Quote:
|
Originally Posted by Avarre
It got kind of boring when the only limiting factor is ridiculous health totals.
|
Not to moan as i'm all for introducing new (free ^^) content and the like, but it seems the only way anet can make thing supposedly hard these days is by making big health and BIG DOMAGE.
It'd be nice if they could create more tactics orientated objectives instead of forcing us to just bring a load of damage and a load of prot spirit for the "harder" things in pve.
I liked the quests, until it started taking like 15 minutes to kill the bloody thing purely by the nature of its excessive health, granted i suck at pve but yeah. I'd miles prefer say a large healing/armor/defense skill that it had (or something else, just a random example), that would require taking out just to promote slightly skillful play rather than button mashing the red bar down.
Thanks though, new content is always good.



