Wow, GvG sure got boring now. All rush in and kill, no more tactical advantages by sneaking in through the backdoor?
And that's from a PvE player.
Update - 14 August 2008
3 pages • Page 3
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Originally Posted by eximiis
glimmering mark + 10 hp degen is like 43 hp a sec.
pretty much why they did the change to glimmering mark |
Glimmering Mark is now shit. 10DPS(approx what it does to warriors) = -5 degen. Wow, what an uber elite......in case you missed it, that was just dripping with sarcasm.
Never used it before, didn't get time to play with it after the buff, wont bother after the nerf....
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Originally Posted by nebuchanezzar
10 pips is 20 health per second. So, -10 degen is 20dps. 20dps =\= 43health per second.
Glimmering Mark is now shit. 10DPS(approx what it does to warriors) = -5 degen. Wow, what an uber elite......in case you missed it, that was just dripping with sarcasm. Never used it before, didn't get time to play with it after the buff, wont bother after the nerf.... |
It was fun to use, not too great, but fun. Now it just sucks.
c
I'd not be surprised if this is step one in completely revamping GvG. It makes no sense to remove all the strategic elements of the venue on a permanent basis. It does make sense to strip the battle down to basics to see how it's played out on a broad spectrum of matches. A week or so from now, I bet we start to see one or two new elements added back in.
This is quite radical, though. I just don't know how else to describe it. However, it might be the step that's needed to speed up GvG without sacrificing the strategic and tactical elements that separate it from being HA played in a large area.
This is quite radical, though. I just don't know how else to describe it. However, it might be the step that's needed to speed up GvG without sacrificing the strategic and tactical elements that separate it from being HA played in a large area.
I need to start making equations again for my posts:
GvG > PvP?
Nonetheless, I didn't like Glimmering Mark seven months ago, last week and I'll certainly dislike it now. Glimmering Mark probably could use the same factor [skill]Invoke Lightning[/skill] has when it comes to having an enchantment on or not.
GvG > PvP?
Nonetheless, I didn't like Glimmering Mark seven months ago, last week and I'll certainly dislike it now. Glimmering Mark probably could use the same factor [skill]Invoke Lightning[/skill] has when it comes to having an enchantment on or not.
R
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Originally Posted by Snow Bunny
It was super powered shit in AB or something like that. I'm guessing, because there's no better explanation.
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Originally Posted by Sarevok Thordin
AB will NEVER be a real pvp arena.
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Originally Posted by Sarevok Thordin
I thought only real PvP could influence a decision like that.
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ab is still pvp its just that you dont play it / care about it when u play it so it dont matter to you.
to be honest, ab is the only pure form of pvp left. due to hero's being used left right and center in GvG and Ha. Quote me for truth.
R
If you dont know anything about gvg, dont share your opinion, please.
GvG before this was alot more 8v8 only, fight at stand, split defensive or full-out turtle if they split, then it will be now.
Theres three types of builds generally used: 8v8 oriented, split oriented, or balanced (capable of doing both but not as well as one fully dedicated to one tactic).
Split build's ability to ownface came from being able to pick off npc's one by one if the enemy turtled. Now if a split build or balanced wants any edge over a 8v8 build they have to split, and the only way a split can make a difference is to drop the bodyguard and dmg or kill the lord. The point here is that a 8v8 build can EASILY force a split or balanced build to fight 8v8 in the old meta, they didnt need the 300hp on the lord if your turtling, plus you can always find a way to sneak a flag.
As for this update, I cant honestly say. On one hand lords don't walk forcing a split or guildrush to win. On the other hand, whats to stop an 8v8 build from turtling and repeatedly wiping the opposing team just to beastmode at some point and guildrush? I wouldnt be surprised to see a few gvg's decided by a sole monk or runner zerging and wanding the opposing lord once.
But like I said, it'll be intresting how this pans out.
GvG before this was alot more 8v8 only, fight at stand, split defensive or full-out turtle if they split, then it will be now.
Theres three types of builds generally used: 8v8 oriented, split oriented, or balanced (capable of doing both but not as well as one fully dedicated to one tactic).
Split build's ability to ownface came from being able to pick off npc's one by one if the enemy turtled. Now if a split build or balanced wants any edge over a 8v8 build they have to split, and the only way a split can make a difference is to drop the bodyguard and dmg or kill the lord. The point here is that a 8v8 build can EASILY force a split or balanced build to fight 8v8 in the old meta, they didnt need the 300hp on the lord if your turtling, plus you can always find a way to sneak a flag.
As for this update, I cant honestly say. On one hand lords don't walk forcing a split or guildrush to win. On the other hand, whats to stop an 8v8 build from turtling and repeatedly wiping the opposing team just to beastmode at some point and guildrush? I wouldnt be surprised to see a few gvg's decided by a sole monk or runner zerging and wanding the opposing lord once.
But like I said, it'll be intresting how this pans out.
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Originally Posted by Esprit
Glimmering Mark no longer ignores armor. At 16 Air the skill did 26 damage per second, ignoring armor. While I did not see much use of it while it ignored armor (because who is going to cast it and wait patiently while it has its full effects), it seems even more worthless now.
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