Simple solution to economy and farming.
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Im not into farming much myself I find it boring but some like that form of gamestyle since they paid for the game also I dont think ANET would want to ruin their fun, and I hope they would not.
The economy changes all the time just as the real world economy as more people get further in the game naturaly there will be many more of any item/commodity and prices will drop. Best thing to do is not to put all your eggs in one basket betting on one commodity indefinately.
ANET helps the economy by having events where people buy things or game taking gold out of circulation that is really enough.
The economy changes all the time just as the real world economy as more people get further in the game naturaly there will be many more of any item/commodity and prices will drop. Best thing to do is not to put all your eggs in one basket betting on one commodity indefinately.
ANET helps the economy by having events where people buy things or game taking gold out of circulation that is really enough.
There is nothing wrong with the economy, because, it isn't based on gameplay, but, on real world things like supply and demand. The only thing that A-net has ever changed is the supply, or, in economic terms, the scarcity of items. The players control the demand for items, things like what is in vogue, etc. And, btw, some of the rarest and most cool items, in my opinion, like items from the first year, sell for much less than they did when they came out, even though there are more players and less of those items, like perfect req 8 stormbows, etc.
If you are upset about not making money, in game, I have a hard time understanding that because making money, which lets you buy the armor and weapons of your choice, is one of the easiest things to do in GW. You don't even have to try, just pick up all your drops, while doing missions and sell them to the merchant or to other players. You may discover it is fun to know what each item in the game is worth, so, you can sell it to someone who needs that item, as opposed to selling it to the merchant. I found that to be fun, anyway. And, you can always check the guides here at Guru. I mention this because every player, sooner or later, gets a good drop, i.e. a rare sword, or shield.
One last thing: You can play this game on any level, which, in this case, means ignoring the economics. It's your choice. I got my degree in Economics. It's something I am interested in and I found that aspect of the game extremely fun.
If you are upset about not making money, in game, I have a hard time understanding that because making money, which lets you buy the armor and weapons of your choice, is one of the easiest things to do in GW. You don't even have to try, just pick up all your drops, while doing missions and sell them to the merchant or to other players. You may discover it is fun to know what each item in the game is worth, so, you can sell it to someone who needs that item, as opposed to selling it to the merchant. I found that to be fun, anyway. And, you can always check the guides here at Guru. I mention this because every player, sooner or later, gets a good drop, i.e. a rare sword, or shield.
One last thing: You can play this game on any level, which, in this case, means ignoring the economics. It's your choice. I got my degree in Economics. It's something I am interested in and I found that aspect of the game extremely fun.
There's not much sense that Kinya Province looks different everytime i enter it, like a flood wiped the place clean, earthquakes reshaped the terrain for millions of years and the vegetation recovered/humans rebuilt everything in the 2 minutes it took to rezone. GW isn't Diablo, and they work on different principles.
Another thing is that it will just frustrate players, bosses have random spawn in tyria and that's already one of the most hated things about the campaign for people - next to non-explorable mission areas.
Taking into consideration that each area in GW is instanced, and that GW isn't heading to becoming a Diablo clone, it won't happen. It would maybe work for dungeons but they'd seriously have to make the loot be *worth* replaying it over again. That's the main problem.
EDIT: I seriously don't know why people make suggestions anymore, ANet said there won't be any major changes to GW at all anymore. This just falls on deaf ears.
Another thing is that it will just frustrate players, bosses have random spawn in tyria and that's already one of the most hated things about the campaign for people - next to non-explorable mission areas.
Taking into consideration that each area in GW is instanced, and that GW isn't heading to becoming a Diablo clone, it won't happen. It would maybe work for dungeons but they'd seriously have to make the loot be *worth* replaying it over again. That's the main problem.
EDIT: I seriously don't know why people make suggestions anymore, ANet said there won't be any major changes to GW at all anymore. This just falls on deaf ears.
romeus petrus
Jungle Guide
Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
Joined Jun 2006
K
Quote:
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Originally Posted by FoxBat
Great! Now they just have to code a completely new engine from scratch, and release it as a streaming patch instead of selling it as an entirely new game. Money, who needs that?
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/endsarcasm
/notsigned
Gold is worth something in Guild Wars. It's not worth much in a game like Diablo 2. In Guild Wars, there is nothing you can't buy from another player with game cash. There are many different ways to earn gold, but the most efficient ways include trading with other players. That is, it's easier to farm a single ecto than it is to farm the cash for the ecto in the form of merch loot. This means that people who farm, do it so that other people can buy off of them.
Would you rather prices for items be higher, so that you can sell an item for more, or prices be lower, so you can buy what you want with what you earn?
I know I was against farming in general when the game was released, but I've since learned more about how the economy works. For example: some people say that buying a magazine for a mini is like buying gold, but it isn't at all. Buying gold hurts the game because gold farmer farm for cash, not materials. They kill monsters to earn cash, and more cash existing in the game means that things cost more money. However, adding a key that gives you a mini does not add any cash to the game. Other people can buy the mini from you for cash, but no new money is generated, so overall, no inflation takes place.
The economy is fine. People who say otherwise most likely don't actually know what they are talking about.
Also, randomly generated levels are pretty bad in 3D games.
Would you rather prices for items be higher, so that you can sell an item for more, or prices be lower, so you can buy what you want with what you earn?
I know I was against farming in general when the game was released, but I've since learned more about how the economy works. For example: some people say that buying a magazine for a mini is like buying gold, but it isn't at all. Buying gold hurts the game because gold farmer farm for cash, not materials. They kill monsters to earn cash, and more cash existing in the game means that things cost more money. However, adding a key that gives you a mini does not add any cash to the game. Other people can buy the mini from you for cash, but no new money is generated, so overall, no inflation takes place.
The economy is fine. People who say otherwise most likely don't actually know what they are talking about.
Also, randomly generated levels are pretty bad in 3D games.
t
Randomized generation of instanced dungeon layouts is something I hope for in GW2. 100x better replayability and 100x more fun every time you play...
But it has (almost) nothing to do with economy (which is terribad in GW1, but not because of static instances).
And such a change is completely impossible in GW1 (for obv reasons).
The only thing that *could* be possible in GW1, with some effort, as a major update, would be better randomization of mob spawns (the game already can do that with no problems, this feature is just completely underused) and random selection of their skillbars (from a selection of preset builds, not entirely random stupidity).
THIS could do much good, mainly in stopping some of theoverfarming abuse, gimmick builds, and skill-less button-mashing playstyles owning PvE.
But it wouldn't save the inherently broken game economy.
But it has (almost) nothing to do with economy (which is terribad in GW1, but not because of static instances).
And such a change is completely impossible in GW1 (for obv reasons).
The only thing that *could* be possible in GW1, with some effort, as a major update, would be better randomization of mob spawns (the game already can do that with no problems, this feature is just completely underused) and random selection of their skillbars (from a selection of preset builds, not entirely random stupidity).
THIS could do much good, mainly in stopping some of theoverfarming abuse, gimmick builds, and skill-less button-mashing playstyles owning PvE.
But it wouldn't save the inherently broken game economy.
K
Quote:
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Originally Posted by RiKio
Or introduce communism.
``No ectos for you we take they all´´. |
So, where can we join the party?

