Update 9/10/08
Updated Zaishen Rewards
Updated the Zaishen Chest drops to replace the Trapdoor Tonic with a new tonic for the month of September.
Guild Battle Changes
Added "Oath of Protection" to the Bodyguard; "While the bodyguard is alive, the Guild Lord takes 20% less damage."
Skill Updates
PvE and PvP
Elementalist
Glowing Gaze: functionality changed to: "Deals 5..50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning."
Glowing Ice: functionality changed to: "Deals 5..50 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic."
Glowstone: functionality changed to: "Deals 5..50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened."
Mind Blast: recharge time reduced to 2 seconds.
Icy Shackles: energy cost increased to 10.
Shock Arrow: functionality changed to: "Rapid projectile: deals 5..50 lightning damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit an attacking foe. 25% armor penetration."
Necromancer
Order of Undeath: functionality changed to: "Your minions deal +3..16 damage and you lose 2% of your maximum Health when a minion hits." Energy cost increased to 10, duration reduced to 5 seconds.
PvP Changes
Ranger
Sloth Hunter's Shot: unconditional damage reduced to 5..20, conditional damage reduced to 5..25.
PvE Changes
Monk
Unyielding Aura: Now only works on party members within spell casting range.
To inform everybody that even though the skill discription hasn't changed, UA only rezes people in radar range.
PuG UW SC
ghost running
frog scepter farming
RIP
Edit: misspoke, casting range, not radar
Update 9/10/08
5 pages • Page 1
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romeus petrus
Jungle Guide
Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
Joined Jun 2006
Actually I think it's even smaller than radar range, as the Dev Updates state "Spell Casting Range".
I suppose UA can start collecting dust now :P
Still UA wasn't really the problem, the fact heroes don't trigger enemies remains the real issue. Ghost running got nerfed, but you can still send your H/H through a dungeon, Shadow Form run after them (with appropriate distance of course) and get through the map and avoiding most of the fights. Of course you still have to make sure you don't bring a whole mob to the end point you flagged your H/H to, but it's still somewhat viable, given the fact you need to be an Assasin/Ele/Mesmer.
I suppose UA can start collecting dust now :P
Still UA wasn't really the problem, the fact heroes don't trigger enemies remains the real issue. Ghost running got nerfed, but you can still send your H/H through a dungeon, Shadow Form run after them (with appropriate distance of course) and get through the map and avoiding most of the fights. Of course you still have to make sure you don't bring a whole mob to the end point you flagged your H/H to, but it's still somewhat viable, given the fact you need to be an Assasin/Ele/Mesmer.
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A
This is pretty weak. Sure it was bound to happen but come on...they give us something fun to use and because of their screwup, we make all new team builds and find new strategies. Then they "fix" their screwup, which I'm pretty damn sure was exactly the way it was supposed to be anyway, because it's being "abused".
Funny that they kill UA for being abused but Shadow Form is still alive and kicking. Ridiculous. Stop messing with PvE'ers fun...you're losing your fanbase real quick.
Funny that they kill UA for being abused but Shadow Form is still alive and kicking. Ridiculous. Stop messing with PvE'ers fun...you're losing your fanbase real quick.
T
romeus petrus
Jungle Guide
Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
Joined Jun 2006
Quote:
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Originally Posted by EroChrono
Actually I think it's even smaller than radar range, as the Dev Updates state "Spell Casting Range".
I suppose UA can start collecting dust now :P |
You are right it is casting range.
Quote:
|
Originally Posted by EroChrono
Actually I think it's even smaller than radar range, as the Dev Updates state "Spell Casting Range".
I suppose UA can start collecting dust now :P |
Ah well. UA was overpowered, I think most people were expecting a nerf. Doesn't really bother me, I got a good couple VS runs and as for the UW SC, take terras who don't die like when the last UB builds were running... and it's the same.
I'm glad OoU got unnerfed, and the new Glowing Gaze/Ice/Stone is nice (well judging from the stats, haven't tried it).
I'm glad OoU got unnerfed, and the new Glowing Gaze/Ice/Stone is nice (well judging from the stats, haven't tried it).
romeus petrus
Jungle Guide
Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
Joined Jun 2006
S
this "fix" is just proof that they are lazy when balancing. The right thing to do was fix hero mechanics to stop ghost running. UA was nice for speed UW and FoW where you could rez a noob terra without them ruining the run... there was nothing game breaking about allowing a team to take an inexperienced terra with them.
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