Introduction:
The ranger class was previously made to wreck havoc on the enemy team through means of pressure, well now they added more skills as more campaign making the ranger into wacker.
Now we have a ranged projectile fighter (beside paragon) who are capable to dishing out damage using a crossbow (I like to short it to xbow). Unlike ranger, this class is designed to kill what is the opposite of what ranger can kill.
This class relied on low-damage speedy kill like an assassin but in non-spike form.
Focus On:
Things-To-Kill:
Warrior
Assassin
Dervish
Bunny Thumper (Ranger)
Get-Raped-By:
Mesmer
Necromancer
Elementalist
Ritualist (Channeling)
Paragon
Tie Against:
Ranger (Classic Bow)
Monk
Ritualist (Restoration)
Attributes:
Hunter's Impact: Your xbow cal damage deal an extra 1% per rank. You gain 3 health per rank whenever you critical with an xbow.
Crossbow Mastery: Increase effectiveness with a xbow.
Dark Favor: Increase your defensive power of the dark side.
Dark Arts: Increase your offensive power of the dark side.
Equipment:
These dark hunter is relying on speed to dodge attack and they need light armor for that.
Armor: 60 max AL
Insignias:
Stoneskin: +10 AL vs. Blunt
Shadowskin: +10 AL vs. Piercing
Lightskin: +10 AL vs. Slashing
Because their armor is pretty low they have access to high energy management
Crossbow: 9-17 Damage. Attack speed same as longbow and range same as spear.
Energy: 25 energy (+5 in gloves and +5 in boots). 4 Pips
Skill:
ok this is my favorite part
Hunter's Impact:
Double Style [10 Energy, 2 Cast, 30 Recharge]: For 3...10 seconds your crossbow have a 15...30% chance to shoot twice in a row.
Vision of Prey [10 Energy, 2 Cast, 30 Recharge]: For 5...10 seconds. The next time a target shadow step to you fail and knocked down.
Preload [5 Energy, 3 Cast, 15 Recharge]: For 15 seconds your xbow attack shoot 3 times in a row. End after 3...6 shots
Double Impact [10 energy, 2 Cast, 15 Recharge]: Elite Skill. For 10 seconds your crossbow have a 20...50% chance to shoot twice in a row.
Crossbow Mastery:
Charge Blast [15 energy, 10 recharge]: Xbow Attack. Knockdown target if successfully hit. This attack deal shadow damage.
Double Shot [10 energy, 10 recharge]: Xbow Attack. Shoot twice in a row. Alway critical.
Rage Shot [5 energy, 1 cast, 1 recharge]: Elite Xbow Attack. This attack does an additional 1...10% critical damage. Alway critical.
Shock Shot [10 energy, 10 recharge]: Elite Xbow Attack. Knockdown target. Inflict cripple for 3...10 seconds. Alway critical.
Headbreaker [10 energy, 30 recharge]: Elite Xbow Attack. Deal +20..30 damage. Deal additional 5...10% critical damage. Alway critical.
Dark Favor:
Turret Style [5 energy, 10 recharge]: Elite Stance. For 10...30 seconds. You have +24 armor. All physical damage is reduced by -10..20. Your attack does -10...20% less damage. End if you move.
Dark Arts:
Shadow Bolts [10 energy, 2 cast, 30 recharge]: Elite Skill. For 5...10 seconds your attack deal shadow damage.
Shadow Style [5 energy, 30 recharge]: Stance. For 3...10 seconds you move 50% faster. You have -24 armor. End if you attack, use a skill or take shadow damage.
Fury Style [5 energy, 10 recharge]: Elite Stance. For 10...30 seconds you attack 33% faster. Your attack alway critical. You have -24 armor. End if you use a skill or take shadow damage.
After Notes: This class is not to discriminate ranger, in fact this class allow ranger to do their best at wrecking havoc at enemies' line through means of interupt while we dish out damage.
If you flame, you already know im retarded.
Z


