With the current AI, if you manually order a hero to use a skill and that skill gets interrupted, the green check mark on the skill will not be removed. This causes the hero to not use any other skills until it can use that interrupted skill again, unless you manually remove the check mark. For this reason I reported this behavior as a bug, but QA informed me this was intended behavior:
Quote:
This is intended functionality. It may not makes sense for more competitive play, but the intent is to make it so that if a skill is selected, that it will eventually be used. I personally have a hard time trying to track the actions of all my heroes, while playing my character. If I manually select to use a hero skill, it means I really want it used. The fix described seems like it would cause more frustration if the player was not aware that the hero was interrupted, the hero would seem to just fail to cast. Let me know if you think the majority of players would want this change. We can look into it more.
While I can agree that you micro a skill because you really want the hero to use it, it also means you want the hero to use it right now. In my opinion, if the hero fails to use the skill it should just continue using other skills. For example if I order a monk hero to use WoH and it gets interrupted by a Distracting Shot, I really don't want the hero to wait until it's recharged again before using any other skills. This means I'll always end up removing the check mark anyway. For that reason I'm interested in hearing your opinions on this matter, more specifically if you prefer the current AI behavior or not.
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