Z
Revert the Hero AI
2 pages • Page 1
K
h
S
Quote:
|
Originally Posted by Scary
Are they ???
I play HM dungeons most days with H/H without any problems. Maybe that could improve the agro distance of the casters more. |
/signed, it's crazy. One time they aggro 5 groups, and the other they sit on their ass and NOT heal me even if I'm in the range.
The only things I see going on as unusual with my heroes are:
1. My monks are enchanting and healing me more often (although that may be because I've only played on my monk as of late, which has starter armor).
2. Melee over aggro even more (even when on Guard, Instances: Heading to the first Cantha mission, Melonni *was set to guard* went half a radar distance out of the way to attack Jade Brotherhood. Also, Koss*was on Guard*+Devona in Snake Dance going half a radar distance (one going each way) and aggroed a total of 3 full groups before returning to a flag I placed *which I placed as they were running away*)
The first, I don't mind much because I was smart and brought 3 monks so the group didn't die *much*. The second is a BIG problem for me. Maybe not if I was playing my sin or necro, but on a lvl 7 monk with starter armor... It gets annoying to die 50 times in an area *and that is with using flags*.
whether or not it gets reverted back to before doesn't bother me. Just fix the damned melee. Something new or something old, CHANGE PLEASE! It's bad enough having the warrior henchman over aggro, I don't need another to aggro OTHER groups.
1. My monks are enchanting and healing me more often (although that may be because I've only played on my monk as of late, which has starter armor).
2. Melee over aggro even more (even when on Guard, Instances: Heading to the first Cantha mission, Melonni *was set to guard* went half a radar distance out of the way to attack Jade Brotherhood. Also, Koss*was on Guard*+Devona in Snake Dance going half a radar distance (one going each way) and aggroed a total of 3 full groups before returning to a flag I placed *which I placed as they were running away*)
The first, I don't mind much because I was smart and brought 3 monks so the group didn't die *much*. The second is a BIG problem for me. Maybe not if I was playing my sin or necro, but on a lvl 7 monk with starter armor... It gets annoying to die 50 times in an area *and that is with using flags*.
whether or not it gets reverted back to before doesn't bother me. Just fix the damned melee. Something new or something old, CHANGE PLEASE! It's bad enough having the warrior henchman over aggro, I don't need another to aggro OTHER groups.
The biggest problem I have with em is the "Repeat Cancel Action" bug till they are out of energy. Usually happens if you force em to cast a spell but the target is out of range ... then click click click till they got no energy and they finally execute the action. Most disturbing in HB ... easily can be your death sentence there.
So yeah roll back, haven't noticed any improvement but a few VERY annoying bugs.
So yeah roll back, haven't noticed any improvement but a few VERY annoying bugs.
L
m
Quote:
|
Originally Posted by here to troll
to be honest it seems im being pre protted (YES I KNOW) from h/h i think that there iq may have gone up( i dont use melee henchmen that people find to be the problem) so far i have enjoyed the update althoguh i dont look at my heros to much so they may be doing bad but im just not noticing it
|
K
Quote:
|
Originally Posted by Pesi
its not the heroes that are the problem.... figure the rest out urself
|
Quote:
|
Originally Posted by Kung Foo Man Choo
I only have problems with melee H/H. All of my heroes are on guard aswell. I will not be in agro range of groups but Koss and Panakau decide to charge head on into any group within 1 1/2 agro range. I have never had any prior problems with melee H/H before this update.
|
I have always had issues with Koss, and melonni. For example in Thunderhead keep at the last part where im holding down the fort, melonni decided to go all "avatar of balthazar" and run down the stairs and outside the fort (even thought i had all heros flagged and set to guard at the top of the stairs). For some reason she may have thought that she could solo 3 mursat and 2 jade bows.
Maybe it is because i just got her infused and she thought she was impervious.
Anyways i haven't used melee Heros or henchies since. The closest i get to melee is minions (meat shields) Squishy team FTW
Quote:
|
Originally Posted by Abedeus
Improve EVEN MORE? So they will aggro everything on the map as soon as go out from the outpost?
/signed, it's crazy. One time they aggro 5 groups, and the other they sit on their ass and NOT heal me even if I'm in the range. |
What I meant ... sry for my spelling... ore sry for your understandable reading.
Is that they could improve that they stay more OUT of agro by make the
distance between de foe's en casters hench bigger.
S
At least H/H are predictably dumb. Playing in PuGs over the weekend made me question how the human race still exists on this planet ..
Back on topic, been collecting skills all weekend, what with the double cap XP, and I have to agree, all the melee heroes and henchies seem to have been given some kind of crazy 'banzai' AI. Trying to pull a single group in crowded conditions was tough, Devona and Koss were teaming up and charging here there and everywhere aggroing remote mobs. It required continuous re-pinning to keen them in check.
Still beats PuGs though
Back on topic, been collecting skills all weekend, what with the double cap XP, and I have to agree, all the melee heroes and henchies seem to have been given some kind of crazy 'banzai' AI. Trying to pull a single group in crowded conditions was tough, Devona and Koss were teaming up and charging here there and everywhere aggroing remote mobs. It required continuous re-pinning to keen them in check.
Still beats PuGs though

Quote:
|
Originally Posted by Abedeus
I dare you to take Devona and/or Talon and/or Stefan and/or Tom or any hero hench set on Guard and not swear at least once per 15 minutes. I DARE YOU. Do it now. And then apologize for your ignorance.
|

