Update - Thursday August 7
14 pages • Page 3
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Originally Posted by Winterclaw
Warrior and mesmer hero notes are a copy of others...
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Mesmer * Heroes no longer use Waste Not, Want Not with full Energy. * Heroes use Unnatural Signet less frequently on non-Spirit enemies. * Heroes no longer use Enchanter's Conundrum on enchanted and hexed foes. * Heroes will now use Backfire on the Master of Healing or Master of Enchantments. * Heroes will wait until their Energy is at an appropriate level to attempt to use Ether Signet. * Heroes will now use Shame on NPC Monks. * Heroes will no longer become confused when Empathy is queued on a target standing near Spirits. Warrior * Heroes now use Belly Smash. * Heroes will be less likely to use "Retreat!" when the skill is already active on the party. * Heroes no longer use Heavy Blow on foes that have already been knocked down. * Heroes are less likely to use Steelfang Slash on opponents that aren't knocked down. * Heroes use Hammer Bash more efficiently. * Heroes now use Disarm to interrupt actions. * Heroes are less likely to use "You're All Alone!" on targets standing next to their allies. |
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Originally Posted by Yang Whirlwind
Maybe now I can actually bring a real build to DoA and have a chance of getting into a group ... one can only hope! |
Ahh to dream.... Even if Ursan is not the build in DoA anymore PuGs will STILL require a set of 8 skills that is "THE BUILD". If you think you can put just any build together in DoA and have a pug not kick you your dreaming.
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Originally Posted by Numa Pompilius
WTF they boosted all the already overpowered PvE skills AND didn't nerf Ursan AND made the bosses and mobs easier to kill?
WTF??? Someone, please, explain to me why this was done. What is ANets thinking behind this, because it doesn't seem to make any sense at all to me. Did people really think that PvE was too hard? |
As to UB, well, I'm still sorting it out, sorting all of it out. At least (and I use those words lightly) now it's doing it's "intended function", which is setting all the professions equal but in the most lazy and terrible way.
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Some of my favourite buffs that made me do a double take...
MASTER OF MAGIC?! LOOK AT IT! PLEASE.
Master of Magic: decreased Energy cost to 5; decreased recharge to 20 seconds. Functionality changed to: "(1..61 seconds.) Your elemental attributes are set to 12 and you gain +0..2 Energy regeneration."
I think I'm gonna make an elementalist JUST for this. I swear. That is so... OMG.
Top it off with some
Elemental Lord: increased duration to 40..60 seconds.
13 in ALL elements with 6 energy regen is pretty damn fine.
"The Power is Yours!": decreased recharge time to 0; decreased Energy cost to 0; increased adrenaline cost to 4 strikes. Functionality changed to: "(3 seconds.) Allies within earshot gain 0..1 Energy regeneration."
WITH
buffed SY!
energy and armor for everyone!

Ebon Vanguard Sniper Support: functionality changed to: "Deals 54..90 piercing damage and inflicts Bleeding condition (25 seconds). 10% chance of +540..900 piercing damage. 25% chance of +540..900 piercing damage if target foe is a Charr."
I thought it was a typo. I was actually scared when I read it...
Expert's Dexterity: this skill is now a stance; decreased activation time to 0; increased recharge time to 20 seconds. Functionality changed to: "(5..20 seconds.) You attack 33% faster and you gain +2 to your Marksmanship attribute."
holy smokers....
# Battle Rage: functionality changed to: "(5..20 seconds.) You move 33% faster and gain double adrenaline from your attacks. End if you use any non-adrenal skills. "
that's love right there, bro.
gdtimes, gtimes...
As said before, I think it's GREAT that they changed PvE skills so they don't require grinding anymore!
They're strategy here was probably to buff everything so that everyone would be happy, eh?
**waits for exploits..!
MASTER OF MAGIC?! LOOK AT IT! PLEASE.
Master of Magic: decreased Energy cost to 5; decreased recharge to 20 seconds. Functionality changed to: "(1..61 seconds.) Your elemental attributes are set to 12 and you gain +0..2 Energy regeneration."
I think I'm gonna make an elementalist JUST for this. I swear. That is so... OMG.
Top it off with some
Elemental Lord: increased duration to 40..60 seconds.
13 in ALL elements with 6 energy regen is pretty damn fine.
"The Power is Yours!": decreased recharge time to 0; decreased Energy cost to 0; increased adrenaline cost to 4 strikes. Functionality changed to: "(3 seconds.) Allies within earshot gain 0..1 Energy regeneration."
WITH
buffed SY!
energy and armor for everyone!


Ebon Vanguard Sniper Support: functionality changed to: "Deals 54..90 piercing damage and inflicts Bleeding condition (25 seconds). 10% chance of +540..900 piercing damage. 25% chance of +540..900 piercing damage if target foe is a Charr."
I thought it was a typo. I was actually scared when I read it...
Expert's Dexterity: this skill is now a stance; decreased activation time to 0; increased recharge time to 20 seconds. Functionality changed to: "(5..20 seconds.) You attack 33% faster and you gain +2 to your Marksmanship attribute."
holy smokers....
# Battle Rage: functionality changed to: "(5..20 seconds.) You move 33% faster and gain double adrenaline from your attacks. End if you use any non-adrenal skills. "
that's love right there, bro.
gdtimes, gtimes...
As said before, I think it's GREAT that they changed PvE skills so they don't require grinding anymore!
They're strategy here was probably to buff everything so that everyone would be happy, eh?**waits for exploits..!
