* Flashing Blades: functionality changed to: "(5..30 seconds.) You have 75% chance to block while attacking. Block effect: 5..20 damage to your attacker."
* Golden Skull Strike: this skill no longer requires a lead attack; reduced Dazed duration to 1..5 seconds.
* Hidden Caltrops: increased recharge to 12 seconds. Functionality changed to: "(10 seconds.) Causes 50% slower movement. End effect: inflicts Crippled condition (3..15 seconds)."
* Shadow Form: reduced the damage penalty to 33%.
* Way of the Assassin: functionality changed to: "(20 seconds.) You attack 5..35% faster and have +5..35% chance to land a critical hit."
Thoughts?
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Flashing Blades still a waste of elite due to critical defences... If you're attacking to make flashing blades work, then crit defecnes would stay up.
I like golden skull... but here comes the new golden builds... too powerful i think.
Gonna miss the damage from caltrops, but its a new snare, definately not overpowered.
Way of the assassin is a big buff for Scythe Sins, who didnt need a buff. Yes its a new elite, but with Sins remedy, and wearying strike who needs wounding?
Dunno y shadow form effected pvp as well...
I like golden skull... but here comes the new golden builds... too powerful i think.
Gonna miss the damage from caltrops, but its a new snare, definately not overpowered.
Way of the assassin is a big buff for Scythe Sins, who didnt need a buff. Yes its a new elite, but with Sins remedy, and wearying strike who needs wounding?
Dunno y shadow form effected pvp as well...
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Hm... [Flashing Blades]+[Critical Defenses] may prove useful in farming physicals since as long as both of them are up they give 90%+ block and it sounds like FB "block effect" will apply itself on crit defences block as well...
On a second thought [Shadow Form] gives way better protection, so...
On a second thought [Shadow Form] gives way better protection, so...
FB: smart like Glad's Defense. Back to the drawing board.
GSS: skips are always worthy. Daze is a bit short though, considering skips usually mean an attempt at instagibbing: this doesn't give bonus damage either.
HC: I like the snare being unconditional now, I'll definitely play around with this.
WotA: I went 'ZOMG WE HAZ AN IAS'. But I'm not such a fan of the Critical Strikes line in PvP, it's been a while since I made a build that specced more than 8. Bar compression worth the Elite slot? I honestly doubt it.
GSS: skips are always worthy. Daze is a bit short though, considering skips usually mean an attempt at instagibbing: this doesn't give bonus damage either.
HC: I like the snare being unconditional now, I'll definitely play around with this.
WotA: I went 'ZOMG WE HAZ AN IAS'. But I'm not such a fan of the Critical Strikes line in PvP, it's been a while since I made a build that specced more than 8. Bar compression worth the Elite slot? I honestly doubt it.
p
I approve of the new changes.
FB looks fun to play with now
WotA doesn't suck now, but i doubt will replace CA with MS.
HC looks alot more attractive with its 2-part snare. Anything that makes them use 2 skills to get rid of 1 skill = win.
GSS looks like its going to open the door for more instagibs and whining will ensue.
Although SF's penalty was reduced, I still can't help but feel the damage nerf is unnecessary if they're going to make changes UW to compensate for the permafarmers. But, 33% is better than 50%. Still wish there was 0% damage penalty so i can still farm elite tomes efficiently.
FB looks fun to play with now
WotA doesn't suck now, but i doubt will replace CA with MS.
HC looks alot more attractive with its 2-part snare. Anything that makes them use 2 skills to get rid of 1 skill = win.
GSS looks like its going to open the door for more instagibs and whining will ensue.
Although SF's penalty was reduced, I still can't help but feel the damage nerf is unnecessary if they're going to make changes UW to compensate for the permafarmers. But, 33% is better than 50%. Still wish there was 0% damage penalty so i can still farm elite tomes efficiently.
p
Quote:
Originally Posted by moriz
way of the assassin needs to be moved to dagger mastery, to prevent people abusing it with other weapons.
Or make it only work with dagger class weapons.
Quote:
Quote:
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Originally Posted by RavagerOfDreams
way of the assassin is op'd and should be nerfed.... anyway like the golden skull strike one Nerfed in the way I suggested I hope. Because this buff actually makes it good for daggers, probably OPed for scythes. |
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Quote:
Originally Posted by Kain Fz
By "abuse", can you explain how so called "abusable" that is?
Crit Scythe becomes stupid in pvp. Not only can they stack crit with WotA and WotM, but they get a big boost in IAS. In pve, they had critical agility, and in pvp they had whirling charge, which required points into wind prayers. Now they can hit 33% IAS without investing into wind prayers in pvp.
