by Damian979
Empathic Removal would be a nice alternative for an elite that wouldn't divert points that could be more useful elsewhere. I'm a man of my word and kudos.
There are a couple little details you missed though... Hm?
Quote: The one particular build I suggested doesn't have anything to do with anything but keeping the party alive so.... So you'd pass up one of the most powerful offensive buffs in this game? A pure Ritualist healer is a complete waste of a Ritualist. A hybrid between damage and heal isn't.
Quote: Is irrelevant.And... No, it's not. It's what makes Ritualists that powerful.
There are a couple little details you missed though... Hm?
Quote: The one particular build I suggested doesn't have anything to do with anything but keeping the party alive so.... So you'd pass up one of the most powerful offensive buffs in this game? A pure Ritualist healer is a complete waste of a Ritualist. A hybrid between damage and heal isn't.
Quote: Is irrelevant.And... No, it's not. It's what makes Ritualists that powerful.
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being smart about placing spirits makes this irrelevant. [mend body and soul] and [spirit light] healing rit's best friends.
Being smart about spirit placement? Positioning is an aspect of almost everything you do anyway. Where you place your spirit won't do much if the spells affected by it are in earshot, and this applies even more to areas which don't offer much to cancel out ranged attacks. Quote:
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