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Bring back Lightning Storm!
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Whoa, I had no idea skills were removed from the game at all, let alone so many. I can see why some were removed, but perhaps they could bring back a few at a time considering they work right. Spontaneous Combustion sounds awesome and funny. lol
But please don't bring back any of the elites, it took me forever to get Legendary Skill Hunter and my storage is still hurting due to lack of platinum.
But please don't bring back any of the elites, it took me forever to get Legendary Skill Hunter and my storage is still hurting due to lack of platinum.
D
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Originally Posted by Koudelka
Spell. You invoke a Lightning Storm at target foe's location. Each second for next 10 seconds, one foe in the area is interrupted and stuck for 14...61...73 lightning damage.
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I'm curious how this skill would be considered "imbalanced" when [maelstrom] is apparently still deemed ok by the almighty coalition of whiners....crap now they are going to start bitching about [maelstrom]
No no no, please do not add anymore skills into the game.
The game has already become very imbalanced compared to when only prophecies was out and even the developers have said that adding so many skills into the game was a bad idea on the basis of balance (Don't have a link but I know it was said) so yeah, clearly adding even more skills to the game is the worse thing that could currently be done.
The game has already become very imbalanced compared to when only prophecies was out and even the developers have said that adding so many skills into the game was a bad idea on the basis of balance (Don't have a link but I know it was said) so yeah, clearly adding even more skills to the game is the worse thing that could currently be done.
romeus petrus
Jungle Guide
Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
Joined Jun 2006
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Originally Posted by Tatile
I'd like the old removed skills, but how would a function like 'dissapear' work?
/signed, though I think ANet would screw up royally if the implemented some of these (dissapear function!) |
Dissapear
Attribute: Illusion
Energy Cost: 5
Recharge: 30 seconds
Stance
For 1 - 15 seconds, + 1 second for every point of Fast Casting you have, you are untargetable by skills or attacks. This ends if you use a skill, attack, or take damage. This skill causes exhaustion.
D
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Originally Posted by romeus petrus
/signed
It will give air eles basis for a build that is similar in dmg output to GoR->MS. |
Oh, I checked the Wiki, the skill was not exactly AoE, it struck a random enemy in the area every second, but not all enemies at the same time.
Being random, it was a bit pointless, dealing damage here and there and you not being able to choose the target.
I'll change the area of effect from 'in the area' to 'nearby' and make the spell hit target enemy and 0..3 random enemies nearby target enemy.
It could be changed to hex.
Being random, it was a bit pointless, dealing damage here and there and you not being able to choose the target.
I'll change the area of effect from 'in the area' to 'nearby' and make the spell hit target enemy and 0..3 random enemies nearby target enemy.
It could be changed to hex.
R
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Originally Posted by kostolomac
If they actually balance the skill before they add it , why not? Otherwise no.
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edit: this is speaking if it were only implemented in pve, none of these should be added to pvp under any circumstance.
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Originally Posted by Damian979
Looks to me like it's still a one target skill.
I'm curious how this skill would be considered "imbalanced" when [maelstrom] is apparently still deemed ok by the almighty coalition of whiners....crap now they are going to start bitching about [maelstrom] |
Damage in High 70's vs. Damage in high 20's
0 recharge vs. 30 second recharge.
In Air vs. In Water.
Mindbender/ER ele can have half a dozen of those running simultaneoulsy at all times. Dealing 420 DPS. If there is single target he is interupted *6 times per second with 420 dsp*. Freaking autotargeting DPS.
Tell me it ain't imba now.
Also, whining about whiners much?
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Originally Posted by zwei2stein
In Area vs. Adjacent
Damage in High 70's vs. Damage in high 20's 0 recharge vs. 30 second recharge. In Air vs. In Water. Mindbender/ER ele can have half a dozen of those running simultaneoulsy at all times. Dealing 420 DPS. If there is single target he is interupted *6 times per second with 420 dsp*. Freaking autotargeting DPS. Tell me it ain't imba now. Also, whining about whiners much? |
ONE, not all. Its effect works in the area, but hits only one enemy. And there's no way to choose the exact target, thus making it impossible to really spike.
D
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Originally Posted by zwei2stein
In Area vs. Adjacent
Damage in High 70's vs. Damage in high 20's 0 recharge vs. 30 second recharge. In Air vs. In Water. Mindbender/ER ele can have half a dozen of those running simultaneoulsy at all times. Dealing 420 DPS. If there is single target he is interupted *6 times per second with 420 dsp*. Freaking autotargeting DPS. Tell me it ain't imba now. Also, whining about whiners much? |
A half a dozen ele's running just about anything simultaneously is going to destroy just about anything.
When it comes to having to listen to constant
"this is too strong"
"this is imba"
"I'm getting owned" it gets pretty damned old. Quit whining about making skills worse and GET BETTER.Quote:
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Originally Posted by MithranArkanere
I must remind you that lightning storm hits ONE enemy in the area every second.
ONE, not all. Its effect works in the area, but hits only one enemy. And there's no way to choose the exact target, thus making it impossible to really spike. |
I amust also remind you that this spell autotargets - as you kill of foes it concentrates firepower more and more.
Most of anoying bosses don't really come surrounded by tons of foes - and this skill does perfectly in prunning weaker foes and focusing fire on powerfull ones that are still alive.
It eventually does end up spiking last few foes or powerfull boss, really fast.
You forget about monks.
When damage is spread, unevenly, it's easier for enemy monk to heal, because there's no spikes, they have plenty of time to heal here and there.
Anyways, there is no need to bring the skill exactly a it is.
As I've said, it could perfectly be changed in order to add it again, like with the other historical skills.
And there are also Snow, Fire, Sand, Celestial and Chaos storms. It only makes sense to add the lightning one.
When damage is spread, unevenly, it's easier for enemy monk to heal, because there's no spikes, they have plenty of time to heal here and there.
Anyways, there is no need to bring the skill exactly a it is.
As I've said, it could perfectly be changed in order to add it again, like with the other historical skills.
And there are also Snow, Fire, Sand, Celestial and Chaos storms. It only makes sense to add the lightning one.
K
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