Leipzig interview with Izzy

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R
Rife
Pre-Searing Cadet
#1
http://eu.plaync.com/eu/news/stream/...ion_special_3/

I did a search and found no mention of this on the forum, but if you listen they mention they have plans for new content for GW1. Not a full chapter, but quests and other things.
Lady Raenef
Lady Raenef
Jungle Guide
#2
SUMMARY:

Izzy has worked for 4 years with ArenaNet.
Guild Wars is coded in C++ for the most part.
It's hard for Izzy to figure out how to balance the DPS between Warriors and casters.
Casters are pushed towards a support role.
A new team of about 6-7 people work on GW1 now.
New items, missions, quests are being worked on to be released all the way to early next year.
Graphics rendering is programmed by a self made engine.
No more chapters will be added to Guild Wars 1.
More "explore" will be added to Guild Wars 1. (whatever that means)
It would be "smart" to make areas related to Lyssa, Melandru, and Dwayna but no plans.
Tormented weapons WILL be added to the HoM with the update.
Grinding was implemented to please people who love to grind. They're trying to ease up, but they're not sure.
Shadow Form was returned due to a desire of keeping fun builds for PvE without worry of PvP.
They don't want to split skills into PvE/PvP versions, it's done to prevent certain skills from being uneffective in certain areas.
Smiter's Boon was basically destroyed from PvP. It's too hard to remove a skill from the game due to coding, ridiculous numbers works.
Ursan took forever to be nerfed was due to waiting on the effects it had first.
They're watching CryWay currently.
GvG was reworked to kill each other players, not the NPCs them self.
They're waiting to see if Guild Lord racing is going to still be used as a strategy. If so, things will be changed to make it harder.
H
Heloniar
Academy Page
#3
no chance of a transcript? I'm deaf and can't hear what izzy's saying
Lady Raenef
Lady Raenef
Jungle Guide
#4
Quote:
Originally Posted by Heloniar
no chance of a transcript? I'm deaf and can't hear what izzy's saying
Izzy has enjoyed working at ArenaNet for about 4 years...that's about as far as I've gotten. I'll edit this after wards.
MercenaryKnight
MercenaryKnight
Forge Runner
#5
Oh boy, once they nerf cryway I wonder how much outroar that will cause. Since it's pretty much tank n spank cryway that can clear out high end areas quickly (almost like ursan except need more knowledge to prevent aggro loss).
T
Turbobusa
Forge Runner
#6
Quote:
They're waiting to see if Guild Lord racing is going to still be used as a strategy. If so, things will be changed to make it harder.
EDIT: Just want to point out that he was talking about a real zerg rush. It's not splitting that's discussed, just the GL rush, ignoring NPCs.
They want people to play aggressively, splitting or not.
Me happy.
p
papryk
Jungle Guide
#7
*A new team of about 6-7 people work on GW1 now.
New items, missions, quests are being worked on to be released all the way to early next year.
More "explore" will be added to Guild Wars 1. (whatever that means)
It would be "smart" to make areas related to Lyssa, Melandru, and Dwayna but no plans.*

sounds good
Cebe
Cebe
The 5th Celestial Boss
#8
Quote:
Originally Posted by Lady Raenef
New items, missions, quests are being worked on to be released all the way to early next year.

~snip~

More "explore" will be added to Guild Wars 1. (whatever that means)
This intrigues me.

Cross campaign quests please.
Madeentje
Madeentje
Wilds Pathfinder
#9
NICE!

A new team of about 6-7 people work on GW1 now.
New items, missions, quests are being worked on to be released all the way to early next year.
Graphics rendering is programmed by a self made engine.
No more chapters will be added to Guild Wars 1.
More "explore" will be added to Guild Wars 1. (whatever that means)
It would be "smart" to make areas related to Lyssa, Melandru, and Dwayna but no plans.

NOT NICE!

Tormented weapons WILL be added to the HoM with the update.
Grinding was implemented to please people who love to grind. They're trying to ease up, but they're not sure.
daze
daze
Jungle Guide
#10
Quote:
Originally Posted by Celestial Beaver
This intrigues me.

Cross campaign quests please.
I just found a forgotten teleporter gate from crystal overlook in NF to the arid sea in Proph today while vanquishing... I thought that was pretty cool.. maybe they are getting ready for more cross campaign quests...

the only change i really would like to hear the status or opinion on is removing the 3 cap off of heroes. but it may make henchies obsolete
Productivity
Productivity
Lion's Arch Merchant
#11
Quote:
Originally Posted by daze
I just found a forgotten teleporter gate from crystal overlook in NF to the arid sea in Proph today while vanquishing... I thought that was pretty cool.. maybe they are getting ready for more cross campaign quests...
That has been in the game since NF release.
daze
daze
Jungle Guide
#12
Quote:
Originally Posted by Productivity
That has been in the game since NF release.
Oh, well its new to me. Do you know what its purpose is? It seems kinda odd, unless you want to skip the first 2/3 of prophecys after making it to desolation
Cebe
Cebe
The 5th Celestial Boss
#13
Quote:
Originally Posted by daze
Oh, well its new to me. Do you know what its purpose is? It seems kinda odd, unless you want to skip the first 2/3 of prophecys after making it to desolation
There is a quest from a quest giver in the Crystal Overlook which requires you to travel to the Arid Sea in Prophecies in order to do her bidding.

But that's one cross-campaign quest, there is the Black Moa Chick cross-campaign scavenger hunt, so I'd like to see a few more quests along those lines. They're fun.
Abedeus
Abedeus
Grotto Attendant
#15
Also, you can use the 8 man party to easily vanquish Arid Sea.
daze
daze
Jungle Guide
#16
Quote:
Originally Posted by Darcy
@daze - It is used in this quest http://wiki.guildwars.com/wiki/Family_Soul
oh yeah i think i remember this quest, i planned on picking it up after the vanquish, with hopes to not spawn extra enemies, but ended up forgetting and just teleported to arid sea and ended up vanquishing it too.
Quote:
Originally Posted by Abedeus
Also, you can use the 8 man party to easily vanquish Arid Sea.
I was wondering why it was soo retartedly easy. it didn't dawn on me that the desert is 6 man... Hmm as long as i didn't go to a town i could effectively vanquish the whole desert with 8 men? (lol at vanquishing desert with paragon henchie)
bsoltan
bsoltan
Site Contributor
#17
A few eye openers. Nice to hear they're still planning to add things to the game.
Madeentje
Madeentje
Wilds Pathfinder
#18
They probably read like 100's of QQ's about people saying that Guild Wars is dying and that ArenaNet is only working on Guild Wars 2, and that everyone will quit GW and forget about GW2...So that's probably why they going to be making more quests, areas, missions, items, etc., to make people interested in GW1 again.
Bryant Again
Bryant Again
Hall Hero
#19
Good stuff A few notes:

Quote:
Originally Posted by Lady Raenef
Shadow Form was returned due to a desire of keeping fun builds for PvE without worry of PvP.
Ungh. I hope they watch the line with this one.

Quote:
Originally Posted by Lady Raenef
They're watching CryWay currently.
Yummy, very good to know!
Apollo Smile
Apollo Smile
Wilds Pathfinder
#20
I love how he mentioned adding more quests and lore leading up to Guild Wars 2.