Update 9/10/08
5 pages • Page 3
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Originally Posted by Shayne Hawke
Well, let's face it. UA was bad before, except for stupidly scamming people and playing God in PuGs.
UA got an interesting change that really wasn't that great, except for the stupidly exploited res that is now fixed. So pretty much, it goes back to being bad, but not broken. I'm glad ghost running is dead, but I haven't heard about it being used in UW SCs, and I never heard much on Frog Scepter farming. |
Looks like HB is going to be the elite of choice again for better heals. rebirth can easily take the place of UA's effect.
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Originally Posted by Developer Updates
...returns Order of Undeath to its old functionality, and closes a PvE exploit.
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About time for that UA fix.
Actually, I don't think any of those changes have any real negatives. Gg to ANet on what I think has been their first all-positive update in a while.
j
J
Not a very creative solution to nerf the VS run. UA is now essentially an elite rebirth. The added healing percentage doesn't really make up for the -1 energy regen, that is what Healers Boon is for.
The Ele skill changes could go both ways. Clone skills is just lazy, and though very usefull, do eles really need more energy management?
The Ele skill changes could go both ways. Clone skills is just lazy, and though very usefull, do eles really need more energy management?
romeus petrus
Jungle Guide
Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
Joined Jun 2006
It would have made a lot more sense to make UA enchant range not casting range.
Radar range = no ghost running, no Frog farming, no inexperienced UWSC.
If it was in Anet's intenion to fix an exploit, radar range would have been the easy and obvious solution. So that leaves us with 2 potential explanations:
Either
A) The devs have no clue what happens in the game and are not in touch with the community.
Or
B) The Devs have another motive in mind other than "balance". Freeing up servers will always be a suspected factor.
Radar range = no ghost running, no Frog farming, no inexperienced UWSC.
If it was in Anet's intenion to fix an exploit, radar range would have been the easy and obvious solution. So that leaves us with 2 potential explanations:
Either
A) The devs have no clue what happens in the game and are not in touch with the community.
Or
B) The Devs have another motive in mind other than "balance". Freeing up servers will always be a suspected factor.
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Originally Posted by slowerpoke
wuts ghost running ;3
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1. Bring a hero with UA and lots of run/survival skills.
2. Go to the explorable area you want to run.
3. Kill yourself. Have the hero cast UA.
4. Put your camera on the hero and run them close to the portal at the end of the area where you want to be.
5. Switch the camera back to your dead body.
6. Cancel UA. You spawn at the hero.
It works because heroes don't seem to trigger mobs like players do.
UA is not bad. Increased healing is better than Healer's Boon, but without the casting speed boost. What makes it even nicer, is it removes the need to carry a rez. In fact, the rez is 100% health and energy, and moves the target to safety. Not sure why people view this as bad, but I still find is an amazing elite, and use it more than HB now.
J
I
For the people moaning about the balance already , you clearly havent played or even watched GvG in the past month or 2. The balance was directed towards making E/X the more viable selection as it was meant , and drive out the Me/E fast cast versions - part of the skill involved in gvg relied on disruption and shutdown on the opposing parties melee hate to allow your warriors to pressure , when FC water ele was intoduced this went out the window - it was more spam spam hope for a lucky dshot or diversion. (FYI - Mesmers were not intended to be more effecient with elemental spells ... then elementists)
Sloth hunters needed to be toned down as expert dexterity + read the winds could produce a sloth hunter of 180 or so damage - better tone down one skill then tone down 2 ?
Last of all , oath of protection is an excellent addition - this will stop guilds making last minute suicide rushes for lords , if they dont take out bodyguard first they will be dishing out minimal damage
Overall - me likes.
Sloth hunters needed to be toned down as expert dexterity + read the winds could produce a sloth hunter of 180 or so damage - better tone down one skill then tone down 2 ?
Last of all , oath of protection is an excellent addition - this will stop guilds making last minute suicide rushes for lords , if they dont take out bodyguard first they will be dishing out minimal damage
Overall - me likes.
romeus petrus
Jungle Guide
Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
Joined Jun 2006
Quote:
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Originally Posted by MagmaRed
UA is not bad. Increased healing is better than Healer's Boon, but without the casting speed boost. What makes it even nicer, is it removes the need to carry a rez. In fact, the rez is 100% health and energy, and moves the target to safety. Not sure why people view this as bad, but I still find is an amazing elite, and use it more than HB now.
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Because there is no point in bringing it any more. You get better heals with HB (due to faster casts) without the energy penalty, and u can use other rez skills. Rezzing was never really a problem in PvE, the problem was the range of rez. Now with its range similar to rebirth, resurrect, and rez chant; why bother bring it when u can get better heals with HB with no energy drain.

