Has there been a recent ghost update that changed how Heroes use maintained enchantments? Recently I gave a monk hero Unyielding Aura build, and I expected to have to micro the usage. As soon as I entered the mission, UA was cast, and it stayed up indefinitely without having to disable it.
I tried dying to see how the Rez would work out, and it was cancelled instantaneously (and recast soon after).
I haven't taken a look at other skills yet, though.
Heroes better with "maintained" enchantments?
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I heal just as good as an HB'er with my UA...you heal for more at once with 16DF(when you cast UA) then 16 HP than the flat 50% greater with HB...built-in instarez, 1/4 cast, 5e, no drawbacks. Get a 40/40 set and the only thing you have to worry about is energy management. Plenty of tactics out there for that. There's no drawback...even if it's stripped the recharge isn't 45 seconds like HB...just put it back on.
As for the topic...I noticed this the first day of the update. Definitely just UA...my Dunk used it like a champ though. Vanquishing with a guildie and 6 heroes...quite often a hero dies because they're generally retarded...pop right back up with UA, UA goes right back on, doesn't skip a beat.
As for the topic...I noticed this the first day of the update. Definitely just UA...my Dunk used it like a champ though. Vanquishing with a guildie and 6 heroes...quite often a hero dies because they're generally retarded...pop right back up with UA, UA goes right back on, doesn't skip a beat.
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Quote:
Originally Posted by aubee
UA is bad? LOL.
congratulations, you fail.
Its like HB, only even worse. it helps you push red bars farther, which isnt nessicare because good red par pushers (like Dkiss) do enough already. and the rez is irrelevant, because it only shines in a terrible Pug where people overextend and die ALOT and these groups fail anyways.
Its like HB, only even worse. it helps you push red bars farther, which isnt nessicare because good red par pushers (like Dkiss) do enough already. and the rez is irrelevant, because it only shines in a terrible Pug where people overextend and die ALOT and these groups fail anyways.
Quote:
Originally Posted by -Lotus-
congratulations, you fail.
Its like HB, only even worse. it helps you push red bars farther, which isnt nessicare because good red par pushers (like Dkiss) do enough already. and the rez is irrelevant, because it only shines in a terrible Pug where people overextend and die ALOT and these groups fail anyways. So the summary is, a skill that heals alot and res well is bad because they help weak PUGs too much? Doesn't DS only heal for 51hp unless the target is enchanted (i.e. build dependent)?
Its like HB, only even worse. it helps you push red bars farther, which isnt nessicare because good red par pushers (like Dkiss) do enough already. and the rez is irrelevant, because it only shines in a terrible Pug where people overextend and die ALOT and these groups fail anyways. So the summary is, a skill that heals alot and res well is bad because they help weak PUGs too much? Doesn't DS only heal for 51hp unless the target is enchanted (i.e. build dependent)?
