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If one person gets the bounty, give to everyone
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I don't mind that, would help people that tend to forget getting the bounty... BUT!
ONLY as long as [REVERBERANT]YOU-DON'T-EARN-POINTS-FROM-ENEMIES-THAT-DIE-OUT-OF-RADAR-RANGE.[/REVERBERANT].
Otherwise not, since that would be too much leech-friendly.
But what should really be the same is bonus bounties in EotN.
ONLY as long as [REVERBERANT]YOU-DON'T-EARN-POINTS-FROM-ENEMIES-THAT-DIE-OUT-OF-RADAR-RANGE.[/REVERBERANT].
Otherwise not, since that would be too much leech-friendly.
But what should really be the same is bonus bounties in EotN.
M
Besides that, r8 for LB, 10 for SS, and 9 & 10 for EotN rep are require bounties to only be obtained in HM. If you go into NM and someone picks up a bounty while ordinaly someone else of higher rank couldn't, then the higher one would still get the bounty. It'd take a lot longer in NM, but for people who don't wanna go to the trouble of HM and are willing to spend some time on it, I think they'd do that.
/not-signed
/not-signed
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Originally Posted by Mortal Amongst Mere Gods
Besides that, r8 for LB, 10 for SS, and 9 & 10 for EotN rep are require bounties to only be obtained in HM. If you go into NM and someone picks up a bounty while ordinaly someone else of higher rank couldn't, then the higher one would still get the bounty. It'd take a lot longer in NM, but for people who don't wanna go to the trouble of HM and are willing to spend some time on it, I think they'd do that.
/not-signed |
That's out of the question! It was implied that what the OP suggest is: "One character talks to the Bounty giver NPC, all gain the effect they would if they talked to him."
So those that get just 'Master bonuses'(EoTN) or nothing at all(Nightfall) won't get point-earning bounties. That's comon sense!
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Originally Posted by Hodgie
when i read the title i thought you were gonna say something about the bonuses that you get every 25 kills, which would be great, but this as Zwei said it would just be giving leechers a life line.
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/notsigned
Simply because at certain points people WANT to keep their GW:EN titles below a certain point (ie, people will try to get as close as possible below rank 8 and then turn in a normal mode hero book to boost right up near rank 9). Being forced over a title threshold that you didn't want to doesn't sound fair.
Simply because at certain points people WANT to keep their GW:EN titles below a certain point (ie, people will try to get as close as possible below rank 8 and then turn in a normal mode hero book to boost right up near rank 9). Being forced over a title threshold that you didn't want to doesn't sound fair.
Hrrmn...
One thing I would like to see is for the random bounties to be applied to the whole party rather than just one person. It can be annoying in a group when, for example, person A is looking to get a boss bounty while person B is trying to keep a rampage going... and everyone BUT A wants to leave the bosses for last so they'll be worth as much as possible.
One thing I would like to see is for the random bounties to be applied to the whole party rather than just one person. It can be annoying in a group when, for example, person A is looking to get a boss bounty while person B is trying to keep a rampage going... and everyone BUT A wants to leave the bosses for last so they'll be worth as much as possible.
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Originally Posted by draxynnic
Hrrmn...
One thing I would like to see is for the random bounties to be applied to the whole party rather than just one person. It can be annoying in a group when, for example, person A is looking to get a boss bounty while person B is trying to keep a rampage going... and everyone BUT A wants to leave the bosses for last so they'll be worth as much as possible. |
The rampaging Leeroys can get annoying, especially when they die and you ask why they just aggro'd all the map and their reply is 'I was keeping my rampage for uber points'.
Meh. Nice thought, just don't think it'd work though. As Kanyatta said too, there'd be a spam of new title hunters looking for P-levelers.
isn't it true that in EOTN, everyone gets different bonus ? if its like this then the chances of getting the boss hunt rewards will be relative lower when you pug, compare to the system now? isn't it better that everyone has different bonus rewards? and it rewards everyone right?
i suggest that in nightfall, when you speak to the guy at the shrine, it will give every player a different reward type, which I think would be better, so you don't have to kill 100 margonites to get to the margonite bounty giving npc :P
i suggest that in nightfall, when you speak to the guy at the shrine, it will give every player a different reward type, which I think would be better, so you don't have to kill 100 margonites to get to the margonite bounty giving npc :P
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Originally Posted by MithranArkanere
I don't mind that, would help people that tend to forget getting the bounty... BUT!
ONLY as long as [REVERBERANT]YOU-DON'T-EARN-POINTS-FROM-ENEMIES-THAT-DIE-OUT-OF-RADAR-RANGE.[/REVERBERANT]. Otherwise not, since that would be too much leech-friendly. But what should really be the same is bonus bounties in EotN. |
/not signed to original as OP put it

