Discussion: Izzy and smiting (2nd try)
3 pages • Page 2
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Originally Posted by Arkantos
As RotteN said, it's a great support line.
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But yeah, I can live with it, I even like smiting. There's nothing to get over in my case. That doesn't mean I can't voice my opinion to make it more viable.
D
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| You mean the great support that nobody allows in his group? You mean the great support that nobody allows in his group? And because it's a support line, this means it can't have some more dmg in PvE? Few use skills like word of censure etc. The line sux at support. |
Also, you saying it sucks as a support line proves you know very little about it. You claim to like smiting, yet you call it a bad support line, which is exactly what it is. That made me lol, good one.
Ok can I come as a smiter with you guys? Do some PvE stuf for fun.
Btw I didn't say it's bad on itself. But it's bad if you see it as support, cause nobody will take you as a smiter support.
You guys claim it's great and all, but it doesn't see play in pugs etc (neither before ursan) (guilds don't count).
But I get it, monks should be heal/prot mostly. I simply don't agree with that.
Btw I didn't say it's bad on itself. But it's bad if you see it as support, cause nobody will take you as a smiter support.
You guys claim it's great and all, but it doesn't see play in pugs etc (neither before ursan) (guilds don't count).
But I get it, monks should be heal/prot mostly. I simply don't agree with that.
D
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Originally Posted by Gun Pierson
Ok can I come as a smiter with you guys? Do some PvE stuf for fun.
Btw I didn't say it's bad on itself. But it's bad if you see it as support, cause nobody will take you as a smiter support. You guys claim it's great and all, but it doesn't see play in pugs etc. That's what really makes me lol. |
'nuff said.
Smiting is fine. It provides a set of monk style abilities (hex/condition removal, protection etc.) which provide a damage or otherwise offensive side hit, with some minor direct damage spells and is legitimately playable in both PVP and PVE.
As far as I can tell, your only complaint about smiting is that you can't make big numbers with it. If you want a line which will allow you to run around and direct damage people for 130 a go, you're in the wrong skill line. You're looking for air magic.
As far as I can tell, your only complaint about smiting is that you can't make big numbers with it. If you want a line which will allow you to run around and direct damage people for 130 a go, you're in the wrong skill line. You're looking for air magic.
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Originally Posted by Gun Pierson
Ok can I come as a smiter with you guys? Do some PvE stuf for fun.
Btw I didn't say it's bad on itself. But it's bad if you see it as support, cause nobody will take you as a smiter support. You guys claim it's great and all, but it doesn't see play in pugs etc (neither before ursan) (guilds don't count). But I get it, monks should be heal/prot mostly. I simply don't agree with that. |
As I said before, it's not that great in PvE, it is in PvP. Also, don't attempt to say something is bad because pugs don't allow it - pugs are horribly teribad.
In PvP, this isn't the case. In PvE with good players, this isn't the case. In pugs, it is. Regardless, you don't have to agree with it, it's not going to change a thing.
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PUGs also think Mesmer's are terribaed in PvE, use consets, use Ursan and think it's the best, and think Nuking is actually good. 'nuff said. |
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Originally Posted by Arkantos
it's not that great in PvE
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But you're right, pugs are not a good reference and the smiting line prolly won't change especially since Izzy doesn't like it. But one can always try.
To the poster beneath me: I'm not QQ ing, I'm trying to make smite more viable. If it stays the way it is, fine. If it gets a buff, very nice.
I prolly focused too much on the damage factor. I'm not talking about godly smite skills that do 500 dmg in PvE.
l
Smiting needs to be buffed , but not so much in damage. Reduce the recharge of the smiting hex and condition removal skills , reversal of damage and make some smiting elites useful. Give [Smiter's Boon] the effect that it gives 0...2..2 energy for every smiting skill you use on your allies besides the double divine favor.
W
T
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Originally Posted by timebandit
Smiting is fine as it is.
Top GvG Guilds running smite support thanks to smite condition and buffed smite hex. Smiter's Boon gave the line some play. Although I am with Izzy ... smiting must be a tame damage line, as channeling on rits should be. Otherwise you get 8 monks running around. And finally LOL @ "...do you think it's fair that one powerful person can surpress a line like smiting? " spilled my coffee. |
S
Smite is presently best as efficient offensive utility / prot. You remove a hex / condition and your enemies take some damage. You take a hit and your enemies take damage instead. The problem is that Smite Prayers are actually overly efficient now. The sad thing is that most people aren't seeing it that way. For example, a lot of players underestimate the pressure value of Weapon of Remedy in the Sabway build, and yet Reversal of Damage is very close in function to it. Smite Hex and Smite Condition hit nearly as hard (if not harder) than A. Rage because of armor-ignoring damage, they clean a condition / hex (things that are really quite common), and they provide a large clean-up heal on top of this. Skills like Castigation Signet, Divine Spirit and Defender's Zeal can provide you nearly unlimited amounts of energy. Enchantments like Smiter's Boon, Zealot's Fire and Divine Boon can provide pretty high benefits to your smite stuff. Heaven's Delight and Divine Healing are both very solid party heals that look pretty good with high amounts of Divine Favor, and Smite mostly leaves your secondary open, since you can easily pull one or two points from Smiting Prayers or Divine Favor for a pretty large variety of things like Enfeebling Blood.
If you don't get why Smite is overly good in GvG, why it's a ridiculous template in TA, why it's being used in HB, and why you should be using it in PvE, then you're clearly oblivious.
If you don't get why Smite is overly good in GvG, why it's a ridiculous template in TA, why it's being used in HB, and why you should be using it in PvE, then you're clearly oblivious.
Personally I prefer using my monk to do damage rather than heal or remove it. I don't think I'm very good at healing my party, and then if I was with a group and they died the first person to get blamed would be me. I find myself able to smite through things much easier. But if some prefer to be a healing or protection monk, that's fine. I have found no problems with smiting thus far. Works wonders on the undead, that's for sure. 

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Originally Posted by Gun Pierson
Few use skills like word of censure etc. The line sux at support in PvE, others overclass it.
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Anyways, support in PvE in general is bad because you don't need mitigation with the real imbalanced skills. You might as well complain about, well, everything that isn't mass dps being unimportant.
Though sure, there are some absolutely awful skills in the line.
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Originally Posted by Avarre
Did you just judge a class's support value by citing a pure dps spam skill?
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