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[ Looking For A 3 Hero Monk Smitting Build ]
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[Smiter's [email protected]][Smite [email protected]][Smite [email protected]][Reversal of [email protected]][Signet of [email protected]][Castigation [email protected]][Mantra of [email protected]][Power [email protected]]
[Smiter's [email protected]][Smite [email protected]][Smite [email protected]][Reversal of [email protected]][Signet of [email protected]][Castigation [email protected]][Mantra of [email protected]][Power [email protected]]
[Smiter's [email protected]][Smite [email protected]][Smite [email protected]][Reversal of [email protected]][Signet of [email protected]][Castigation [email protected]][Mantra of [email protected]][Power [email protected]]
Replace one of the two e-management skills on any of the builds for a skill that is more complimentary to yourself.
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[Smiter's [email protected]][Smite [email protected]][Smite [email protected]][Reversal of [email protected]][Signet of [email protected]][Castigation [email protected]][Mantra of [email protected]][Power [email protected]]
[Smiter's [email protected]][Smite [email protected]][Smite [email protected]][Reversal of [email protected]][Signet of [email protected]][Castigation [email protected]][Mantra of [email protected]][Power [email protected]]
Replace one of the two e-management skills on any of the builds for a skill that is more complimentary to yourself.
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[[email protected]] KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKC
Seems like a waste to run the same build on three heroes, leaving out a number of good smiting skills in the bargain.
Perhaps something like this:
1. Smite heal/prot, based on Smiter's Boon, Shield of Judgement (E), Smite Hex, Smite Condition, Reversal of Damage, Judge's Intervention, etc.
2. Smite signet build.
For the third, it depends on your own profession.
3a. If you are a physical char, go with a smite buffer build, based on Retribution, Judge's Insight, Strength of Honor, Zealot's Fire, Balthazar's Spirit, etc. Probably SoJ for an elite in this build, too.
3b. Otherwise, a straight-up smiter: Ray of Judgement (E), Banish, Smite, etc. Try to fit at least one of the hexes (Scourge Healing is loads of fun) into the build.
Perhaps something like this:
1. Smite heal/prot, based on Smiter's Boon, Shield of Judgement (E), Smite Hex, Smite Condition, Reversal of Damage, Judge's Intervention, etc.
2. Smite signet build.
For the third, it depends on your own profession.
3a. If you are a physical char, go with a smite buffer build, based on Retribution, Judge's Insight, Strength of Honor, Zealot's Fire, Balthazar's Spirit, etc. Probably SoJ for an elite in this build, too.
3b. Otherwise, a straight-up smiter: Ray of Judgement (E), Banish, Smite, etc. Try to fit at least one of the hexes (Scourge Healing is loads of fun) into the build.
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When we did it back then in HM, I know we had at least 4-5 heroes. I was using Healer's Boon on my nec with pre-nerf Heal Party.
Last time I did it was with one other person in NM, ran pretty much the exact same thing on the heroes. There's always some micro'ing involved. Still really easy though - most mobs in Shards are bunched up really tight and some just stand there motionless. Just use Archane Echo for them then RoJ. Best to put 3 smiters on one person so they can use the keybinds to sync it. If you do it absolutely perfect, you can kill the motionless groups with one spike. Can't remember what I was using that time, but the mobs were dying too fast for me to be useful. That's untill Fendi - he's the only hard part of it. Best to fight at the bridge. Took about an hour to do it all.
Last time I did it was with one other person in NM, ran pretty much the exact same thing on the heroes. There's always some micro'ing involved. Still really easy though - most mobs in Shards are bunched up really tight and some just stand there motionless. Just use Archane Echo for them then RoJ. Best to put 3 smiters on one person so they can use the keybinds to sync it. If you do it absolutely perfect, you can kill the motionless groups with one spike. Can't remember what I was using that time, but the mobs were dying too fast for me to be useful. That's untill Fendi - he's the only hard part of it. Best to fight at the bridge. Took about an hour to do it all.
Quote:
Originally Posted by DarkSpirit
Really? Is that statement for NM or HM Shards?
for HM. that's if you have physical heroes with holy damage too. i used a earth shaker war and force casted [[judge's ins] on him and a WS derv with [[heart of holy flame]. you have to micro your heroes and lock them on the same target at the start of a fight. sometimes the groups with 2 monks were tough but for the most part it just blew everything up.
Quote:
Originally Posted by joshuarodger
for HM. that's if you have physical heroes with holy damage too. i used a earth shaker war and force casted [[judge's ins] on him and a WS derv with [[heart of holy flame]. you have to micro your heroes and lock them on the same target at the start of a fight. sometimes the groups with 2 monks were tough but for the most part it just blew everything up.
If like you said, 1 pass through the skill bar and everything would be blown up, then I dont even need echo since you dont have echo on your skill bars. Besides, heroes dont use echo properly and I hate to micro manage too much so I would prefer your build. Setting them to guard and calling target should lock them on the same target. By the way, I thought your build shows that you are using a Mo/Me instead of an earth shaker warrior?
Have to test this in HM SoO. Can it work with just H/H instead of having other real players in your party? I have tested another build (that is not dependent on your char's profession) that sort of works with H/H in HM SoO, so if yours works I can try it out instead.
Have to test this in HM SoO. Can it work with just H/H instead of having other real players in your party? I have tested another build (that is not dependent on your char's profession) that sort of works with H/H in HM SoO, so if yours works I can try it out instead.
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my bad