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Originally Posted by Chthon
The old farm works again, except it takes 3 times as long because you're lucky to be able to kill 2 groups at once, and you've still got the damage penalty, and and the mindblades have more HP, and the mindblades kept hexbreaker.
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Ah well, I found that if you sidestep a bit whilst they're in a line and wait, they bunch up as they would normally. Sure it took ages to get a hang of that, but I got 5e from the first four Dream Rider spawns.
I also died due to insomnia-induced stupidty (really the only way you can die in that run - stupidity), but that's quite efficient if you "master" the method, granted there were still nine Mind Blades left.
I don't think a slight slowdown's that bad, if one's still hoarding their ectos. Spam burning speed five times, and you've killed the MB's in three turns - energy's easily maintainable with Glowing Gaze. I think they're buggered with Chaos Planes regardless of what they do, if they wish to nerf it yet still play the fairness card.
They could easily just turn all the Banished into Cursed Dream Riders, but they'd have an angry mob of fire'n'brimstone hurling Assassins on their arses, which they seem to try to avoid yet fail every skill balance.
Huff. I threatened to use Unyielding Aura on a friend just before the skill "balance"... Damnit!
Fairly placid with UB's change, as I only ever used it in Blood Washes Blood. It was fun while it lasted, even if I was stupidly aggroing crap on my survivor.