Update 9/10/08

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Shadowmoon
Shadowmoon
Wilds Pathfinder
#1
Update 9/10/08

Updated Zaishen Rewards
Updated the Zaishen Chest drops to replace the Trapdoor Tonic with a new tonic for the month of September.

Guild Battle Changes
Added "Oath of Protection" to the Bodyguard; "While the bodyguard is alive, the Guild Lord takes 20% less damage."

Skill Updates
PvE and PvP


Elementalist
Glowing Gaze: functionality changed to: "Deals 5..50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning."

Glowing Ice: functionality changed to: "Deals 5..50 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic."

Glowstone: functionality changed to: "Deals 5..50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened."

Mind Blast: recharge time reduced to 2 seconds.

Icy Shackles: energy cost increased to 10.

Shock Arrow: functionality changed to: "Rapid projectile: deals 5..50 lightning damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit an attacking foe. 25% armor penetration."


Necromancer
Order of Undeath: functionality changed to: "Your minions deal +3..16 damage and you lose 2% of your maximum Health when a minion hits." Energy cost increased to 10, duration reduced to 5 seconds.

PvP Changes

Ranger

Sloth Hunter's Shot: unconditional damage reduced to 5..20, conditional damage reduced to 5..25.

PvE Changes

Monk
Unyielding Aura: Now only works on party members within spell casting range.




To inform everybody that even though the skill discription hasn't changed, UA only rezes people in radar range.
PuG UW SC
ghost running
frog scepter farming
RIP

Edit: misspoke, casting range, not radar
dilan155
dilan155
Desert Nomad
#2
you sure, and if you are then damn, only thing i used it for was ghost running and too bad now. oh well
C
Chuk Charcoales
Ascalonian Squire
#3
NOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!
I loved ghost running.
Vigorator
Vigorator
Frost Gate Guardian
#4
i knew this was going to happen
Stolen Souls
Stolen Souls
Desert Nomad
#5
Saw it coming xD


Went from complete crap, to godly, back to just crap.
romeus petrus
romeus petrus
Jungle Guide
#6
Indeed, tested and verified. I guess only retarded stuff that needed to be nerfed got nerfed, i.e. inexperienced UWSC with lots of deaths, ghost running, and frog farming. Can't say it was not expected.
EroChrono
EroChrono
Wilds Pathfinder
#7
Actually I think it's even smaller than radar range, as the Dev Updates state "Spell Casting Range".
I suppose UA can start collecting dust now :P

Still UA wasn't really the problem, the fact heroes don't trigger enemies remains the real issue. Ghost running got nerfed, but you can still send your H/H through a dungeon, Shadow Form run after them (with appropriate distance of course) and get through the map and avoiding most of the fights. Of course you still have to make sure you don't bring a whole mob to the end point you flagged your H/H to, but it's still somewhat viable, given the fact you need to be an Assasin/Ele/Mesmer.
R
Rhamia Darigaz
Desert Nomad
#8
ghost running dies, voltaic farm just requires two sins or a sin that doesn't suck...
i didn't get to finish ghost running all my characters to zinn's secret lair
A
A11Eur0
Furnace Stoker
#9
This is pretty weak. Sure it was bound to happen but come on...they give us something fun to use and because of their screwup, we make all new team builds and find new strategies. Then they "fix" their screwup, which I'm pretty damn sure was exactly the way it was supposed to be anyway, because it's being "abused".

Funny that they kill UA for being abused but Shadow Form is still alive and kicking. Ridiculous. Stop messing with PvE'ers fun...you're losing your fanbase real quick.
T
Trader of Secrets
Jungle Guide
#10
this thing was too cheap rezing out of the radar anyways
Nessar
Nessar
Krytan Explorer
#11
Saw it coming, Kneeew it
Dark Paladin X
Dark Paladin X
Krytan Explorer
#12
yep, skill is a bit overpowered on rezzing and they happily nerfed it. I was considering of "disable all skills for 45 seconds except U and rez only 50% health and 10% energy." Well, at least it's better than putting your ass within aggro range and try to use rebirth.
romeus petrus
romeus petrus
Jungle Guide
#13
Quote:
Originally Posted by EroChrono
Actually I think it's even smaller than radar range, as the Dev Updates state "Spell Casting Range".
I suppose UA can start collecting dust now :P
*Edited

You are right it is casting range.
TwinRaven
TwinRaven
Wilds Pathfinder
#14
even worse...bye-bye Sloth Hunter's shot...reducing, yet again, the ranger to medium direct damage....bastards!

Oh, uh...the UA thing is a shame...I only did one run with some friends and it was kinda fun...ah, well...no harm in making folks work instead of play...oh, yeah...it's a game.
DarkGanni
DarkGanni
Forge Runner
#15
Saw it coming, Expected it to be at least radar range. Ah well back to be useless.

Anet > Buffs up to the moon > resends back to the grave.

- Ganni
Dark Paladin X
Dark Paladin X
Krytan Explorer
#16
Quote:
Originally Posted by EroChrono
Actually I think it's even smaller than radar range, as the Dev Updates state "Spell Casting Range".
I suppose UA can start collecting dust now :P
Ok, now if it was spell casting range, THEN it would be better off rezzing your allies using Rebirth than Unyielding Aura. Then again, recovering from a wipe via resurrection (particularly HM) AND having to go into casting range (which about 1.2x of aggro bubble) is a sorry pain in the ass.
Kusandaa
Kusandaa
Forge Runner
#17
Ah well. UA was overpowered, I think most people were expecting a nerf. Doesn't really bother me, I got a good couple VS runs and as for the UW SC, take terras who don't die like when the last UB builds were running... and it's the same.

I'm glad OoU got unnerfed, and the new Glowing Gaze/Ice/Stone is nice (well judging from the stats, haven't tried it).
romeus petrus
romeus petrus
Jungle Guide
#18
Ya it would have made a lot more sense to make it work for radar range not casting range. Now u can add it to ur list of useless elites. Do the developers even play the game?
S
Sacratus Ignis
Jungle Guide
#19
this "fix" is just proof that they are lazy when balancing. The right thing to do was fix hero mechanics to stop ghost running. UA was nice for speed UW and FoW where you could rez a noob terra without them ruining the run... there was nothing game breaking about allowing a team to take an inexperienced terra with them.
C
Chuk Charcoales
Ascalonian Squire
#20
Quote:
Originally Posted by romeus petrus
Do the developers even play the game?
Nope, otherwise they wouldn't have ruined our pve fun.