Update - Thursday August 7

14 pages Page 14
EmptySkull
EmptySkull
Lion's Arch Merchant
#261
Quote:
Originally Posted by UnChosen
Next up! Ursan sniper group LF 5 ursan snipers, 2 HB, and 1 Imbagon. Mesmers, sins, rits, dervs, and rangers need not apply because they are are useless during the down time.
Mesmers can come or anyone with /me


[arcane echo]+[echo]+[Ebon Vanguard Sniper Support]
U
UnChosen
Wilds Pathfinder
#262
Lol it was sarcasm, but chances are I am not that far off. I am already seeing people not wanting classes out of the holy five in DoA
T
ThunderStruck
Krytan Explorer
#263
I can't wait to try out Ebon Sniper Support.


As for the few of you that claimed Ursan is still viable and "just takes skill now." Umm.... yeah, that was ANet's goal. Their goal wasn't to make the skill completely useless. I mean, I don't like using Ursan, but I have nothing against those that do. ANet needed to cater to the players that aren't as hardcore-anti Ursan as guru... aka a large percentage of their playerbase.

/end rant.
L
Lycan Nibbler
Forge Runner
#264
Quote:
Originally Posted by Azza
lol but i picture it more like this

to dumb it down for A-Net because i know there slow(they never take a hint on nerfs) if u keep nerfing the game ur not gonna have much of a customer line for GW2, i can name hundreds of people i talk to online that arent gonna bother with GW2 and each of them would know hundreds more

well simply said once i max out all my titles im quitting GW and buying WoW(they dont seem to nerf that)
Seems like someone who only sees nerfs and not buffs (glass half empty always?)

I also know a lot of people who QQ but then buy the next chapter so your point is?
I truly believe that very few people know what they will do until GW2 is a month before being on the shelves and we all have a better idea of what the game is about.


Quote:
Originally Posted by Azza
PvP and PvE always results in button mashing wether the build requitres skill or not.
That applies to every game, unless you have the telepathy interface on your computer.....
Age
Age
Hall Hero
#265
It is not as big as I thought it was going to be and Ursan didn't get hurt that much.I thought there would be some extra content it is not that bad.
EinherjarMx
EinherjarMx
Wilds Pathfinder
#266
wtf?! no [intensity] buff?
eeks
eeks
Krytan Explorer
#267
Ouch at Order of Undeath's.. insanely bittersweet "buff"? Weirdly, they go on about how it benefits PvP in the developer comment.. thing, but didn't utilise their big PvE/PvP split.

The other buffs look fun, though.

I like how they tried hard to nerf (and failed) the UW ecto run last update, but made it easier this update. They've sure got their thinking caps on~
C
Chthon
Grotto Attendant
#268
Quote:
Originally Posted by eeks
Ouch at Order of Undeath's.. insanely bittersweet "buff"? Weirdly, they go on about how it benefits PvP in the developer comment.. thing, but didn't utilise their big PvE/PvP split.
I agree. They completely dropped the ball on that one. Completely.

Aside from a few overbuffs, the rest of the changes are OK, if not exactly inspired. But losing OoU ticks me off so much I'm going to have to call it a bad update overall.

Quote:
Originally Posted by slowerpoke
how did the update effect the perma sf uw farm? i know they removed the cursed riders (!?) and reduced the dmg penalty. does this make it easier than before?
The old farm works again, except it takes 3 times as long because you're lucky to be able to kill 2 groups at once, and you've still got the damage penalty, and and the mindblades have more HP, and the mindblades kept hexbreaker.
Lady Raenef
Lady Raenef
Jungle Guide
#269
Kind of upset that Unyielding Aura is no longer a good monk gimmick skill for PvE. Though, why it was left the same for PvP, I'm not sure why. The enchantment thing seems a bit weird, but no one would take a awesome hard res, right?

Has anyone had a problem with heroes having the tendency of running the opposite direction of you after you unflag them?
eeks
eeks
Krytan Explorer
#270
Quote:
Originally Posted by Chthon
The old farm works again, except it takes 3 times as long because you're lucky to be able to kill 2 groups at once, and you've still got the damage penalty, and and the mindblades have more HP, and the mindblades kept hexbreaker.
Ah well, I found that if you sidestep a bit whilst they're in a line and wait, they bunch up as they would normally. Sure it took ages to get a hang of that, but I got 5e from the first four Dream Rider spawns.

I also died due to insomnia-induced stupidty (really the only way you can die in that run - stupidity), but that's quite efficient if you "master" the method, granted there were still nine Mind Blades left.

I don't think a slight slowdown's that bad, if one's still hoarding their ectos. Spam burning speed five times, and you've killed the MB's in three turns - energy's easily maintainable with Glowing Gaze. I think they're buggered with Chaos Planes regardless of what they do, if they wish to nerf it yet still play the fairness card.

They could easily just turn all the Banished into Cursed Dream Riders, but they'd have an angry mob of fire'n'brimstone hurling Assassins on their arses, which they seem to try to avoid yet fail every skill balance.

Huff. I threatened to use Unyielding Aura on a friend just before the skill "balance"... Damnit!

Fairly placid with UB's change, as I only ever used it in Blood Washes Blood. It was fun while it lasted, even if I was stupidly aggroing crap on my survivor.
I
Incandecree
Frost Gate Guardian
#271
of the unthinking Ursan carrier not noticing they were resurrected by Unyielding Aura and then dying immediately when they hit Ursan and it removes UA. *sigh*
zwei2stein
zwei2stein
Grotto Attendant
#272
Interesting: Anet "buffed" PvE skills without actually buffing them. And reduced point of grind somewhat. Perfect Illusion.

Plus they basically added 41 elite skills to game.

And ursan nerf.

Me happy.
Timotheos
Timotheos
Academy Page
#273
Omg Willa The Unpleasant got nerfed !
zwei2stein
zwei2stein
Grotto Attendant
#274
Quote:
Originally Posted by Chthon
I agree. They completely dropped the ball on that one. Completely.

Aside from a few overbuffs, the rest of the changes are OK, if not exactly inspired. But losing OoU ticks me off so much I'm going to have to call it a bad update overall.
Its not like anyone used OoU seriously (did you?). Skill was unwieldy and required making bad compromises to use efectivelly (i.e. usage of vamp horrors, you couldn't afford to use BoTM without monk attention or self heal).

This introduces new interesting way to play necromancers: as pet class. We have enough MM stuff already.
Queenie
Queenie
Forge Runner
#275
Quote:
Elementalist

* Heroes are less likely to use Lightning Bolt on stationary foes.
* Heroes use Shock Arrow more efficiently.
* Heroes use Glowstone more efficiently.
* Heroes use Glowing Gaze more efficiently.
* Heroes are more likely to use Glowing Ice on targets suffering from a water hex.
* Heroes no longer use Blinding Flash on casters or Blinded targets.
* Heroes are less likely to use Blinding Surge if only a single target will be affected.
* Heroes use Mind Blast more effectively.
* Heroes will use of Flare on targets regardless of their remaining Health.
* Heroes use Invoke Lightning more efficiently.
* Heroes use Chain Lightning more efficiently.

Mesmer

* Heroes are less likely to use Lightning Bolt on stationary foes.
* Heroes use Shock Arrow more efficiently.
* Heroes use Glowstone more efficiently.
* Heroes use Glowing Gaze more efficiently.
* Heroes are more likely to use Glowing Ice on targets suffering from a water hex.
* Heroes no longer use Blinding Flash on casters or Blinded targets.
* Heroes are less likely to use Blinding Surge if only a single target will be affected.
* Heroes use Mind Blast more effectively.
* Heroes will use of Flare on targets regardless of their remaining Health.
* Heroes use Invoke Lightning more efficiently.
* Heroes use Chain Lightning more efficiently.
Special.

12charz
garethporlest18
garethporlest18
Forge Runner
#276
I like the Way of the Assassin buff. Keke.
eeks
eeks
Krytan Explorer
#277
Quote:
Originally Posted by zwei2stein
Its not like anyone used OoU seriously (did you?). Skill was unwieldy and required making bad compromises to use efectivelly (i.e. usage of vamp horrors, you couldn't afford to use BoTM without monk attention or self heal).

This introduces new interesting way to play necromancers: as pet class. We have enough MM stuff already.
We do, but it was still fun secretly using it in pugs, and watching the party cruise through a mission without them knowing you were dishing out quite a bit of the DPS with sub-par minions. I think Anet assumed it was an underused skill due to the intense popularity of Flesh Golem. That was their goal this time around, wasn't it? Buffing underused elites?

Besides, I always found my health pretty easy to maintain.

Oh well, it's easily adaptable. Sorry to say it, but I'm a fairly casual player (nowadays), and the changes aren't angering me. It is a shame for others who used it a lot, though.

Also, it's pretty amusing how all the mesmer hero buffs correlate to their usage of elementalist skills. You'd think they'd catch on to that little problem.

I think we should all give Izzy a patronising pat for his peculiar perks.
T
Targuil
Krytan Explorer
#278
Quote:
Originally Posted by Timotheos
Omg Willa The Unpleasant got nerfed !
Maybe he/she/it is FINALLY pleasant.
sindex
sindex
Wilds Pathfinder
#279
Speaking of Heroes, has anyone noticed how aggressive the AI has become? Every Hero and a few Henchmen seem to want to take on anyone, which are out of their aggro range. It is starting to get my nerves. I mean I know a few heroes used to do this (like Margrid), but now it’s pretty much all of them. They do this in guard mode and I know this is something they are not suppose to be doing even in attack mode (stay within the aggro bubble when no ones attacking).
ALICE WInterLand
ALICE WInterLand
Academy Page
#280
i think ANET did a good JOB they Buff up ELITEs that we think werent too useful in the beginning......ELite are suppose to be Better then normal skills so a buff at those elites are a wise choice....It should have been done a long time ago.now with debuffing of ursan i guess.Builds finally matter!