By Billiard, Senior Moderator and Writer for Guild Wars Guru
In April 2008, Regina took over for Gaile Gray, ArenaNet’s long time Community Manager (CM) for Guild Wars. Over Labor Day weekend I attended the Penny Arcade Expo (PAX) in Seattle and got the chance to sit down with Regina to get to know her better. Regina was very personable and we spent a couple hours talking about her past as well as how things were looking for the future. She mentioned how the developers and staff from ArenaNet were all very excited to meet and chat with fans at PAX, and that in fact all of the ArenaNet staff at the convention were volunteers. Also special props to her for scoring me and my friends a bunch of VIP Passes for the ArenaNet party at Gameworks!
Regina is originally from the Philippines, having moved with her parents when she was three years old to the United States. She decided to go to the UK for college and completed her undergraduate work in St. Andrews, Scotland, earning a degree in Management. She completed a master’s degree in London, in Organizational and Social Psychology. Her master’s thesis was on video game culture, for which she completed a qualitative study looking into the various ways players enjoyed video games.
After completing her master’s degree, Regina moved back to the U.S. in order to find a job, and was soon employed at the U.S. Chamber of Commerce. Here she specialized in outside communications – maintaining the contact database, editing letters to Congress, and working on the department’s web site. It was also at this time that she became interested in blogs and blogging. After frequenting several other gaming blogs, she decided to start one of her own, Acid for Blood, which at its peak was averaging 300+ unique visitors a day. Of special emphasis in her blog was Guild Wars, a game that she had come to know and love for a couple years. At this time she also began looking for another job more related to her degrees, either in human resource management or research. In addition, she became interested in perhaps pursuing a PhD and started to track academic research in video gaming via various blogs. At the 2006 Game Developer Conference she met with several researchers and discussed PhD programs and the PhD processes. Because she had not fully nailed down what she wanted to research she decided not to pursue a PhD at the time, and instead continued looking for a job close to home in the DC area.
One day in 2007 she received an email from Xfire, asking her if she knew of someone who would be suitable for a community leader position with the company, which was based in California. Apparently someone at Xfire had read her blog and felt she might be interested in the position, or at a minimum would know someone who would be. Regina immediately jumped at opportunity and sent them her resume. Within a short time she had interviewed via the phone with the marketing and product development departments, and then was flown to California for a full day of interviews with many others in the company, including the CEO. The next day she was offered a job, which she readily accepted.
At Xfire she worked in the marketing department running marketing campaigns that included live chats and debates. Her first major project was to coordinate a full week of live chats. Xfire had been doing themed weeks for their fans (bringing in bands, etc.), and she was tasked with running a science fiction week.
Later in 2007 she was planning to attend PAX in Seattle. Before the convention ArenaNet announced their Superfan competition, so she entered. She praised the game and said how she was just an ordinary fan who loved the game. Apparently it was pretty well written because she was chosen as a winner! This was her first real contact with anyone at ArenaNet, and she entered the contest with no real expectations about the company. She frequented various Guild Wars forums and such, but rarely posted, preferring instead to write on her own blog. At PAX she met Gaile like the other players and chatted some. After PAX she had no contact with ArenaNet, and in fact had not done anything to pursue a position at ArenaNet at all. She continued working at Xfire, and in particular started working on a Guild Wars debate, where I first met her. Before the debate took place though, she was offered a position at ArenaNet and decided to accept.
When she first got onboard at ArenaNet, she had many meetings with the founders and marketing staff to discuss how community management should be conducted. Since they were between games with Guild Wars winding down and Guild Wars 2 still out on the horizon, there was a consensus that it was a good time to look at how things had been done in the past, and what might be changed for the future. The founders were very open to all different types of ideas, which is one reason why Regina started discussing the possible alternatives on her wikipage. At the moment the overall marketing strategy for the company is still being developed and refined, so how things will change is still to be determined and won’t really be set until closer to the release of Guild Wars 2. As for now, Regina prefers to post news on fan forums and her pages when she has something solid to say, rather than hint about stuff that she knows is coming down the road but is not allowed to really elaborate on. She tries very hard to be expedient when it comes to informing players about technical problems and issues, but while she is told about a lot of problems and potential resolutions as they are being worked on, often she is not allowed to say anything right away until things are resolved.
In all Regina was very easy going and comfortable to chat with. She had long days and nights at PAX, yet was always happy to talk to players. Her education and past work experience says something about the direction ArenaNet wants to go in the future, and I think that bodes well for the franchise.
Interview with Regina Buenaobra, ArenaNet’s Community Manager
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Very interesting and informative. When she was hired, my first reaction had always been "who is this person? (and why can't I get that job)" She sounds very qualified and I'm glad to here about her past experience.
Edit: That thesis does sound interesting, but it doesn't list what school in London she participated, so it will be a bit harder to look up (if they even file such things online on Lexis)
Edit: That thesis does sound interesting, but it doesn't list what school in London she participated, so it will be a bit harder to look up (if they even file such things online on Lexis)
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| Since they were between games with Guild Wars winding down and Guild Wars 2 still out on the horizon, |
and I read somewhere they were adding new stuff to GW can't find the post now but was from a dev.
Sounds contradictory IMO.
that might have been the authors words, not Regina's words aussie. but Guild Wars is winding down, with the upcoming release of GW2 people have gotten bored with the content and with no monthly fee there is nothing to keep them here, or to keep them from coming back later if you are a glass half full kind of person.
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Originally Posted by Trylo
thanks for posting this, it was interesting.
now if you could only find that thesis, it seems pretty interesting :O |
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Originally Posted by DreamWind
Get back to me when the franchise has a real PvP community relations. Its only been 3 1/2 years.
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Now on to the interview...
Very nicely presented and thank you for sharing it
No doubt with the transition being worked out and formalized she's a very busy lady.4
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| At the moment the overall marketing strategy for the company is still being developed and refined |
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Regina made it quite clear that they wouldn't be talking about GW2 at PAX, Fates Monk. And it does indeed answer a lot of questions from the community, I know more then a few people who wondered Regina's background and qualifications. It seems that Billiard chose to write the interview article style rather then Q&A style. Perhaps you would have been happier seeing it in that format? I know Billiard has more interviews to post so you can look for those next week.
