Age of Conan came out and because of the "blood and decapitation" sequences and "mortal kombat" kill moves hooked and pulled in alot of the younger more "oh did you see that" type fish. I am pretty sure after the first free month that comes with buying the game that it will lose half of it's pre-release mmorpg addicts. Similar to what happened with Vanguard. They will most likely go back to WoW, or wait for the release of Warhammer Online this fall...
Which brings me to Warhammer Online. Warhammer Online is already dropping playable professions and cities because they have bitten off more than they can chew. Warhammer will be trying to get it's money back, just as AoC is doing currently, by using the mmorpg initial launch "hype machine". Selling six month chunks of pay to play before the open beta is even up and running. Seems the programmers over there are too busy being "rock stars" and are not busy enough with their content to compete with the WoW monopoly...
I do, however, think that Warhammer will eventually beat out AoC in terms of player population and new content, but, I also think that after Warhammer is launched as has time to show it's true colors for six months or so, that it will have alot of trouble from the WoW monopoly...
The only true exception in the now flooded pay to play mmorpg market is, Everquest and Everquest 2, simply because that game has a fan base that is just as loyal as GW, because it was the first of it's kind. It was a precursor to the WoW monopoly...
Lord of the Rings Online, Vanguard Online, Star Wars, City of Hero's, etc...will continue to slowly drop accounts, as long as WoW continues to patch in new content...because all of these pay to play mmorpg's are very similar to...you guessed it...the WoW monopoly!
Which brings me to the Assasin of the mmorpg, you guessed it...Guild Wars!
The GWEN patch is a direct trial and error test for GW2. Anet is pushing buttons across the board from within the state of the game, from ursan farming, nerfing/buffing builds, and economy control to instanced dungeons and title formations, to name a few. The majority of the original program developers for GW and it's stand alones are now sitting with silent tounges (and no hype) working on GW2 for a reason. They are waiting and watching what all these other muck mucks that are flooding the market with hasty half finished pay to play games are going to do compared to the WoW monopoly.
And whereas the GW franchise dosen't charge for server time per month, I have a strong feeling that they aren't hasily begging for early money during launches due to lack of content and/or bugs. NC Soft has deep pockets and Anet is just getting warmed up. I wouldn't be surprised if GW2 dosen't come out until the end of 09' or early 2010, all for the fact that they have a niche that they know they can use against the pay to play monopolies...
I'll See You All There,
Brother Sunrise
P.S. PvP for armor upgrades (WoW) or PvP for friggin' cash money (GW).
B

